Core/PacketIO: Updated SMSG_UPDATE_OBJECT for 11.0.5

Port From (https://github.com/TrinityCore/TrinityCore/commit/68db469ee1f992bcdc81de64d6af1007d303be05)
This commit is contained in:
Hondacrx
2024-11-11 21:11:21 -05:00
parent 5909e7ba98
commit 7d351406f5
23 changed files with 678 additions and 208 deletions
@@ -28,6 +28,8 @@ namespace Game.Entities
m_updateFlag.Stationary = true;
m_updateFlag.AreaTrigger = true;
m_entityFragments.Add(EntityFragment.Tag_AreaTrigger, false);
m_areaTriggerData = new AreaTriggerFieldData();
_spline = new();
@@ -1348,6 +1350,7 @@ namespace Game.Entities
public void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedAreaTriggerMask, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
UpdateMask valuesMask = new((int)TypeId.Max);
if (requestedObjectMask.IsAnySet())
valuesMask.Set((int)TypeId.Object);
@@ -1356,6 +1359,7 @@ namespace Game.Entities
valuesMask.Set((int)TypeId.AreaTrigger);
WorldPacket buffer = new();
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(buffer, flags);
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
+4
View File
@@ -23,6 +23,8 @@ namespace Game.Entities
m_updateFlag.Stationary = true;
m_updateFlag.Conversation = true;
m_entityFragments.Add(EntityFragment.Tag_Conversation, false);
m_conversationData = new ConversationData();
}
@@ -305,6 +307,7 @@ namespace Game.Entities
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedConversationMask, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
UpdateMask valuesMask = new((int)TypeId.Max);
if (requestedObjectMask.IsAnySet())
valuesMask.Set((int)TypeId.Object);
@@ -313,6 +316,7 @@ namespace Game.Entities
valuesMask.Set((int)TypeId.Conversation);
WorldPacket buffer = new();
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(buffer, flags);
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
+4
View File
@@ -24,6 +24,8 @@ namespace Game.Entities
m_updateFlag.Stationary = true;
m_entityFragments.Add(EntityFragment.Tag_Corpse, false);
m_corpseData = new();
m_time = GameTime.GetGameTime();
@@ -235,6 +237,7 @@ namespace Game.Entities
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedCorpseMask, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
UpdateMask valuesMask = new((int)TypeId.Max);
if (requestedObjectMask.IsAnySet())
valuesMask.Set((int)TypeId.Object);
@@ -243,6 +246,7 @@ namespace Game.Entities
valuesMask.Set((int)TypeId.Corpse);
WorldPacket buffer = new();
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(buffer, flags);
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
@@ -82,6 +82,7 @@ namespace Game.Entities
uint m_boundaryCheckTime; // (msecs) remaining time for next evade boundary check
// vendor items
VendorData m_vendorData;
List<VendorItemCount> m_vendorItemCounts = new();
internal Dictionary<ObjectGuid, Loot> m_personalLoot = new();
+87 -5
View File
@@ -316,9 +316,17 @@ namespace Game.Entities
if (cInfo.FlagsExtra.HasAnyFlag(CreatureFlagsExtra.Worldevent))
npcFlags |= Global.GameEventMgr.GetNPCFlag(this);
if (IsVendor() && !npcFlags.HasAnyFlag((ulong)NPCFlags.VendorMask))
SetVendor(NPCFlags.VendorMask, false);
ReplaceAllNpcFlags((NPCFlags)(npcFlags & 0xFFFFFFFF));
ReplaceAllNpcFlags2((NPCFlags2)(npcFlags >> 32));
if (npcFlags.HasAnyFlag((ulong)NPCFlags.VendorMask))
SetVendor((NPCFlags)npcFlags & NPCFlags.VendorMask, true);
SetPetitioner(npcFlags.HasAnyFlag((ulong)NPCFlags.Petitioner));
// if unit is in combat, keep this flag
unitFlags &= ~(uint)UnitFlags.InCombat;
if (IsInCombat())
@@ -3081,6 +3089,62 @@ namespace Game.Entities
return vCount.count;
}
public void SetVendor(NPCFlags flags, bool apply)
{
flags &= NPCFlags.VendorMask;
VendorDataTypeFlags vendorFlags = (VendorDataTypeFlags)((uint)flags >> 7);
if (apply)
{
if (m_vendorData == null)
{
m_entityFragments.Add(EntityFragment.FVendor_C, IsInWorld);
m_vendorData = new();
}
SetNpcFlag(flags);
SetUpdateFieldFlagValue(m_values.ModifyValue(m_vendorData).ModifyValue(m_vendorData.Flags), (int)vendorFlags);
}
else if (m_vendorData != null)
{
RemoveNpcFlag(flags);
RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_vendorData).ModifyValue(m_vendorData.Flags), (int)vendorFlags);
if (m_vendorData.Flags == 0)
{
m_values.ModifyValue(m_vendorData);
AddToObjectUpdateIfNeeded();
m_vendorData = null;
m_entityFragments.Remove(EntityFragment.FVendor_C);
}
}
}
void SetPetitioner(bool apply)
{
if (apply)
{
if (m_vendorData == null)
{
m_entityFragments.Add(EntityFragment.FVendor_C, IsInWorld);
m_vendorData = new();
}
SetNpcFlag(NPCFlags.Petitioner);
SetUpdateFieldFlagValue(m_values.ModifyValue(m_vendorData).ModifyValue(m_vendorData.Flags), (int)VendorDataTypeFlags.Petition);
}
else if (m_vendorData != null)
{
RemoveNpcFlag(NPCFlags.Petitioner);
RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_vendorData).ModifyValue(m_vendorData.Flags), (int)VendorDataTypeFlags.Petition);
if (m_vendorData.Flags == 0)
{
m_values.ModifyValue(m_vendorData);
AddToObjectUpdateIfNeeded();
m_vendorData = null;
m_entityFragments.Remove(EntityFragment.FVendor_C);
}
}
}
public override string GetName(Locale locale = Locale.enUS)
{
if (locale != Locale.enUS)
@@ -3695,17 +3759,26 @@ namespace Game.Entities
{
m_objectData.WriteCreate(data, flags, this, target);
m_unitData.WriteCreate(data, flags, this, target);
if (m_vendorData != null)
m_vendorData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if ((m_entityFragments.ContentsChangedMask & m_entityFragments.GetUpdateMaskFor(EntityFragment.CGObject)) != 0)
{
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.Unit))
m_unitData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.Unit))
m_unitData.WriteUpdate(data, flags, this, target);
}
if (m_vendorData != null && (m_entityFragments.ContentsChangedMask & m_entityFragments.GetUpdateMaskFor(EntityFragment.FVendor_C)) != 0)
m_vendorData.WriteUpdate(data, flags, this, target);
}
public override void BuildValuesUpdateWithFlag(WorldPacket data, UpdateFieldFlag flags, Player target)
@@ -3733,6 +3806,7 @@ namespace Game.Entities
valuesMask.Set((int)TypeId.Unit);
WorldPacket buffer = new();
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(buffer, flags);
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
@@ -3750,6 +3824,14 @@ namespace Game.Entities
data.AddUpdateBlock(buffer1);
}
public override void ClearUpdateMask(bool remove)
