Core/PacketIO: Updated SMSG_UPDATE_OBJECT for 11.0.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/68db469ee1f992bcdc81de64d6af1007d303be05)
This commit is contained in:
@@ -19,7 +19,7 @@ namespace Game.Entities
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public UpdateField<uint> DynamicFlags = new(0, 2);
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public UpdateField<float> Scale = new(0, 3);
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public ObjectFieldData() : base(0, TypeId.Object, 4) { }
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public ObjectFieldData() : base((int)EntityFragment.CGObject, TypeId.Object, 4) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
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{
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@@ -109,7 +109,6 @@ namespace Game.Entities
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if (gameObject != null)
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{
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GameObjectDynamicLowFlags dynFlags = 0;
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ushort pathProgress = 0xFFFF;
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switch (gameObject.GetGoType())
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{
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case GameObjectTypes.Button:
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@@ -133,13 +132,6 @@ namespace Game.Entities
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if (gameObject.HasConditionalInteraction() && gameObject.CanActivateForPlayer(receiver))
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dynFlags |= GameObjectDynamicLowFlags.Sparkle;
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break;
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case GameObjectTypes.Transport:
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case GameObjectTypes.MapObjTransport:
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{
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dynFlags = (GameObjectDynamicLowFlags)((int)unitDynFlags & 0xFFFF);
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pathProgress = (ushort)((int)unitDynFlags >> 16);
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break;
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}
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case GameObjectTypes.CapturePoint:
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if (!gameObject.CanInteractWithCapturePoint(receiver))
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dynFlags |= GameObjectDynamicLowFlags.NoInterract;
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@@ -169,7 +161,7 @@ namespace Game.Entities
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dynFlags |= GameObjectDynamicLowFlags.NoInterract;
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}
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unitDynFlags = ((uint)pathProgress << 16) | (uint)dynFlags;
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unitDynFlags = (uint)dynFlags;
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}
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}
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@@ -410,7 +402,7 @@ namespace Game.Entities
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public UpdateFieldArray<int> SpellCharges = new(5, 21, 22);
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public UpdateFieldArray<ItemEnchantment> Enchantment = new(13, 27, 28);
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public ItemData() : base(0, TypeId.Item, 41) { }
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public ItemData() : base((int)EntityFragment.CGObject, TypeId.Item, 41) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Item owner, Player receiver)
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{
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@@ -662,7 +654,7 @@ namespace Game.Entities
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public UpdateField<uint> NumSlots = new(0, 1);
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public UpdateFieldArray<ObjectGuid> Slots = new(98, 2, 3);
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public ContainerData() : base(0, TypeId.Container, 101) { }
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public ContainerData() : base((int)EntityFragment.CGObject, TypeId.Container, 101) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Bag owner, Player receiver)
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{
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@@ -717,7 +709,7 @@ namespace Game.Entities
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{
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public UpdateFieldArray<int> Selections = new(5, 0, 1);
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public AzeriteEmpoweredItemData() : base(0, TypeId.AzeriteEmpoweredItem, 6) { }
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public AzeriteEmpoweredItemData() : base((int)EntityFragment.CGObject, TypeId.AzeriteEmpoweredItem, 6) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Item owner, Player receiver)
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{
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@@ -855,7 +847,7 @@ namespace Game.Entities
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public UpdateField<uint> KnowledgeLevel = new(0, 8);
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public UpdateField<int> DEBUGknowledgeWeek = new(0, 9);
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public AzeriteItemData() : base(10) { }
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public AzeriteItemData() : base((int)EntityFragment.CGObject, TypeId.AzeriteItem, 10) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AzeriteItem owner, Player receiver)
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{
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@@ -1256,8 +1248,8 @@ namespace Game.Entities
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public UpdateField<ObjectGuid> GuildGUID = new(96, 122);
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public UpdateField<int> FlightCapabilityID = new(96, 123);
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public UpdateField<float> GlideEventSpeedDivisor = new(96, 124); // Movement speed gets divided by this value when evaluating what GlideEvents to use
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public UpdateField<uint> MaxHealthModifierFlatNeg = new(96, 125);
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public UpdateField<uint> MaxHealthModifierFlatPos = new(96, 126);
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public UpdateField<int> MaxHealthModifierFlatNeg = new(96, 125);
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public UpdateField<int> MaxHealthModifierFlatPos = new(96, 126);
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public UpdateField<uint> SilencedSchoolMask = new(96, 127);
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public UpdateField<uint> CurrentAreaID = new(128, 129);
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public UpdateField<float> Field_31C = new(128, 130);
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@@ -1277,7 +1269,7 @@ namespace Game.Entities
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public UpdateFieldArray<int> BonusResistanceMods = new(7, 198, 206);
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public UpdateFieldArray<int> ManaCostModifier = new(7, 198, 213);
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public UnitData() : base(0, TypeId.Unit, ChangeMaskLength) { }
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public UnitData() : base((int)EntityFragment.CGObject, TypeId.Unit, ChangeMaskLength) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Unit owner, Player receiver)
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{
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@@ -1461,8 +1453,8 @@ namespace Game.Entities
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data.WriteInt32(ChannelObjects.Size());
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data.WriteInt32(FlightCapabilityID);
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data.WriteFloat(GlideEventSpeedDivisor);
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data.WriteUInt32(MaxHealthModifierFlatNeg);
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data.WriteUInt32(MaxHealthModifierFlatPos);
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data.WriteInt32(MaxHealthModifierFlatNeg);
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data.WriteInt32(MaxHealthModifierFlatPos);
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data.WriteUInt32(SilencedSchoolMask);
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data.WriteUInt32(CurrentAreaID);
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data.WriteFloat(Field_31C);
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@@ -2062,11 +2054,11 @@ namespace Game.Entities
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}
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if (changesMask[125])
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{
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data.WriteUInt32(MaxHealthModifierFlatNeg);
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data.WriteInt32(MaxHealthModifierFlatNeg);
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}
