Core/Warden: Fix warden timeout ticking twice as fast as it should
Port From (https://github.com/TrinityCore/TrinityCore/commit/f7ed56f2329d5a73e3440578844a9274d6a787cf)
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@@ -328,9 +328,6 @@ namespace Game
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break;
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break;
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}
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}
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if (m_Socket[(int)ConnectionType.Realm] != null && m_Socket[(int)ConnectionType.Realm].IsOpen() && _warden != null)
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_warden.Update();
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if (!updater.ProcessUnsafe()) // <=> updater is of type MapSessionFilter
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if (!updater.ProcessUnsafe()) // <=> updater is of type MapSessionFilter
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{
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{
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// Send time sync packet every 10s.
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// Send time sync packet every 10s.
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@@ -347,6 +344,9 @@ namespace Game
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if (updater.ProcessUnsafe())
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if (updater.ProcessUnsafe())
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{
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{
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if (m_Socket[(int)ConnectionType.Realm] != null && m_Socket[(int)ConnectionType.Realm].IsOpen() && _warden != null)
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_warden.Update();
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// If necessary, log the player out
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// If necessary, log the player out
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if (ShouldLogOut(currentTime) && m_playerLoading.IsEmpty())
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if (ShouldLogOut(currentTime) && m_playerLoading.IsEmpty())
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LogoutPlayer(true);
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LogoutPlayer(true);
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