{
if (m_vendorData != null)
m_values.ClearChangesMask(m_vendorData);
base.ClearUpdateMask(remove);
}
class ValuesUpdateForPlayerWithMaskSender : IDoWork<Player>
{
Creature Owner;
+4
View File
@@ -18,6 +18,8 @@ namespace Game.Entities
m_updateFlag.Stationary = true;
m_entityFragments.Add(EntityFragment.Tag_DynamicObject, false);
m_dynamicObjectData = new DynamicObjectData();
}
@@ -258,6 +260,7 @@ namespace Game.Entities
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedDynamicObjectMask, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
UpdateMask valuesMask = new((int)TypeId.Max);
if (requestedObjectMask.IsAnySet())
valuesMask.Set((int)TypeId.Object);
@@ -266,6 +269,7 @@ namespace Game.Entities
valuesMask.Set((int)TypeId.DynamicObject);
WorldPacket buffer = new();
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(buffer, flags);
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
+9 -14
View File
@@ -31,6 +31,8 @@ namespace Game.Entities
m_updateFlag.Stationary = true;
m_updateFlag.Rotation = true;
m_entityFragments.Add(EntityFragment.Tag_GameObject, false);
m_respawnDelayTime = 300;
m_despawnDelay = 0;
m_lootState = LootState.NotReady;
@@ -298,6 +300,7 @@ namespace Game.Entities
SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.ParentRotation), new Quaternion(goInfo.DestructibleBuilding.DestructibleModelRec, 0f, 0f, 0f));
break;
case GameObjectTypes.Transport:
m_updateFlag.GameObject = true;
m_goTypeImpl = new GameObjectType.Transport(this);
if (goInfo.Transport.startOpen != 0)
@@ -3289,6 +3292,7 @@ namespace Game.Entities
public void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedGameObjectMask, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
UpdateMask valuesMask = new((int)TypeId.Max);
if (requestedObjectMask.IsAnySet())
valuesMask.Set((int)TypeId.Object);
@@ -3297,6 +3301,7 @@ namespace Game.Entities
valuesMask.Set((int)TypeId.GameObject);
WorldPacket buffer = new();
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(buffer, flags);
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
@@ -3328,22 +3333,11 @@ namespace Game.Entities
return null;
}
public float? GetPathProgressForClient() { return m_transportPathProgress; }
public void SetPathProgressForClient(float progress)
{
DoWithSuppressingObjectUpdates(() =>
{
ObjectFieldData dynflagMask = new();
dynflagMask.MarkChanged(m_objectData.DynamicFlags);
bool marked = (m_objectData.GetUpdateMask() & dynflagMask.GetUpdateMask()).IsAnySet();
uint dynamicFlags = (uint)GetDynamicFlags();
dynamicFlags &= 0xFFFF; // remove high bits
dynamicFlags |= (uint)(progress * 65535.0f) << 16;
ReplaceAllDynamicFlags((GameObjectDynamicLowFlags)dynamicFlags);
if (!marked)
m_objectData.ClearChanged(m_objectData.DynamicFlags);
});
m_transportPathProgress = progress;
}
public void GetRespawnPosition(out float x, out float y, out float z, out float ori)
@@ -3943,6 +3937,7 @@ namespace Game.Entities
bool m_respawnCompatibilityMode;
ushort _animKitId;
uint _worldEffectID;
float? m_transportPathProgress;
VignetteData m_vignette;
@@ -22,6 +22,8 @@ namespace Game.Entities
ObjectTypeMask |= TypeMask.AzeriteEmpoweredItem;
ObjectTypeId = TypeId.AzeriteEmpoweredItem;
m_entityFragments.Add(EntityFragment.Tag_AzeriteEmpoweredItem, false);
m_azeriteEmpoweredItemData = new AzeriteEmpoweredItemData();
}
@@ -181,6 +183,7 @@ namespace Game.Entities
valuesMask.Set((int)TypeId.AzeriteEmpoweredItem);
WorldPacket buffer = new();
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(buffer, flags);
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
+3
View File
@@ -22,6 +22,8 @@ namespace Game.Entities
ObjectTypeMask |= TypeMask.AzeriteItem;
ObjectTypeId = TypeId.AzeriteItem;
m_entityFragments.Add(EntityFragment.Tag_AzeriteItem, false);
SetUpdateFieldValue(m_values.ModifyValue(m_azeriteItemData).ModifyValue(m_azeriteItemData.DEBUGknowledgeWeek), -1);
}
@@ -457,6 +459,7 @@ namespace Game.Entities
valuesMask.Set((int)TypeId.AzeriteItem);
WorldPacket buffer = new();
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(buffer, flags);
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
+3
View File
@@ -16,6 +16,8 @@ namespace Game.Entities
ObjectTypeMask |= TypeMask.Container;
ObjectTypeId = TypeId.Container;
m_entityFragments.Add(EntityFragment.Tag_Container, false);
m_containerData = new ContainerData();
}
@@ -195,6 +197,7 @@ namespace Game.Entities
valuesMask.Set((int)TypeId.Container);
WorldPacket buffer = new();
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(buffer, flags);
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
+3
View File
@@ -24,6 +24,8 @@ namespace Game.Entities
ObjectTypeMask |= TypeMask.Item;
ObjectTypeId = TypeId.Item;
m_entityFragments.Add(EntityFragment.Tag_Item, false);
m_itemData = new ItemData();
uState = ItemUpdateState.New;
@@ -1310,6 +1312,7 @@ namespace Game.Entities
valuesMask.Set((int)TypeId.Item);
WorldPacket buffer = new();
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(buffer, flags);
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
@@ -19,7 +19,7 @@ namespace Game.Entities
public UpdateField<uint> DynamicFlags = new(0, 2);
public UpdateField<float> Scale = new(0, 3);
public ObjectFieldData() : base(0, TypeId.Object, 4) { }
public ObjectFieldData() : base((int)EntityFragment.CGObject, TypeId.Object, 4) { }
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
@@ -109,7 +109,6 @@ namespace Game.Entities
if (gameObject != null)
{
GameObjectDynamicLowFlags dynFlags = 0;
ushort pathProgress = 0xFFFF;
switch (gameObject.GetGoType())
{
case GameObjectTypes.Button:
@@ -133,13 +132,6 @@ namespace Game.Entities
if (gameObject.HasConditionalInteraction() && gameObject.CanActivateForPlayer(receiver))
dynFlags |= GameObjectDynamicLowFlags.Sparkle;
break;
case GameObjectTypes.Transport:
case GameObjectTypes.MapObjTransport:
{
dynFlags = (GameObjectDynamicLowFlags)((int)unitDynFlags & 0xFFFF);
pathProgress = (ushort)((int)unitDynFlags >> 16);
break;
}
case GameObjectTypes.CapturePoint:
if (!gameObject.CanInteractWithCapturePoint(receiver))
dynFlags |= GameObjectDynamicLowFlags.NoInterract;
@@ -169,7 +161,7 @@ namespace Game.Entities
dynFlags |= GameObjectDynamicLowFlags.NoInterract;
}
unitDynFlags = ((uint)pathProgress << 16) | (uint)dynFlags;
unitDynFlags = (uint)dynFlags;