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if (changesMask[126])
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{
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data.WriteUInt32(MaxHealthModifierFlatPos);
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data.WriteInt32(MaxHealthModifierFlatPos);
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}
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if (changesMask[127])
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{
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@@ -2955,7 +2947,7 @@ namespace Game.Entities
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public UpdateFieldArray<ItemInstance> VisibleEquipableSpells = new(16, 285, 286);
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public UpdateFieldArray<uint> Field_3120 = new(19, 302, 303);
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public PlayerData() : base(0, TypeId.Player, 322) { }
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public PlayerData() : base((int)EntityFragment.CGObject, TypeId.Player, 322) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
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{
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@@ -3600,22 +3592,17 @@ namespace Game.Entities
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}
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}
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public class BitVectors : HasChangesMask
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public class BitVector : HasChangesMask
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{
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public UpdateFieldArray<DynamicUpdateField<ulong>> Values = new(11, 0, -1);
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public DynamicUpdateField<ulong> Values = new(0, 1);
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public BitVectors() : base(1) { }
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public BitVector() : base(2) { }
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public void WriteCreate(WorldPacket data, Player owner, Player receiver)
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{
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for (int i = 0; i < 11; ++i)
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{
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data.WriteInt32(Values[i].Size());
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for (int j = 0; j < Values[i].Size(); ++j)
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{
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data.WriteUInt64(Values[i][j]);
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}
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}
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data.WriteInt32(Values.Size());
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for (int i = 0; i < Values.Size(); ++i)
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data.WriteUInt64(Values[i]);
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}
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public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
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@@ -3624,32 +3611,74 @@ namespace Game.Entities
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if (ignoreChangesMask)
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changesMask.SetAll();
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data.WriteBits(changesMask.GetBlock(0), 1);
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data.WriteBits(changesMask.GetBlock(0), 2);
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if (changesMask[0])
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{
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for (int i = 0; i < 11; ++i)
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if (changesMask[1])
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{
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if (!ignoreChangesMask)
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Values[i].WriteUpdateMask(data);
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Values.WriteUpdateMask(data);
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else
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WriteCompleteDynamicFieldUpdateMask(Values[i].Size(), data);
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WriteCompleteDynamicFieldUpdateMask(Values.Size(), data);
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}
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}
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data.FlushBits();
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if (changesMask[0])
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{
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for (int i = 0; i < 11; ++i)
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if (changesMask[1])
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{
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for (int j = 0; j < Values[i].Size(); ++j)
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for (int i = 0; i < Values.Size(); ++i)
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{
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if (Values[i].HasChanged(j) || ignoreChangesMask)
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if (Values.HasChanged(i) || ignoreChangesMask)
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{
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data.WriteUInt64(Values[i][j]);
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data.WriteUInt64(Values[i]);
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}
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}
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}
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}
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}
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public override void ClearChangesMask()
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{
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ClearChangesMask(Values);
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_changesMask.ResetAll();
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}
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}
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public class BitVectors : HasChangesMask
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{
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public UpdateFieldArray<BitVector> Values = new(13, 0, 1);
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public BitVectors() : base(1) { }
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public void WriteCreate(WorldPacket data, Player owner, Player receiver)
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{
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for (int i = 0; i < 13; ++i)
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Values[i].WriteCreate(data, owner, receiver);
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}
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public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
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{
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UpdateMask changesMask = _changesMask;
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if (ignoreChangesMask)
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changesMask.SetAll();
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data.WriteBits(changesMask.GetBlocksMask(0), 1);
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if (changesMask.GetBlock(0) != 0)
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data.WriteBits(changesMask.GetBlock(0), 32);
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data.FlushBits();
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if (changesMask[0])
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{
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for (int i = 0; i < 13; ++i)
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{
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if (changesMask[1 + i])
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{
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Values[i].WriteUpdate(data, ignoreChangesMask, owner, receiver);
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}
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}
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}
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}
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public override void ClearChangesMask()
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@@ -5460,7 +5489,7 @@ namespace Game.Entities
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{
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public List<ObjectGuid> Owners = new();
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public int Field_0;
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public long Field_8;
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public ulong Field_8;
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public int Field_10;
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public int SpellID;
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public uint Started; // Restricts rewards to players in m_owners if set to true. Intended to prevent rewarwding players that join in-progress delve?