}
}
@@ -410,7 +402,7 @@ namespace Game.Entities
public UpdateFieldArray<int> SpellCharges = new(5, 21, 22);
public UpdateFieldArray<ItemEnchantment> Enchantment = new(13, 27, 28);
public ItemData() : base(0, TypeId.Item, 41) { }
public ItemData() : base((int)EntityFragment.CGObject, TypeId.Item, 41) { }
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Item owner, Player receiver)
{
@@ -662,7 +654,7 @@ namespace Game.Entities
public UpdateField<uint> NumSlots = new(0, 1);
public UpdateFieldArray<ObjectGuid> Slots = new(98, 2, 3);
public ContainerData() : base(0, TypeId.Container, 101) { }
public ContainerData() : base((int)EntityFragment.CGObject, TypeId.Container, 101) { }
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Bag owner, Player receiver)
{
@@ -717,7 +709,7 @@ namespace Game.Entities
{
public UpdateFieldArray<int> Selections = new(5, 0, 1);
public AzeriteEmpoweredItemData() : base(0, TypeId.AzeriteEmpoweredItem, 6) { }
public AzeriteEmpoweredItemData() : base((int)EntityFragment.CGObject, TypeId.AzeriteEmpoweredItem, 6) { }
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Item owner, Player receiver)
{
@@ -855,7 +847,7 @@ namespace Game.Entities
public UpdateField<uint> KnowledgeLevel = new(0, 8);
public UpdateField<int> DEBUGknowledgeWeek = new(0, 9);
public AzeriteItemData() : base(10) { }
public AzeriteItemData() : base((int)EntityFragment.CGObject, TypeId.AzeriteItem, 10) { }
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AzeriteItem owner, Player receiver)
{
@@ -1256,8 +1248,8 @@ namespace Game.Entities
public UpdateField<ObjectGuid> GuildGUID = new(96, 122);
public UpdateField<int> FlightCapabilityID = new(96, 123);
public UpdateField<float> GlideEventSpeedDivisor = new(96, 124); // Movement speed gets divided by this value when evaluating what GlideEvents to use
public UpdateField<uint> MaxHealthModifierFlatNeg = new(96, 125);
public UpdateField<uint> MaxHealthModifierFlatPos = new(96, 126);
public UpdateField<int> MaxHealthModifierFlatNeg = new(96, 125);
public UpdateField<int> MaxHealthModifierFlatPos = new(96, 126);
public UpdateField<uint> SilencedSchoolMask = new(96, 127);
public UpdateField<uint> CurrentAreaID = new(128, 129);
public UpdateField<float> Field_31C = new(128, 130);
@@ -1277,7 +1269,7 @@ namespace Game.Entities
public UpdateFieldArray<int> BonusResistanceMods = new(7, 198, 206);
public UpdateFieldArray<int> ManaCostModifier = new(7, 198, 213);
public UnitData() : base(0, TypeId.Unit, ChangeMaskLength) { }
public UnitData() : base((int)EntityFragment.CGObject, TypeId.Unit, ChangeMaskLength) { }
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Unit owner, Player receiver)
{
@@ -1461,8 +1453,8 @@ namespace Game.Entities
data.WriteInt32(ChannelObjects.Size());
data.WriteInt32(FlightCapabilityID);
data.WriteFloat(GlideEventSpeedDivisor);
data.WriteUInt32(MaxHealthModifierFlatNeg);
data.WriteUInt32(MaxHealthModifierFlatPos);
data.WriteInt32(MaxHealthModifierFlatNeg);
data.WriteInt32(MaxHealthModifierFlatPos);
data.WriteUInt32(SilencedSchoolMask);
data.WriteUInt32(CurrentAreaID);
data.WriteFloat(Field_31C);
@@ -2062,11 +2054,11 @@ namespace Game.Entities
}
if (changesMask[125])
{
data.WriteUInt32(MaxHealthModifierFlatNeg);
data.WriteInt32(MaxHealthModifierFlatNeg);
}
if (changesMask[126])
{
data.WriteUInt32(MaxHealthModifierFlatPos);
data.WriteInt32(MaxHealthModifierFlatPos);
}
if (changesMask[127])
{
@@ -2955,7 +2947,7 @@ namespace Game.Entities
public UpdateFieldArray<ItemInstance> VisibleEquipableSpells = new(16, 285, 286);
public UpdateFieldArray<uint> Field_3120 = new(19, 302, 303);
public PlayerData() : base(0, TypeId.Player, 322) { }
public PlayerData() : base((int)EntityFragment.CGObject, TypeId.Player, 322) { }
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
@@ -3600,22 +3592,17 @@ namespace Game.Entities
}
}
public class BitVectors : HasChangesMask
public class BitVector : HasChangesMask
{
public UpdateFieldArray<DynamicUpdateField<ulong>> Values = new(11, 0, -1);
public DynamicUpdateField<ulong> Values = new(0, 1);
public BitVectors() : base(1) { }
public BitVector() : base(2) { }
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
for (int i = 0; i < 11; ++i)
{
data.WriteInt32(Values[i].Size());
for (int j = 0; j < Values[i].Size(); ++j)
{
data.WriteUInt64(Values[i][j]);
}
}
data.WriteInt32(Values.Size());
for (int i = 0; i < Values.Size(); ++i)
data.WriteUInt64(Values[i]);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
@@ -3624,32 +3611,74 @@ namespace Game.Entities
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 1);
data.WriteBits(changesMask.GetBlock(0), 2);
if (changesMask[0])
{
for (int i = 0; i < 11; ++i)
if (changesMask[1])
{
if (!ignoreChangesMask)
Values[i].WriteUpdateMask(data);
Values.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Values[i].Size(), data);
WriteCompleteDynamicFieldUpdateMask(Values.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
for (int i = 0; i < 11; ++i)
if (changesMask[1])
{
for (int j = 0; j < Values[i].Size(); ++j)
for (int i = 0; i < Values.Size(); ++i)
{
if (Values[i].HasChanged(j) || ignoreChangesMask)
if (Values.HasChanged(i) || ignoreChangesMask)
{
data.WriteUInt64(Values[i][j]);
data.WriteUInt64(Values[i]);
}
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Values);
_changesMask.ResetAll();
}
}
public class BitVectors : HasChangesMask
{
public UpdateFieldArray<BitVector> Values = new(13, 0, 1);
public BitVectors() : base(1) { }
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
for (int i = 0; i < 13; ++i)
Values[i].WriteCreate(data, owner, receiver);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlocksMask(0), 1);
if (changesMask.GetBlock(0) != 0)
data.WriteBits(changesMask.GetBlock(0), 32);
data.FlushBits();
if (changesMask[0])
{
for (int i = 0; i < 13; ++i)
{
if (changesMask[1 + i])
{
Values[i].WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
}
}
public override void ClearChangesMask()
@@ -5460,7 +5489,7 @@ namespace Game.Entities
{
public List<ObjectGuid> Owners = new();
public int Field_0;
public long Field_8;
public ulong Field_8;
public int Field_10;
public int SpellID;
public uint Started; // Restricts rewards to players in m_owners if set to true. Intended to prevent rewarwding players that join in-progress delve?
@@ -5468,7 +5497,7 @@ namespace Game.Entities
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(Field_0);
data.WriteInt64(Field_8);
data.WriteUInt64(Field_8);
data.WriteInt32(Field_10);
data.WriteInt32(SpellID);
data.WriteInt32(Owners.Count);
@@ -5484,7 +5513,7 @@ namespace Game.Entities
{
data.FlushBits();
data.WriteInt32(Field_0);
data.WriteInt64(Field_8);
data.WriteUInt64(Field_8);
data.WriteInt32(Field_10);
data.WriteInt32(SpellID);
data.WriteInt32(Owners.Count);
@@ -5517,7 +5546,7 @@ namespace Game.Entities
public static int QuestCompletedBitsSize;
public static int QuestCompletedBitsPerBlock;
static int changeMaskLength = 1476;
static int changeMaskLength = 1516;
public UpdateField<bool> BackpackAutoSortDisabled = new(0, 1);
public UpdateField<bool> BackpackSellJunkDisabled = new(0, 2);
@@ -5671,10 +5700,10 @@ namespace Game.Entities
public UpdateFieldArray<uint> ProfessionSkillLine = new(2, 480, 481);
public UpdateFieldArray<uint> BagSlotFlags = new(5, 483, 484);
public UpdateFieldArray<uint> BankBagSlotFlags = new(7, 489, 490);
public UpdateFieldArray<ulong> QuestCompleted = new(960, 497, 498);
public UpdateFieldArray<float> ItemUpgradeHighWatermark = new(17, 1458, 1459);
public UpdateFieldArray<ulong> QuestCompleted = new(1000, 497, 498);
public UpdateFieldArray<float> ItemUpgradeHighWatermark = new(17, 1498, 1499);
public ActivePlayerData() : base(0, TypeId.ActivePlayer, changeMaskLength)
public ActivePlayerData() : base((int)EntityFragment.CGObject, TypeId.ActivePlayer, changeMaskLength)
{
QuestCompletedBitsSize = QuestCompleted.GetSize();
QuestCompletedBitsPerBlock = sizeof(ulong) * 8;
@@ -5801,7 +5830,7 @@ namespace Game.Entities
{
data.WriteUInt32(BankBagSlotFlags[i]);
}
for (int i = 0; i < 960; ++i)
for (int i = 0; i < 1000; ++i)
{
data.WriteUInt64(QuestCompleted[i]);
}
@@ -6045,8 +6074,8 @@ namespace Game.Entities
{
for (uint i = 0; i < 1; ++i)
data.WriteUInt32(changesMask.GetBlocksMask(i));
data.WriteBits(changesMask.GetBlocksMask(1), 15);
for (uint i = 0; i < 47; ++i)
data.WriteBits(changesMask.GetBlocksMask(1), 16);
for (uint i = 0; i < 48; ++i)
if (changesMask.GetBlock(i) != 0)
data.WriteBits(changesMask.GetBlock(i), 32);
@@ -7272,7 +7301,7 @@ namespace Game.Entities
}
if (changesMask[497])
{
for (int i = 0; i < 960; ++i)
for (int i = 0; i < 1000; ++i)
{
if (changesMask[498 + i])
{
@@ -7280,11 +7309,11 @@ namespace Game.Entities
}
}
}
if (changesMask[1458])
if (changesMask[1498])
{
for (int i = 0; i < 17; ++i)
{
if (changesMask[1459 + i])
if (changesMask[1499 + i])
{
data.WriteFloat(ItemUpgradeHighWatermark[i]);
}
@@ -7480,7 +7509,7 @@ namespace Game.Entities
public UpdateField<uint> UiWidgetItemQuality = new(0, 23);
public UpdateField<uint> UiWidgetItemUnknown1000 = new(0, 24);
public GameObjectFieldData() : base(0, TypeId.GameObject, 25) { }
public GameObjectFieldData() : base((int)EntityFragment.CGObject, TypeId.GameObject, 25) { }
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, GameObject owner, Player receiver)
{
@@ -7731,7 +7760,7 @@ namespace Game.Entities
public UpdateField<float> Radius = new(0, 5);
public UpdateField<uint> CastTime = new(0, 6);
public DynamicObjectData() : base(0, TypeId.DynamicObject, 7) { }
public DynamicObjectData() : base((int)EntityFragment.CGObject, TypeId.DynamicObject, 7) { }
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, DynamicObject owner, Player receiver)
{
@@ -7810,7 +7839,7 @@ namespace Game.Entities
public UpdateField<uint> StateSpellVisualKitID = new(0, 12);
public UpdateFieldArray<uint> Items = new(19, 13, 14);
public CorpseData() : base(0, TypeId.Corpse, 33) { }
public CorpseData() : base((int)EntityFragment.CGObject, TypeId.Corpse, 33) { }
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Corpse owner, Player receiver)
{
@@ -8109,7 +8138,7 @@ namespace Game.Entities
public UpdateField<int> PositionalSoundKitID = new(0, 24);
public UpdateField<VisualAnim> VisualAnim = new(0, 25);
public AreaTriggerFieldData() : base(0, TypeId.AreaTrigger, 26) { }
public AreaTriggerFieldData() : base((int)EntityFragment.CGObject, TypeId.AreaTrigger, 26) { }
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AreaTrigger owner, Player receiver)
{
@@ -8300,7 +8329,7 @@ namespace Game.Entities
public UpdateField<ObjectGuid> CreatedBy = new(0, 3);
public UpdateField<uint> SceneType = new(0, 4);
public SceneObjectData() : base(5) { }
public SceneObjectData() : base((int)EntityFragment.CGObject, TypeId.SceneObject, 5) { }
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
@@ -8437,7 +8466,7 @@ namespace Game.Entities
public UpdateField<uint> Progress = new(0, 5);
public UpdateField<uint> Flags = new(0, 6);
public ConversationData() : base(0, TypeId.Conversation, 7) { }
public ConversationData() : base((int)EntityFragment.CGObject, TypeId.Conversation, 7) { }
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Conversation owner, Player receiver)
{
@@ -8539,4 +8568,41 @@ namespace Game.Entities
return (uint)conversation.GetLastLineEndTime(locale).TotalMilliseconds;
}
}
public class VendorData : HasChangesMask
{
public UpdateField<int> Flags = new(0, 1);
public VendorData() : base(2) { }
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Creature owner, Player receiver)
{
data.WriteInt32(Flags);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Creature owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, Creature owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 2);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteInt32(Flags);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Flags);
_changesMask.ResetAll();
}
}
}
@@ -0,0 +1,175 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using System;
using System.Linq;
namespace Game.Entities
{
public enum EntityFragment
{
CGObject = 0, // UPDATEABLE, INDIRECT,
Tag_Item = 1, // TAG,
Tag_Container = 2, // TAG,
Tag_AzeriteEmpoweredItem = 3, // TAG,
Tag_AzeriteItem = 4, // TAG,
Tag_Unit = 5, // TAG,
Tag_Player = 6, // TAG,
Tag_GameObject = 7, // TAG,
Tag_DynamicObject = 8, // TAG,
Tag_Corpse = 9, // TAG,
Tag_AreaTrigger = 10, // TAG,
Tag_SceneObject = 11, // TAG,
Tag_Conversation = 12, // TAG,
Tag_AIGroup = 13, // TAG,
Tag_Scenario = 14, // TAG,
Tag_LootObject = 15, // TAG,
Tag_ActivePlayer = 16, // TAG,
Tag_ActiveClient_S = 17, // TAG,
Tag_ActiveObject_C = 18, // TAG,
Tag_VisibleObject_C = 19, // TAG,
Tag_UnitVehicle = 20, // TAG,
FEntityPosition = 112,
FEntityLocalMatrix = 113,
FEntityWorldMatrix = 114,
CActor = 115, // INDIRECT,
FVendor_C = 117, // UPDATEABLE,
FMirroredObject_C = 119,
End = 255,
}
public enum EntityFragmentSerializationType
{
Full = 0,
Partial = 1
}
class EntityDefinitionsConst
{
// common case optimization, make use of the fact that fragment arrays are sorted
public const byte CGObjectActiveMask = 0x1;