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@@ -5468,7 +5497,7 @@ namespace Game.Entities
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public void WriteCreate(WorldPacket data, Player owner, Player receiver)
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{
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data.WriteInt32(Field_0);
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data.WriteInt64(Field_8);
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data.WriteUInt64(Field_8);
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data.WriteInt32(Field_10);
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data.WriteInt32(SpellID);
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data.WriteInt32(Owners.Count);
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@@ -5484,7 +5513,7 @@ namespace Game.Entities
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{
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data.FlushBits();
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data.WriteInt32(Field_0);
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data.WriteInt64(Field_8);
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data.WriteUInt64(Field_8);
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data.WriteInt32(Field_10);
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data.WriteInt32(SpellID);
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data.WriteInt32(Owners.Count);
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@@ -5517,7 +5546,7 @@ namespace Game.Entities
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public static int QuestCompletedBitsSize;
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public static int QuestCompletedBitsPerBlock;
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static int changeMaskLength = 1476;
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static int changeMaskLength = 1516;
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public UpdateField<bool> BackpackAutoSortDisabled = new(0, 1);
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public UpdateField<bool> BackpackSellJunkDisabled = new(0, 2);
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@@ -5671,10 +5700,10 @@ namespace Game.Entities
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public UpdateFieldArray<uint> ProfessionSkillLine = new(2, 480, 481);
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public UpdateFieldArray<uint> BagSlotFlags = new(5, 483, 484);
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public UpdateFieldArray<uint> BankBagSlotFlags = new(7, 489, 490);
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public UpdateFieldArray<ulong> QuestCompleted = new(960, 497, 498);
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public UpdateFieldArray<float> ItemUpgradeHighWatermark = new(17, 1458, 1459);
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public UpdateFieldArray<ulong> QuestCompleted = new(1000, 497, 498);
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public UpdateFieldArray<float> ItemUpgradeHighWatermark = new(17, 1498, 1499);
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public ActivePlayerData() : base(0, TypeId.ActivePlayer, changeMaskLength)
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public ActivePlayerData() : base((int)EntityFragment.CGObject, TypeId.ActivePlayer, changeMaskLength)
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{
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QuestCompletedBitsSize = QuestCompleted.GetSize();
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QuestCompletedBitsPerBlock = sizeof(ulong) * 8;
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@@ -5801,7 +5830,7 @@ namespace Game.Entities
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{
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data.WriteUInt32(BankBagSlotFlags[i]);
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}
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for (int i = 0; i < 960; ++i)
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for (int i = 0; i < 1000; ++i)
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{
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data.WriteUInt64(QuestCompleted[i]);
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}
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@@ -6045,8 +6074,8 @@ namespace Game.Entities
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{
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for (uint i = 0; i < 1; ++i)
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data.WriteUInt32(changesMask.GetBlocksMask(i));
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data.WriteBits(changesMask.GetBlocksMask(1), 15);
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for (uint i = 0; i < 47; ++i)
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data.WriteBits(changesMask.GetBlocksMask(1), 16);
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for (uint i = 0; i < 48; ++i)
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if (changesMask.GetBlock(i) != 0)
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data.WriteBits(changesMask.GetBlock(i), 32);
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@@ -7272,7 +7301,7 @@ namespace Game.Entities
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}