public const byte CGObjectChangedMask = 0x2;
public const byte CGObjectUpdateMask = CGObjectActiveMask | CGObjectChangedMask;
}
public class EntityFragmentsHolder
{
EntityFragment[] Ids =
[
EntityFragment.End, EntityFragment.End, EntityFragment.End, EntityFragment.End,
EntityFragment.End, EntityFragment.End, EntityFragment.End, EntityFragment.End
];
public byte Count;
public bool IdsChanged;
public EntityFragment[] UpdateableIds = [EntityFragment.End, EntityFragment.End];
public byte[] UpdateableMasks = new byte[2];
public byte UpdateableCount = 0;
public byte ContentsChangedMask = EntityDefinitionsConst.CGObjectActiveMask;
public void Add(EntityFragment fragment, bool update)
{
Cypher.Assert(Count < Ids.Length);
(int, bool) insertSorted(ref EntityFragment[] arr, ref byte count, EntityFragment f)
{
//auto where = std::ranges::lower_bound(arr.begin(), arr.begin() + count, f);
var where = Array.IndexOf(arr, f);
if (where != -1)
return (where, false);
arr.SetValue(f, where);
arr = arr[^1..^0].Concat(arr[..^1]).ToArray();
++count;
return (where, true);
};
if (!insertSorted(ref Ids, ref Count, fragment).Item2)
return;
if (IsUpdateableFragment(fragment))
{
Cypher.Assert(UpdateableCount < UpdateableIds.Length);
var index = insertSorted(ref UpdateableIds, ref UpdateableCount, fragment).Item1;
byte maskLowPart = (byte)(ContentsChangedMask & ((1 << index) - 1));
byte maskHighPart = (byte)((ContentsChangedMask & ~((1 << index) - 1)) << (1 + (IsIndirectFragment(fragment) ? 1 : 0)));
ContentsChangedMask = (byte)(maskLowPart | maskHighPart);
for (byte i = 0, maskIndex = 0; i < UpdateableCount; ++i)
{
UpdateableMasks[i] = (byte)(1 << maskIndex++);
if (IsIndirectFragment(UpdateableIds[i]))
UpdateableMasks[i] |= (byte)(1 << maskIndex++);
}
}
if (update)
IdsChanged = true;
}
public void Remove(EntityFragment fragment)
{
(int, bool) removeSorted(ref EntityFragment[] arr, ref byte count, EntityFragment f)
{
var where = Array.IndexOf(arr, f);
if (where != -1)
{
arr.SetValue(EntityFragment.End, where);
arr = arr[^1..^0].Concat(arr[..^1]).ToArray();
--count;
return (where, true);
}
return (where, false);
};
if (!removeSorted(ref Ids, ref Count, fragment).Item2)
return;
if (IsUpdateableFragment(fragment))
{
var (index, removed) = removeSorted(ref UpdateableIds, ref UpdateableCount, fragment);
if (removed)
{
byte maskLowPart = (byte)(ContentsChangedMask & ((1 << index) - 1));
byte maskHighPart = (byte)((ContentsChangedMask & ~((1 << index) - 1)) >> (1 + (IsIndirectFragment(fragment) ? 1 : 0)));
ContentsChangedMask = (byte)(maskLowPart | maskHighPart);
for (byte i = 0, maskIndex = 0; i < UpdateableCount; ++i)
{
UpdateableMasks[i] = (byte)(1 << maskIndex++);
if (IsIndirectFragment(UpdateableIds[i]))
UpdateableMasks[i] |= (byte)(1 << maskIndex++);
}
}
}
IdsChanged = true;
}
public static bool IsUpdateableFragment(EntityFragment frag)
{
return frag == EntityFragment.CGObject || frag == EntityFragment.FVendor_C;
}
public static bool IsIndirectFragment(EntityFragment frag)
{
return frag == EntityFragment.CGObject || frag == EntityFragment.CActor;
}
public EntityFragment[] GetIds() { return Ids[..Count]; }
public EntityFragment[] GetUpdateableIds() { return UpdateableIds[..UpdateableCount]; }
public byte GetUpdateMaskFor(EntityFragment fragment)
{
if (fragment == EntityFragment.CGObject) // common case optimization, make use of the fact that fragment arrays are sorted
return EntityDefinitionsConst.CGObjectChangedMask;
for (byte i = 1; i < UpdateableCount; ++i)
if (UpdateableIds[i] == fragment)
return UpdateableMasks[i];
return 0;
}
}
}
+203 -109
View File
@@ -34,11 +34,13 @@ namespace Game.Entities
ObjectTypeId = TypeId.Object;
ObjectTypeMask = TypeMask.Object;
m_values = new UpdateFieldHolder();
m_values = new UpdateFieldHolder(this);
m_movementInfo = new MovementInfo();
m_updateFlag.Clear();
m_entityFragments.Add((int)EntityFragment.CGObject, false);
m_objectData = new ObjectFieldData();
m_staticFloorZ = MapConst.VMAPInvalidHeightValue;
@@ -173,6 +175,8 @@ namespace Game.Entities
BuildValuesCreate(tempBuffer, fieldFlags, target);
buffer.WriteUInt32(tempBuffer.GetSize());
buffer.WriteUInt8((byte)fieldFlags);
BuildEntityFragments(buffer, m_entityFragments.GetIds());
buffer.WriteUInt8(1); // IndirectFragmentActive: CGObject
buffer.WriteBytes(tempBuffer);
data.AddUpdateBlock(buffer);
@@ -204,6 +208,14 @@ namespace Game.Entities
WorldPacket tempBuffer = new();
BuildValuesUpdate(tempBuffer, fieldFlags, target);
buffer.WriteUInt32(tempBuffer.GetSize());
buffer.WriteUInt8((byte)(fieldFlags.HasFlag(UpdateFieldFlag.Owner) ? 1 : 0));
buffer.WriteUInt8((byte)(m_entityFragments.IdsChanged ? 1 : 0));
if (m_entityFragments.IdsChanged)
{
buffer.WriteUInt8((byte)EntityFragmentSerializationType.Full);
BuildEntityFragments(buffer, m_entityFragments.GetIds());
}
buffer.WriteUInt8(m_entityFragments.ContentsChangedMask);
buffer.WriteBytes(tempBuffer);
data.AddUpdateBlock(buffer);
@@ -216,6 +228,7 @@ namespace Game.Entities
buffer.WritePackedGuid(GetGUID());
WorldPacket tempBuffer = new();
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(tempBuffer, flags);
BuildValuesUpdateWithFlag(tempBuffer, flags, target);
buffer.WriteUInt32(tempBuffer.GetSize());
buffer.WriteBytes(tempBuffer);
@@ -223,6 +236,21 @@ namespace Game.Entities
data.AddUpdateBlock(buffer);
}
void BuildEntityFragments(WorldPacket data, EntityFragment[] fragments)
{
foreach (var frag in fragments)
data.WriteUInt8((byte)frag);
data.WriteUInt8((byte)EntityFragment.End);
}
public void BuildEntityFragmentsForValuesUpdateForPlayerWithMask(WorldPacket data, UpdateFieldFlag flags)
{
data.WriteUInt8((byte)(flags.HasFlag(UpdateFieldFlag.Owner) ? 1 : 0));
data.WriteUInt8(0); // m_entityFragments.IdsChanged
data.WriteUInt8(EntityDefinitionsConst.CGObjectUpdateMask);
}
public void BuildDestroyUpdateBlock(UpdateData data)
{
data.AddDestroyObject(GetGUID());
@@ -252,13 +280,14 @@ namespace Game.Entities
target.SendPacket(packet);
}
public void BuildMovementUpdate(WorldPacket data, CreateObjectBits flags, Player target)
public unsafe void BuildMovementUpdate(WorldPacket data, CreateObjectBits flags, Player target)
{
List<uint> PauseTimes = null;
GameObject go = ToGameObject();
if (go != null)
PauseTimes = go.GetPauseTimes();
data.WriteBit(IsWorldObject()); // HasPositionFragment
data.WriteBit(flags.NoBirthAnim);
data.WriteBit(flags.EnablePortals);
data.WriteBit(flags.PlayHoverAnim);
@@ -456,6 +485,66 @@ namespace Game.Entities
data.WriteVector3(areaTrigger.GetRollPitchYaw());
switch (shape.TriggerType)
{
case AreaTriggerShapeType.Sphere:
data.WriteInt8(0);
data.WriteFloat(shape.SphereDatas.Radius);
data.WriteFloat(shape.SphereDatas.RadiusTarget);
break;
case AreaTriggerShapeType.Box:
data.WriteInt8(1);
data.WriteFloat(shape.BoxDatas.Extents[0]);
data.WriteFloat(shape.BoxDatas.Extents[1]);
data.WriteFloat(shape.BoxDatas.Extents[2]);
data.WriteFloat(shape.BoxDatas.ExtentsTarget[0]);
data.WriteFloat(shape.BoxDatas.ExtentsTarget[1]);
data.WriteFloat(shape.BoxDatas.ExtentsTarget[2]);
break;
case AreaTriggerShapeType.Polygon:
data.WriteInt8(3);
data.WriteInt32(shape.PolygonVertices.Count);
data.WriteInt32(shape.PolygonVerticesTarget.Count);
data.WriteFloat(shape.PolygonDatas.Height);
data.WriteFloat(shape.PolygonDatas.HeightTarget);
foreach (var vertice in shape.PolygonVertices)
data.WriteVector2(vertice);
foreach (var vertice in shape.PolygonVerticesTarget)
data.WriteVector2(vertice);
break;
case AreaTriggerShapeType.Cylinder:
data.WriteInt8(4);
data.WriteFloat(shape.CylinderDatas.Radius);
data.WriteFloat(shape.CylinderDatas.RadiusTarget);
data.WriteFloat(shape.CylinderDatas.Height);
data.WriteFloat(shape.CylinderDatas.HeightTarget);
data.WriteFloat(shape.CylinderDatas.LocationZOffset);
data.WriteFloat(shape.CylinderDatas.LocationZOffsetTarget);
break;
case AreaTriggerShapeType.Disk:
data.WriteInt8(7);
data.WriteFloat(shape.DiskDatas.InnerRadius);
data.WriteFloat(shape.DiskDatas.InnerRadiusTarget);
data.WriteFloat(shape.DiskDatas.OuterRadius);
data.WriteFloat(shape.DiskDatas.OuterRadiusTarget);
data.WriteFloat(shape.DiskDatas.Height);
data.WriteFloat(shape.DiskDatas.HeightTarget);
data.WriteFloat(shape.DiskDatas.LocationZOffset);
data.WriteFloat(shape.DiskDatas.LocationZOffsetTarget);
break;
case AreaTriggerShapeType.BoundedPlane:
data.WriteInt8(8);
data.WriteFloat(shape.BoundedPlaneDatas.Extents[0]);
data.WriteFloat(shape.BoundedPlaneDatas.Extents[1]);
data.WriteFloat(shape.BoundedPlaneDatas.ExtentsTarget[0]);
data.WriteFloat(shape.BoundedPlaneDatas.ExtentsTarget[1]);
break;
default:
break;
}
bool hasAbsoluteOrientation = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasAbsoluteOrientation);
bool hasDynamicShape = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasDynamicShape);
bool hasAttached = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasAttached);
@@ -468,12 +557,6 @@ namespace Game.Entities
bool hasMorphCurveID = createProperties != null && createProperties.MorphCurveId != 0;
bool hasFacingCurveID = createProperties != null && createProperties.FacingCurveId != 0;
bool hasMoveCurveID = createProperties != null && createProperties.MoveCurveId != 0;
bool hasAreaTriggerSphere = shape.IsSphere();
bool hasAreaTriggerBox = shape.IsBox();
bool hasAreaTriggerPolygon = shape.IsPolygon();
bool hasAreaTriggerCylinder = shape.IsCylinder();
bool hasDisk = shape.IsDisk();
bool hasBoundedPlane = shape.IsBoundedPlane();
bool hasAreaTriggerSpline = areaTrigger.HasSplines();
bool hasOrbit = areaTrigger.HasOrbit();
bool hasMovementScript = false;
@@ -492,12 +575,6 @@ namespace Game.Entities
data.WriteBit(hasFacingCurveID);
data.WriteBit(hasMoveCurveID);
data.WriteBit(hasPositionalSoundKitID);
data.WriteBit(hasAreaTriggerSphere);
data.WriteBit(hasAreaTriggerBox);
data.WriteBit(hasAreaTriggerPolygon);
data.WriteBit(hasAreaTriggerCylinder);
data.WriteBit(hasDisk);
data.WriteBit(hasBoundedPlane);
data.WriteBit(hasAreaTriggerSpline);
data.WriteBit(hasOrbit);
data.WriteBit(hasMovementScript);
@@ -530,73 +607,6 @@ namespace Game.Entities
if (hasPositionalSoundKitID)
data.WriteUInt32(0);
if (hasAreaTriggerSphere)
{
data.WriteFloat(shape.SphereDatas.Radius);
data.WriteFloat(shape.SphereDatas.RadiusTarget);
}
if (hasAreaTriggerBox)
{
unsafe
{
data.WriteFloat(shape.BoxDatas.Extents[0]);
data.WriteFloat(shape.BoxDatas.Extents[1]);
data.WriteFloat(shape.BoxDatas.Extents[2]);
data.WriteFloat(shape.BoxDatas.ExtentsTarget[0]);
data.WriteFloat(shape.BoxDatas.ExtentsTarget[1]);
data.WriteFloat(shape.BoxDatas.ExtentsTarget[2]);
}
}
if (hasAreaTriggerPolygon)
{
data.WriteInt32(shape.PolygonVertices.Count);
data.WriteInt32(shape.PolygonVerticesTarget.Count);
data.WriteFloat(shape.PolygonDatas.Height);
data.WriteFloat(shape.PolygonDatas.HeightTarget);
foreach (var vertice in shape.PolygonVertices)
data.WriteVector2(vertice);
foreach (var vertice in shape.PolygonVerticesTarget)
data.WriteVector2(vertice);
}
if (hasAreaTriggerCylinder)
{
data.WriteFloat(shape.CylinderDatas.Radius);
data.WriteFloat(shape.CylinderDatas.RadiusTarget);
data.WriteFloat(shape.CylinderDatas.Height);
data.WriteFloat(shape.CylinderDatas.HeightTarget);
data.WriteFloat(shape.CylinderDatas.LocationZOffset);
data.WriteFloat(shape.CylinderDatas.LocationZOffsetTarget);
}
if (hasDisk)
{
data.WriteFloat(shape.DiskDatas.InnerRadius);
data.WriteFloat(shape.DiskDatas.InnerRadiusTarget);
data.WriteFloat(shape.DiskDatas.OuterRadius);
data.WriteFloat(shape.DiskDatas.OuterRadiusTarget);
data.WriteFloat(shape.DiskDatas.Height);
data.WriteFloat(shape.DiskDatas.HeightTarget);
data.WriteFloat(shape.DiskDatas.LocationZOffset);
data.WriteFloat(shape.DiskDatas.LocationZOffsetTarget);
}
if (hasBoundedPlane)
{
unsafe
{
data.WriteFloat(shape.BoundedPlaneDatas.Extents[0]);
data.WriteFloat(shape.BoundedPlaneDatas.Extents[1]);
data.WriteFloat(shape.BoundedPlaneDatas.ExtentsTarget[0]);
data.WriteFloat(shape.BoundedPlaneDatas.ExtentsTarget[1]);
}
}
//if (hasMovementScript)
// *data << *areaTrigger.GetMovementScript(); // AreaTriggerMovementScriptInfo
@@ -606,17 +616,32 @@ namespace Game.Entities
if (flags.GameObject)
{
bool bit8 = false;
uint Int1 = 0;
GameObject gameObject = ToGameObject();
Transport transport = gameObject.ToTransport();
bool bit8 = false;
data.WriteUInt32(gameObject.GetWorldEffectID());
data.WriteBit(bit8);
data.WriteBit(transport != null);
data.WriteBit(gameObject.GetPathProgressForClient().HasValue);
data.FlushBits();
if (transport != null)
{
data.WriteUInt32(transport.GetTransportPeriod());
data.WriteUInt32(transport.GetTimer());
data.WriteBit(transport.IsStopRequested());
data.WriteBit(transport.IsStopped());
data.WriteBit(false);
data.FlushBits();
}
if (bit8)
data.WriteUInt32(Int1);
data.WriteUInt32(0);
if (gameObject.GetPathProgressForClient().HasValue)
data.WriteFloat(gameObject.GetPathProgressForClient().Value);
}
if (flags.SmoothPhasing)
@@ -650,10 +675,10 @@ namespace Game.Entities
// for (std::size_t i = 0; i < 2; ++i)
// {
// *data << ObjectGuid(Players[i].CharacterID);
// *data << int32(Players[i].TrapAbilityID);
// *data << int32(Players[i].TrapStatus);
// data.WriteInt32(Players[i].TrapAbilityID);
// data.WriteInt32(Players[i].TrapStatus);
// *data << uint16(Players[i].RoundTimeSecs);
// *data << int8(Players[i].FrontPet);
// data.WriteInt8(Players[i].FrontPet);
// *data << uint8(Players[i].InputFlags);
// data.WriteBits(Players[i].Pets.size(), 2);
@@ -661,45 +686,45 @@ namespace Game.Entities
// for (std::size_t j = 0; j < Players[i].Pets.size(); ++j)
// {
// *data << ObjectGuid(Players[i].Pets[j].BattlePetGUID);