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if (changesMask[497])
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{
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for (int i = 0; i < 960; ++i)
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for (int i = 0; i < 1000; ++i)
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{
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if (changesMask[498 + i])
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{
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@@ -7280,11 +7309,11 @@ namespace Game.Entities
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}
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}
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}
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if (changesMask[1458])
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if (changesMask[1498])
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{
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for (int i = 0; i < 17; ++i)
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{
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if (changesMask[1459 + i])
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if (changesMask[1499 + i])
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{
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data.WriteFloat(ItemUpgradeHighWatermark[i]);
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}
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@@ -7480,7 +7509,7 @@ namespace Game.Entities
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public UpdateField<uint> UiWidgetItemQuality = new(0, 23);
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public UpdateField<uint> UiWidgetItemUnknown1000 = new(0, 24);
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public GameObjectFieldData() : base(0, TypeId.GameObject, 25) { }
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public GameObjectFieldData() : base((int)EntityFragment.CGObject, TypeId.GameObject, 25) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, GameObject owner, Player receiver)
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{
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@@ -7731,7 +7760,7 @@ namespace Game.Entities
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public UpdateField<float> Radius = new(0, 5);
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public UpdateField<uint> CastTime = new(0, 6);
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public DynamicObjectData() : base(0, TypeId.DynamicObject, 7) { }
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public DynamicObjectData() : base((int)EntityFragment.CGObject, TypeId.DynamicObject, 7) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, DynamicObject owner, Player receiver)
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{
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@@ -7810,7 +7839,7 @@ namespace Game.Entities
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public UpdateField<uint> StateSpellVisualKitID = new(0, 12);
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public UpdateFieldArray<uint> Items = new(19, 13, 14);
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public CorpseData() : base(0, TypeId.Corpse, 33) { }
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public CorpseData() : base((int)EntityFragment.CGObject, TypeId.Corpse, 33) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Corpse owner, Player receiver)
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{
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@@ -8109,7 +8138,7 @@ namespace Game.Entities
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public UpdateField<int> PositionalSoundKitID = new(0, 24);
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public UpdateField<VisualAnim> VisualAnim = new(0, 25);
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public AreaTriggerFieldData() : base(0, TypeId.AreaTrigger, 26) { }
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public AreaTriggerFieldData() : base((int)EntityFragment.CGObject, TypeId.AreaTrigger, 26) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AreaTrigger owner, Player receiver)
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{
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@@ -8300,7 +8329,7 @@ namespace Game.Entities
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public UpdateField<ObjectGuid> CreatedBy = new(0, 3);
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public UpdateField<uint> SceneType = new(0, 4);
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public SceneObjectData() : base(5) { }
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public SceneObjectData() : base((int)EntityFragment.CGObject, TypeId.SceneObject, 5) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
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{
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@@ -8437,7 +8466,7 @@ namespace Game.Entities
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public UpdateField<uint> Progress = new(0, 5);
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public UpdateField<uint> Flags = new(0, 6);
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public ConversationData() : base(0, TypeId.Conversation, 7) { }