// *data << int32(Players[i].Pets[j].SpeciesID);
// *data << int32(Players[i].Pets[j].CreatureID);
// *data << int32(Players[i].Pets[j].DisplayID);
// data.WriteInt32(Players[i].Pets[j].SpeciesID);
// data.WriteInt32(Players[i].Pets[j].CreatureID);
// data.WriteInt32(Players[i].Pets[j].DisplayID);
// *data << int16(Players[i].Pets[j].Level);
// *data << int16(Players[i].Pets[j].Xp);
// *data << int32(Players[i].Pets[j].CurHealth);
// *data << int32(Players[i].Pets[j].MaxHealth);
// *data << int32(Players[i].Pets[j].Power);
// *data << int32(Players[i].Pets[j].Speed);
// *data << int32(Players[i].Pets[j].NpcTeamMemberID);
// data.WriteInt32(Players[i].Pets[j].CurHealth);
// data.WriteInt32(Players[i].Pets[j].MaxHealth);
// data.WriteInt32(Players[i].Pets[j].Power);
// data.WriteInt32(Players[i].Pets[j].Speed);
// data.WriteInt32(Players[i].Pets[j].NpcTeamMemberID);
// *data << uint8(Players[i].Pets[j].BreedQuality);
// *data << uint16(Players[i].Pets[j].StatusFlags);
// *data << int8(Players[i].Pets[j].Slot);
// data.WriteInt8(Players[i].Pets[j].Slot);
// *data << uint(Players[i].Pets[j].Abilities.size());
// *data << uint(Players[i].Pets[j].Auras.size());
// *data << uint(Players[i].Pets[j].States.size());
// for (std::size_t k = 0; k < Players[i].Pets[j].Abilities.size(); ++k)
// {
// *data << int32(Players[i].Pets[j].Abilities[k].AbilityID);
// data.WriteInt32(Players[i].Pets[j].Abilities[k].AbilityID);
// *data << int16(Players[i].Pets[j].Abilities[k].CooldownRemaining);
// *data << int16(Players[i].Pets[j].Abilities[k].LockdownRemaining);
// *data << int8(Players[i].Pets[j].Abilities[k].AbilityIndex);
// data.WriteInt8(Players[i].Pets[j].Abilities[k].AbilityIndex);
// *data << uint8(Players[i].Pets[j].Abilities[k].Pboid);
// }
// for (std::size_t k = 0; k < Players[i].Pets[j].Auras.size(); ++k)
// {
// *data << int32(Players[i].Pets[j].Auras[k].AbilityID);
// data.WriteInt32(Players[i].Pets[j].Auras[k].AbilityID);
// *data << uint(Players[i].Pets[j].Auras[k].InstanceID);
// *data << int32(Players[i].Pets[j].Auras[k].RoundsRemaining);
// *data << int32(Players[i].Pets[j].Auras[k].CurrentRound);
// data.WriteInt32(Players[i].Pets[j].Auras[k].RoundsRemaining);
// data.WriteInt32(Players[i].Pets[j].Auras[k].CurrentRound);
// *data << uint8(Players[i].Pets[j].Auras[k].CasterPBOID);
// }
// for (std::size_t k = 0; k < Players[i].Pets[j].States.size(); ++k)
// {
// *data << uint(Players[i].Pets[j].States[k].StateID);
// *data << int32(Players[i].Pets[j].States[k].StateValue);
// data.WriteInt32(Players[i].Pets[j].States[k].StateValue);
// }
// data.WriteBits(Players[i].Pets[j].CustomName.length(), 7);
@@ -714,26 +739,26 @@ namespace Game.Entities
// *data << uint(Enviros[j].States.size());
// for (std::size_t j = 0; j < Enviros[j].Auras.size(); ++j)
// {
// *data << int32(Enviros[j].Auras[j].AbilityID);
// data.WriteInt32(Enviros[j].Auras[j].AbilityID);
// *data << uint(Enviros[j].Auras[j].InstanceID);
// *data << int32(Enviros[j].Auras[j].RoundsRemaining);
// *data << int32(Enviros[j].Auras[j].CurrentRound);
// data.WriteInt32(Enviros[j].Auras[j].RoundsRemaining);
// data.WriteInt32(Enviros[j].Auras[j].CurrentRound);
// *data << uint8(Enviros[j].Auras[j].CasterPBOID);
// }
// for (std::size_t j = 0; j < Enviros[j].States.size(); ++j)
// {
// *data << uint(Enviros[i].States[j].StateID);
// *data << int32(Enviros[i].States[j].StateValue);
// data.WriteInt32(Enviros[i].States[j].StateValue);
// }
// }
// *data << uint16(WaitingForFrontPetsMaxSecs);
// *data << uint16(PvpMaxRoundTime);
// *data << int32(CurRound);
// data.WriteInt32(CurRound);
// *data << uint(NpcCreatureID);
// *data << uint(NpcDisplayID);
// *data << int8(CurPetBattleState);
// data.WriteInt8(CurPetBattleState);
// *data << uint8(ForfeitPenalty);
// *data << ObjectGuid(InitialWildPetGUID);
// data.WriteBit(IsPVP);
@@ -812,6 +837,8 @@ namespace Game.Entities
public virtual void ClearUpdateMask(bool remove)
{
m_values.ClearChangesMask(m_objectData);
m_entityFragments.IdsChanged = false;
m_entityFragments.ContentsChangedMask = EntityDefinitionsConst.CGObjectActiveMask;
if (m_objectUpdated)
{
@@ -3852,6 +3879,7 @@ namespace Game.Entities
public TypeMask ObjectTypeMask { get; set; }
protected TypeId ObjectTypeId { get; set; }
protected CreateObjectBits m_updateFlag;
public EntityFragmentsHolder m_entityFragments;
ObjectGuid m_guid;
bool _isNewObject;
bool _isDestroyedObject;
@@ -4204,6 +4232,12 @@ namespace Game.Entities
public class UpdateFieldHolder
{
UpdateMask _changesMask = new((int)TypeId.Max);
WorldObject _owner;
public UpdateFieldHolder(WorldObject owner)
{
_owner = owner;
}
public HasChangesMask ModifyValue(HasChangesMask updateData)
{
@@ -4235,5 +4269,65 @@ namespace Game.Entities
{
return _changesMask[(int)index];
}
//New shit
/*HasChangesMask ModifyValue(HasChangesMask updateData)
{
_owner.m_entityFragments.ContentsChangedMask |= _owner.m_entityFragments.GetUpdateMaskFor(WowCS::EntityFragment(BlockBit));
if constexpr(WowCS::EntityFragment(BlockBit) == WowCS::EntityFragment::CGObject)
_changesMask |= UpdateMaskHelpers::GetBlockFlag(Bit);
return { (static_cast<Derived*>(owner)->* field)._value };
}*/
public UpdateField<U> ModifyValue<U>(UpdateField<U> updateField) where U : new()
{
_owner.m_entityFragments.ContentsChangedMask |= _owner.m_entityFragments.GetUpdateMaskFor((EntityFragment)updateField.BlockBit);
if ((EntityFragment)updateField.BlockBit == EntityFragment.CGObject)
_changesMask.Set(updateField.Bit);
return updateField;
}
public OptionalUpdateField<U> ModifyValue<U>(OptionalUpdateField<U> updateField) where U : new()
{
_owner.m_entityFragments.ContentsChangedMask |= _owner.m_entityFragments.GetUpdateMaskFor((EntityFragment)updateField.BlockBit);
if ((EntityFragment)updateField.BlockBit == EntityFragment.CGObject)
_changesMask.Set(updateField.Bit);
return updateField;
}
public OptionalUpdateField<U> ModifyValue<U>(OptionalUpdateField<U> updateField, uint dummy) where U : new()
{
_owner.m_entityFragments.ContentsChangedMask |= _owner.m_entityFragments.GetUpdateMaskFor((EntityFragment)updateField.BlockBit);
if ((EntityFragment)updateField.BlockBit == EntityFragment.CGObject)
_changesMask.Set(updateField.Bit);
if (!updateField.HasValue())
updateField.SetValue(new U());
return updateField;
}
void ClearChangesMask<U>(UpdateField<U> updateField) where U : new()
{
_owner.m_entityFragments.ContentsChangedMask &= (byte)~_owner.m_entityFragments.GetUpdateMaskFor((EntityFragment)updateField.BlockBit);
if ((EntityFragment)updateField.BlockBit == EntityFragment.CGObject)
_changesMask.Reset(updateField.Bit);
if (typeof(IHasChangesMask).IsAssignableFrom(typeof(U)))
((IHasChangesMask)updateField._value).ClearChangesMask();
}
void ClearChangesMask<U>(OptionalUpdateField<U> updateField) where U : new()