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public ConversationData() : base((int)EntityFragment.CGObject, TypeId.Conversation, 7) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Conversation owner, Player receiver)
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{
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@@ -8539,4 +8568,41 @@ namespace Game.Entities
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return (uint)conversation.GetLastLineEndTime(locale).TotalMilliseconds;
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}
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}
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public class VendorData : HasChangesMask
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{
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public UpdateField<int> Flags = new(0, 1);
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public VendorData() : base(2) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Creature owner, Player receiver)
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{
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data.WriteInt32(Flags);
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}
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public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Creature owner, Player receiver)
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{
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WriteUpdate(data, _changesMask, false, owner, receiver);
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}
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void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, Creature owner, Player receiver)
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{
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data.WriteBits(changesMask.GetBlock(0), 2);
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data.FlushBits();
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if (changesMask[0])
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{
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if (changesMask[1])
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{
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data.WriteInt32(Flags);
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}
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}
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}
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public override void ClearChangesMask()
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{
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ClearChangesMask(Flags);
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_changesMask.ResetAll();
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}
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}
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}
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@@ -0,0 +1,175 @@
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
|
||||
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Game.Entities
|
||||
{
|
||||
public enum EntityFragment
|
||||
{
|
||||
CGObject = 0, // UPDATEABLE, INDIRECT,
|
||||
Tag_Item = 1, // TAG,
|
||||
Tag_Container = 2, // TAG,
|
||||
Tag_AzeriteEmpoweredItem = 3, // TAG,
|
||||
Tag_AzeriteItem = 4, // TAG,
|
||||
Tag_Unit = 5, // TAG,
|
||||
Tag_Player = 6, // TAG,
|
||||
Tag_GameObject = 7, // TAG,
|
||||
Tag_DynamicObject = 8, // TAG,
|
||||
Tag_Corpse = 9, // TAG,
|
||||
Tag_AreaTrigger = 10, // TAG,
|
||||
Tag_SceneObject = 11, // TAG,
|
||||
Tag_Conversation = 12, // TAG,
|
||||
Tag_AIGroup = 13, // TAG,
|
||||
Tag_Scenario = 14, // TAG,
|
||||
Tag_LootObject = 15, // TAG,
|
||||
Tag_ActivePlayer = 16, // TAG,
|
||||
Tag_ActiveClient_S = 17, // TAG,
|
||||
Tag_ActiveObject_C = 18, // TAG,
|
||||
Tag_VisibleObject_C = 19, // TAG,
|
||||
Tag_UnitVehicle = 20, // TAG,
|
||||
FEntityPosition = 112,
|
||||
FEntityLocalMatrix = 113,
|
||||
FEntityWorldMatrix = 114,
|
||||
CActor = 115, // INDIRECT,
|
||||
FVendor_C = 117, // UPDATEABLE,
|
||||
FMirroredObject_C = 119,
|
||||
End = 255,
|
||||
}
|
||||
|
||||
public enum EntityFragmentSerializationType
|
||||
{
|
||||
Full = 0,
|
||||
Partial = 1
|
||||
}
|
||||
|
||||
class EntityDefinitionsConst
|
||||
{
|
||||
// common case optimization, make use of the fact that fragment arrays are sorted
|
||||
public const byte CGObjectActiveMask = 0x1;
|
||||
public const byte CGObjectChangedMask = 0x2;
|
||||
public const byte CGObjectUpdateMask = CGObjectActiveMask | CGObjectChangedMask;
|
||||
|
||||
}
|
||||
|
||||
public class EntityFragmentsHolder
|
||||
{
|
||||
EntityFragment[] Ids =
|
||||
[
|
||||
EntityFragment.End, EntityFragment.End, EntityFragment.End, EntityFragment.End,
|
||||
EntityFragment.End, EntityFragment.End, EntityFragment.End, EntityFragment.End
|
||||
];
|
||||
|
||||
public byte Count;
|
||||
public bool IdsChanged;
|
||||
|
||||
public EntityFragment[] UpdateableIds = [EntityFragment.End, EntityFragment.End];
|
||||
public byte[] UpdateableMasks = new byte[2];
|
||||
public byte UpdateableCount = 0;
|
||||
public byte ContentsChangedMask = EntityDefinitionsConst.CGObjectActiveMask;
|
||||
|
||||
public void Add(EntityFragment fragment, bool update)
|
||||
{
|
||||
Cypher.Assert(Count < Ids.Length);
|
||||
|
||||
(int, bool) insertSorted(ref EntityFragment[] arr, ref byte count, EntityFragment f)
|
||||
{
|
||||
//auto where = std::ranges::lower_bound(arr.begin(), arr.begin() + count, f);
|
||||
var where = Array.IndexOf(arr, f);
|
||||
if (where != -1)
|
||||
return (where, false);
|
||||
|
||||
arr.SetValue(f, where);
|
||||
arr = arr[^1..^0].Concat(arr[..^1]).ToArray();
|
||||
++count;
|
||||
return (where, true);
|
||||
};
|
||||
|
||||
if (!insertSorted(ref Ids, ref Count, fragment).Item2)
|
||||
return;
|
||||
|
||||
if (IsUpdateableFragment(fragment))
|
||||
{
|
||||
Cypher.Assert(UpdateableCount < UpdateableIds.Length);
|
||||
|
||||
var index = insertSorted(ref UpdateableIds, ref UpdateableCount, fragment).Item1;
|
||||
byte maskLowPart = (byte)(ContentsChangedMask & ((1 << index) - 1));
|
||||
byte maskHighPart = (byte)((ContentsChangedMask & ~((1 << index) - 1)) << (1 + (IsIndirectFragment(fragment) ? 1 : 0)));
|
||||
ContentsChangedMask = (byte)(maskLowPart | maskHighPart);
|
||||
for (byte i = 0, maskIndex = 0; i < UpdateableCount; ++i)
|
||||
{
|
||||
UpdateableMasks[i] = (byte)(1 << maskIndex++);
|
||||
if (IsIndirectFragment(UpdateableIds[i]))
|
||||
UpdateableMasks[i] |= (byte)(1 << maskIndex++);
|
||||
}
|
||||
}
|
||||
|
||||
if (update)
|
||||
IdsChanged = true;
|
||||
}
|
||||
|
||||
public void Remove(EntityFragment fragment)
|
||||
{
|
||||
(int, bool) removeSorted(ref EntityFragment[] arr, ref byte count, EntityFragment f)
|
||||
{
|
||||
var where = Array.IndexOf(arr, f);
|
||||
if (where != -1)
|
||||
{
|
||||
arr.SetValue(EntityFragment.End, where);
|
||||
arr = arr[^1..^0].Concat(arr[..^1]).ToArray();
|
||||
--count;
|
||||
return (where, true);
|
||||
}
|
||||
return (where, false);
|
||||
};
|
||||
|
||||
if (!removeSorted(ref Ids, ref Count, fragment).Item2)
|
||||
return;
|
||||
|
||||
if (IsUpdateableFragment(fragment))
|
||||
{
|
||||
var (index, removed) = removeSorted(ref UpdateableIds, ref UpdateableCount, fragment);
|
||||
if (removed)
|
||||
{
|
||||
byte maskLowPart = (byte)(ContentsChangedMask & ((1 << index) - 1));
|
||||
byte maskHighPart = (byte)((ContentsChangedMask & ~((1 << index) - 1)) >> (1 + (IsIndirectFragment(fragment) ? 1 : 0)));
|
||||
ContentsChangedMask = (byte)(maskLowPart | maskHighPart);
|
||||
for (byte i = 0, maskIndex = 0; i < UpdateableCount; ++i)
|
||||
{
|
||||
UpdateableMasks[i] = (byte)(1 << maskIndex++);
|
||||
if (IsIndirectFragment(UpdateableIds[i]))
|
||||
UpdateableMasks[i] |= (byte)(1 << maskIndex++);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IdsChanged = true;
|
||||
}
|
||||
|
||||
public static bool IsUpdateableFragment(EntityFragment frag)
|
||||
{
|
||||
return frag == EntityFragment.CGObject || frag == EntityFragment.FVendor_C;
|
||||
}
|
||||
|
||||
public static bool IsIndirectFragment(EntityFragment frag)
|
||||
{
|
||||
return frag == EntityFragment.CGObject || frag == EntityFragment.CActor;
|
||||
}
|
||||
|
||||
public EntityFragment[] GetIds() { return Ids[..Count]; }
|
||||
public EntityFragment[] GetUpdateableIds() { return UpdateableIds[..UpdateableCount]; }
|
||||
|
||||
public byte GetUpdateMaskFor(EntityFragment fragment)
|
||||
{
|
||||
if (fragment == EntityFragment.CGObject) // common case optimization, make use of the fact that fragment arrays are sorted
|
||||
return EntityDefinitionsConst.CGObjectChangedMask;
|
||||
|
||||
for (byte i = 1; i < UpdateableCount; ++i)
|
||||
if (UpdateableIds[i] == fragment)
|
||||
return UpdateableMasks[i];
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,11 +34,13 @@ namespace Game.Entities
|
||||
ObjectTypeId = TypeId.Object;
|
||||
ObjectTypeMask = TypeMask.Object;
|
||||
|
||||
m_values = new UpdateFieldHolder();
|
||||
m_values = new UpdateFieldHolder(this);
|
||||
|
||||
m_movementInfo = new MovementInfo();
|
||||
m_updateFlag.Clear();
|
||||
|
||||
m_entityFragments.Add((int)EntityFragment.CGObject, false);
|
||||
|
||||
m_objectData = new ObjectFieldData();
|
||||
|
||||
m_staticFloorZ = MapConst.VMAPInvalidHeightValue;
|
||||
@@ -173,6 +175,8 @@ namespace Game.Entities
|
||||
BuildValuesCreate(tempBuffer, fieldFlags, target);
|
||||
buffer.WriteUInt32(tempBuffer.GetSize());
|
||||
buffer.WriteUInt8((byte)fieldFlags);
|
||||
BuildEntityFragments(buffer, m_entityFragments.GetIds());
|
||||
buffer.WriteUInt8(1); // IndirectFragmentActive: CGObject
|
||||
buffer.WriteBytes(tempBuffer);
|
||||
|
||||
data.AddUpdateBlock(buffer);
|
||||
@@ -204,6 +208,14 @@ namespace Game.Entities
|
||||
WorldPacket tempBuffer = new();
|
||||
BuildValuesUpdate(tempBuffer, fieldFlags, target);
|
||||
buffer.WriteUInt32(tempBuffer.GetSize());
|
||||
buffer.WriteUInt8((byte)(fieldFlags.HasFlag(UpdateFieldFlag.Owner) ? 1 : 0));
|
||||
buffer.WriteUInt8((byte)(m_entityFragments.IdsChanged ? 1 : 0));
|
||||
if (m_entityFragments.IdsChanged)
|
||||
{
|
||||
buffer.WriteUInt8((byte)EntityFragmentSerializationType.Full);
|
||||
BuildEntityFragments(buffer, m_entityFragments.GetIds());
|
||||
}
|
||||
buffer.WriteUInt8(m_entityFragments.ContentsChangedMask);
|
||||
buffer.WriteBytes(tempBuffer);
|
||||
|
||||
data.AddUpdateBlock(buffer);
|
||||
@@ -216,6 +228,7 @@ namespace Game.Entities
|
||||
buffer.WritePackedGuid(GetGUID());
|
||||
|
||||
WorldPacket tempBuffer = new();
|
||||
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(tempBuffer, flags);
|
||||
BuildValuesUpdateWithFlag(tempBuffer, flags, target);
|
||||
buffer.WriteUInt32(tempBuffer.GetSize());
|
||||
buffer.WriteBytes(tempBuffer);