{
_owner.m_entityFragments.ContentsChangedMask &= (byte)~_owner.m_entityFragments.GetUpdateMaskFor((EntityFragment)updateField.BlockBit);
if ((EntityFragment)updateField.BlockBit == EntityFragment.CGObject)
_changesMask.Reset(updateField.Bit);
if (typeof(IHasChangesMask).IsAssignableFrom(typeof(U)))
((IHasChangesMask)updateField._value).ClearChangesMask();
}
}
}
+4 -4
View File
@@ -3802,8 +3802,8 @@ namespace Game.Entities
stmt.AddValue(index++, GetLootSpecId());
ss.Clear();
for (int i = 0; i < m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Size(); ++i)
ss.Append($"{(uint)(m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex][i] & 0xFFFFFFFF)} {(uint)((m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex][i] >> 32) & 0xFFFFFFFF)} ");
for (int i = 0; i < m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Values.Size(); ++i)
ss.Append($"{(uint)(m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Values[i] & 0xFFFFFFFF)} {(uint)((m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Values[i] >> 32) & 0xFFFFFFFF)} ");
stmt.AddValue(index++, ss.ToString());
@@ -3958,8 +3958,8 @@ namespace Game.Entities
stmt.AddValue(index++, GetLootSpecId());
ss.Clear();
for (int i = 0; i < m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Size(); ++i)
ss.Append($"{(uint)(m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex][i] & 0xFFFFFFFF)} {(uint)((m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex][i] >> 32) & 0xFFFFFFFF)} ");
for (int i = 0; i < m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Values.Size(); ++i)
ss.Append($"{(uint)(m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Values[i] & 0xFFFFFFFF)} {(uint)((m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Values[i] >> 32) & 0xFFFFFFFF)} ");
stmt.AddValue(index++, ss.ToString());
+9 -6
View File
@@ -6485,8 +6485,8 @@ namespace Game.Entities
int offset = (areaEntry.AreaBit / PlayerConst.ExploredZonesBits);
ulong val = 1ul << (areaEntry.AreaBit % PlayerConst.ExploredZonesBits);
if (offset >= m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Size()
|| (m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex][offset] & val) == 0)
if (offset >= m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Values.Size()
|| (m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Values[offset] & val) == 0)
{
AddExploredZones(offset, val);
@@ -6540,13 +6540,15 @@ namespace Game.Entities
public void AddExploredZones(int pos, ulong mask)
{
BitVectors bitVectors = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BitVectors);
SetUpdateFieldFlagValue(bitVectors.ModifyValue(bitVectors.Values, (int)PlayerDataFlag.ExploredZonesIndex, pos), mask);
BitVector bitVector = bitVectors.ModifyValue(bitVectors.Values, (int)PlayerDataFlag.ExploredZonesIndex);
SetUpdateFieldFlagValue(bitVector.ModifyValue(bitVector.Values, pos), mask);
}
public void RemoveExploredZones(int pos, ulong mask)
{
BitVectors bitVectors = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BitVectors);
RemoveUpdateFieldFlagValue(bitVectors.ModifyValue(bitVectors.Values, (int)PlayerDataFlag.ExploredZonesIndex, pos), mask);
BitVector bitVector = bitVectors.ModifyValue(bitVectors.Values, (int)PlayerDataFlag.ExploredZonesIndex);
RemoveUpdateFieldFlagValue(bitVector.ModifyValue(bitVector.Values, pos), mask);
}
public bool HasExploredZone(uint areaId)
@@ -6559,11 +6561,11 @@ namespace Game.Entities
return false;
int playerIndexOffset = area.AreaBit / PlayerConst.ExploredZonesBits;
if (playerIndexOffset >= m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Size())
if (playerIndexOffset >= m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Values.Size())
return false;
ulong mask = 1ul << (area.AreaBit % PlayerConst.ExploredZonesBits);
return (m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex][playerIndexOffset] & mask) != 0;
return (m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Values[playerIndexOffset] & mask) != 0;
}
void SendExplorationExperience(uint Area, uint Experience)
@@ -7976,6 +7978,7 @@ namespace Game.Entities
valuesMask.Set((int)TypeId.ActivePlayer);
WorldPacket buffer = new();
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(buffer, flags);
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
+4
View File
@@ -25,6 +25,8 @@ namespace Game.Entities
m_updateFlag.Stationary = true;
m_updateFlag.SceneObject = true;
m_entityFragments.Add(EntityFragment.Tag_SceneObject, false);
m_sceneObjectData = new();
_stationaryPosition = new();
}
@@ -139,6 +141,7 @@ namespace Game.Entities
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedSceneObjectMask, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
UpdateMask valuesMask = new((int)TypeId.Max);
if (requestedObjectMask.IsAnySet())
valuesMask.Set((int)TypeId.Object);
@@ -147,6 +150,7 @@ namespace Game.Entities
valuesMask.Set((int)TypeId.SceneObject);
WorldPacket buffer = new();
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(buffer, flags);
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
+7 -4
View File
@@ -114,6 +114,7 @@ namespace Game.Entities
m_updateFlag.ServerTime = true;
m_updateFlag.Stationary = true;
m_updateFlag.Rotation = true;
m_updateFlag.GameObject = true;
}
public override void Dispose()
@@ -164,7 +165,6 @@ namespace Game.Entities
}
_pathProgress = goinfo.MoTransport.allowstopping == 0 ? Time.GetMSTime() /*might be called before world update loop begins, don't use GameTime*/ % tInfo.TotalPathTime : 0;
SetPathProgressForClient((float)_pathProgress / (float)tInfo.TotalPathTime);
SetObjectScale(goinfo.size);
SetPeriod(tInfo.TotalPathTime);
SetEntry(goinfo.entry);
@@ -228,8 +228,6 @@ namespace Game.Entities
_eventsToTrigger.SetAll(true);
}
SetPathProgressForClient((float)_pathProgress / (float)GetTransportPeriod());
uint timer = _pathProgress % GetTransportPeriod();
int eventToTriggerIndex = -1;
@@ -760,7 +758,7 @@ namespace Game.Entities
{
return _transportInfo.PathLegs[_currentPathLeg].MapId;
}
public HashSet<WorldObject> GetPassengers() { return _passengers; }
public ObjectGuid GetTransportGUID() { return GetGUID(); }
@@ -769,6 +767,11 @@ namespace Game.Entities
public uint GetTransportPeriod() { return m_gameObjectData.Level; }
public void SetPeriod(uint period) { SetLevel(period); }
public uint GetTimer() { return _pathProgress; }
public bool IsStopRequested() { return _requestStopTimestamp.HasValue; }
public bool IsStopped()
{
return HasDynamicFlag(GameObjectDynamicLowFlags.Stopped);
}
TransportTemplate _transportInfo;
+2
View File
@@ -34,6 +34,8 @@ namespace Game.Entities
ObjectTypeMask |= TypeMask.Unit;
m_updateFlag.MovementUpdate = true;
m_entityFragments.Add(EntityFragment.Tag_Unit, false);
m_modAttackSpeedPct = new float[] { 1.0f, 1.0f, 1.0f };
m_deathState = DeathState.Alive;