|
||||
@@ -223,6 +236,21 @@ namespace Game.Entities
|
||||
data.AddUpdateBlock(buffer);
|
||||
}
|
||||
|
||||
void BuildEntityFragments(WorldPacket data, EntityFragment[] fragments)
|
||||
{
|
||||
foreach (var frag in fragments)
|
||||
data.WriteUInt8((byte)frag);
|
||||
|
||||
data.WriteUInt8((byte)EntityFragment.End);
|
||||
}
|
||||
|
||||
public void BuildEntityFragmentsForValuesUpdateForPlayerWithMask(WorldPacket data, UpdateFieldFlag flags)
|
||||
{
|
||||
data.WriteUInt8((byte)(flags.HasFlag(UpdateFieldFlag.Owner) ? 1 : 0));
|
||||
data.WriteUInt8(0); // m_entityFragments.IdsChanged
|
||||
data.WriteUInt8(EntityDefinitionsConst.CGObjectUpdateMask);
|
||||
}
|
||||
|
||||
public void BuildDestroyUpdateBlock(UpdateData data)
|
||||
{
|
||||
data.AddDestroyObject(GetGUID());
|
||||
@@ -252,13 +280,14 @@ namespace Game.Entities
|
||||
target.SendPacket(packet);
|
||||
}
|
||||
|
||||
public void BuildMovementUpdate(WorldPacket data, CreateObjectBits flags, Player target)
|
||||
public unsafe void BuildMovementUpdate(WorldPacket data, CreateObjectBits flags, Player target)
|
||||
{
|
||||
List<uint> PauseTimes = null;
|
||||
GameObject go = ToGameObject();
|
||||
if (go != null)
|
||||
PauseTimes = go.GetPauseTimes();
|
||||
|
||||
data.WriteBit(IsWorldObject()); // HasPositionFragment
|
||||
data.WriteBit(flags.NoBirthAnim);
|
||||
data.WriteBit(flags.EnablePortals);
|
||||
data.WriteBit(flags.PlayHoverAnim);
|
||||
@@ -456,6 +485,66 @@ namespace Game.Entities
|
||||
|
||||
data.WriteVector3(areaTrigger.GetRollPitchYaw());
|
||||
|
||||
switch (shape.TriggerType)
|
||||
{
|
||||
case AreaTriggerShapeType.Sphere:
|
||||
data.WriteInt8(0);
|
||||
data.WriteFloat(shape.SphereDatas.Radius);
|
||||
data.WriteFloat(shape.SphereDatas.RadiusTarget);
|
||||
break;
|
||||
case AreaTriggerShapeType.Box:
|
||||
data.WriteInt8(1);
|
||||
data.WriteFloat(shape.BoxDatas.Extents[0]);
|
||||
data.WriteFloat(shape.BoxDatas.Extents[1]);
|
||||
data.WriteFloat(shape.BoxDatas.Extents[2]);
|
||||
data.WriteFloat(shape.BoxDatas.ExtentsTarget[0]);
|
||||
data.WriteFloat(shape.BoxDatas.ExtentsTarget[1]);
|
||||
data.WriteFloat(shape.BoxDatas.ExtentsTarget[2]);
|
||||
break;
|
||||
case AreaTriggerShapeType.Polygon:
|
||||
data.WriteInt8(3);
|
||||
data.WriteInt32(shape.PolygonVertices.Count);
|
||||
data.WriteInt32(shape.PolygonVerticesTarget.Count);
|
||||
data.WriteFloat(shape.PolygonDatas.Height);
|
||||
data.WriteFloat(shape.PolygonDatas.HeightTarget);
|
||||
|
||||
foreach (var vertice in shape.PolygonVertices)
|
||||
data.WriteVector2(vertice);
|
||||
|
||||
foreach (var vertice in shape.PolygonVerticesTarget)
|
||||
data.WriteVector2(vertice);
|
||||
break;
|
||||
case AreaTriggerShapeType.Cylinder:
|
||||
data.WriteInt8(4);
|
||||
data.WriteFloat(shape.CylinderDatas.Radius);
|
||||
data.WriteFloat(shape.CylinderDatas.RadiusTarget);
|
||||
data.WriteFloat(shape.CylinderDatas.Height);
|
||||
data.WriteFloat(shape.CylinderDatas.HeightTarget);
|
||||
data.WriteFloat(shape.CylinderDatas.LocationZOffset);
|
||||
data.WriteFloat(shape.CylinderDatas.LocationZOffsetTarget);
|
||||
break;
|
||||
case AreaTriggerShapeType.Disk:
|
||||
data.WriteInt8(7);
|
||||
data.WriteFloat(shape.DiskDatas.InnerRadius);
|
||||
data.WriteFloat(shape.DiskDatas.InnerRadiusTarget);
|
||||
data.WriteFloat(shape.DiskDatas.OuterRadius);
|
||||
data.WriteFloat(shape.DiskDatas.OuterRadiusTarget);
|
||||
data.WriteFloat(shape.DiskDatas.Height);
|
||||
data.WriteFloat(shape.DiskDatas.HeightTarget);
|
||||
data.WriteFloat(shape.DiskDatas.LocationZOffset);
|
||||
data.WriteFloat(shape.DiskDatas.LocationZOffsetTarget);
|
||||
break;
|
||||
case AreaTriggerShapeType.BoundedPlane:
|
||||
data.WriteInt8(8);
|
||||
data.WriteFloat(shape.BoundedPlaneDatas.Extents[0]);
|
||||
data.WriteFloat(shape.BoundedPlaneDatas.Extents[1]);
|
||||
data.WriteFloat(shape.BoundedPlaneDatas.ExtentsTarget[0]);
|
||||
data.WriteFloat(shape.BoundedPlaneDatas.ExtentsTarget[1]);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
bool hasAbsoluteOrientation = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasAbsoluteOrientation);
|
||||
bool hasDynamicShape = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasDynamicShape);
|
||||
bool hasAttached = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasAttached);
|
||||
@@ -468,12 +557,6 @@ namespace Game.Entities
|
||||
bool hasMorphCurveID = createProperties != null && createProperties.MorphCurveId != 0;
|
||||
bool hasFacingCurveID = createProperties != null && createProperties.FacingCurveId != 0;
|
||||
bool hasMoveCurveID = createProperties != null && createProperties.MoveCurveId != 0;
|
||||
bool hasAreaTriggerSphere = shape.IsSphere();
|
||||
bool hasAreaTriggerBox = shape.IsBox();
|
||||
bool hasAreaTriggerPolygon = shape.IsPolygon();
|
||||
bool hasAreaTriggerCylinder = shape.IsCylinder();
|
||||
bool hasDisk = shape.IsDisk();
|
||||
bool hasBoundedPlane = shape.IsBoundedPlane();
|
||||
bool hasAreaTriggerSpline = areaTrigger.HasSplines();
|
||||
bool hasOrbit = areaTrigger.HasOrbit();
|
||||
bool hasMovementScript = false;
|
||||
@@ -492,12 +575,6 @@ namespace Game.Entities
|
||||
data.WriteBit(hasFacingCurveID);
|
||||
data.WriteBit(hasMoveCurveID);
|
||||
data.WriteBit(hasPositionalSoundKitID);
|
||||
data.WriteBit(hasAreaTriggerSphere);
|
||||
data.WriteBit(hasAreaTriggerBox);
|
||||
data.WriteBit(hasAreaTriggerPolygon);
|
||||
data.WriteBit(hasAreaTriggerCylinder);
|
||||
data.WriteBit(hasDisk);
|
||||
data.WriteBit(hasBoundedPlane);
|
||||
data.WriteBit(hasAreaTriggerSpline);
|
||||
data.WriteBit(hasOrbit);
|
||||
data.WriteBit(hasMovementScript);
|
||||
@@ -530,73 +607,6 @@ namespace Game.Entities
|
||||
if (hasPositionalSoundKitID)
|
||||
data.WriteUInt32(0);
|
||||
|
||||
if (hasAreaTriggerSphere)
|
||||
{
|
||||
data.WriteFloat(shape.SphereDatas.Radius);
|
||||
data.WriteFloat(shape.SphereDatas.RadiusTarget);
|
||||
}
|
||||
|
||||
if (hasAreaTriggerBox)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
data.WriteFloat(shape.BoxDatas.Extents[0]);
|
||||
data.WriteFloat(shape.BoxDatas.Extents[1]);
|
||||
data.WriteFloat(shape.BoxDatas.Extents[2]);
|
||||
|
||||
data.WriteFloat(shape.BoxDatas.ExtentsTarget[0]);
|
||||
data.WriteFloat(shape.BoxDatas.ExtentsTarget[1]);
|
||||
data.WriteFloat(shape.BoxDatas.ExtentsTarget[2]);
|
||||
}
|
||||
}
|
||||
|
||||
if (hasAreaTriggerPolygon)
|
||||
{
|
||||
data.WriteInt32(shape.PolygonVertices.Count);
|
||||
data.WriteInt32(shape.PolygonVerticesTarget.Count);
|
||||
data.WriteFloat(shape.PolygonDatas.Height);
|
||||
data.WriteFloat(shape.PolygonDatas.HeightTarget);
|
||||
|
||||
foreach (var vertice in shape.PolygonVertices)
|
||||
data.WriteVector2(vertice);
|
||||
|
||||
foreach (var vertice in shape.PolygonVerticesTarget)
|
||||
data.WriteVector2(vertice);
|
||||
}
|
||||
|
||||
if (hasAreaTriggerCylinder)
|
||||
{
|
||||
data.WriteFloat(shape.CylinderDatas.Radius);
|
||||
data.WriteFloat(shape.CylinderDatas.RadiusTarget);
|
||||
data.WriteFloat(shape.CylinderDatas.Height);
|
||||
data.WriteFloat(shape.CylinderDatas.HeightTarget);
|
||||
data.WriteFloat(shape.CylinderDatas.LocationZOffset);
|
||||
data.WriteFloat(shape.CylinderDatas.LocationZOffsetTarget);
|
||||
}
|
||||
|
||||
if (hasDisk)
|
||||
{
|
||||
data.WriteFloat(shape.DiskDatas.InnerRadius);
|
||||
data.WriteFloat(shape.DiskDatas.InnerRadiusTarget);
|
||||
data.WriteFloat(shape.DiskDatas.OuterRadius);
|
||||
data.WriteFloat(shape.DiskDatas.OuterRadiusTarget);
|
||||
data.WriteFloat(shape.DiskDatas.Height);
|
||||
data.WriteFloat(shape.DiskDatas.HeightTarget);
|
||||
data.WriteFloat(shape.DiskDatas.LocationZOffset);
|
||||
data.WriteFloat(shape.DiskDatas.LocationZOffsetTarget);
|
||||
}
|
||||
|
||||
if (hasBoundedPlane)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
data.WriteFloat(shape.BoundedPlaneDatas.Extents[0]);
|
||||
data.WriteFloat(shape.BoundedPlaneDatas.Extents[1]);
|
||||
data.WriteFloat(shape.BoundedPlaneDatas.ExtentsTarget[0]);
|
||||
data.WriteFloat(shape.BoundedPlaneDatas.ExtentsTarget[1]);
|
||||
}
|
||||
}
|
||||
|
||||
//if (hasMovementScript)
|
||||
// *data << *areaTrigger.GetMovementScript(); // AreaTriggerMovementScriptInfo
|
||||
|
||||
@@ -606,17 +616,32 @@ namespace Game.Entities
|
||||
|
||||
if (flags.GameObject)
|
||||
{
|
||||
bool bit8 = false;
|
||||
uint Int1 = 0;
|
||||
|
||||
GameObject gameObject = ToGameObject();
|
||||
Transport transport = gameObject.ToTransport();
|
||||
|
||||
bool bit8 = false;
|
||||
|
||||
data.WriteUInt32(gameObject.GetWorldEffectID());
|
||||
|
||||
data.WriteBit(bit8);
|
||||
data.WriteBit(transport != null);
|
||||
data.WriteBit(gameObject.GetPathProgressForClient().HasValue);
|
||||
data.FlushBits();
|
||||
if (transport != null)
|
||||
{
|
||||
data.WriteUInt32(transport.GetTransportPeriod());
|
||||
data.WriteUInt32(transport.GetTimer());
|
||||
data.WriteBit(transport.IsStopRequested());
|
||||
data.WriteBit(transport.IsStopped());
|
||||
data.WriteBit(false);
|
||||
data.FlushBits();
|
||||
}
|
||||
|
||||
if (bit8)
|
||||
data.WriteUInt32(Int1);
|
||||
data.WriteUInt32(0);
|
||||
|
||||
if (gameObject.GetPathProgressForClient().HasValue)
|
||||
data.WriteFloat(gameObject.GetPathProgressForClient().Value);
|
||||
}
|
||||
|
||||
if (flags.SmoothPhasing)
|
||||
@@ -650,10 +675,10 @@ namespace Game.Entities
|
||||
// for (std::size_t i = 0; i < 2; ++i)
|
||||
// {
|
||||
// *data << ObjectGuid(Players[i].CharacterID);
|
||||
// *data << int32(Players[i].TrapAbilityID);
|
||||
// *data << int32(Players[i].TrapStatus);
|
||||
// data.WriteInt32(Players[i].TrapAbilityID);
|
||||
// data.WriteInt32(Players[i].TrapStatus);
|
||||
// *data << uint16(Players[i].RoundTimeSecs);
|
||||
// *data << int8(Players[i].FrontPet);
|
||||
// data.WriteInt8(Players[i].FrontPet);
|
||||
// *data << uint8(Players[i].InputFlags);
|
||||
|
||||
// data.WriteBits(Players[i].Pets.size(), 2);
|
||||
@@ -661,45 +686,45 @@ namespace Game.Entities
|
||||
// for (std::size_t j = 0; j < Players[i].Pets.size(); ++j)
|
||||
// {
|
||||
// *data << ObjectGuid(Players[i].Pets[j].BattlePetGUID);
|
||||
// *data << int32(Players[i].Pets[j].SpeciesID);
|
||||
// *data << int32(Players[i].Pets[j].CreatureID);
|
||||
// *data << int32(Players[i].Pets[j].DisplayID);
|
||||
// data.WriteInt32(Players[i].Pets[j].SpeciesID);
|
||||
// data.WriteInt32(Players[i].Pets[j].CreatureID);
|
||||
// data.WriteInt32(Players[i].Pets[j].DisplayID);
|
||||
// *data << int16(Players[i].Pets[j].Level);
|
||||
// *data << int16(Players[i].Pets[j].Xp);
|
||||
// *data << int32(Players[i].Pets[j].CurHealth);
|
||||
// *data << int32(Players[i].Pets[j].MaxHealth);
|
||||
// *data << int32(Players[i].Pets[j].Power);
|
||||
// *data << int32(Players[i].Pets[j].Speed);
|
||||
// *data << int32(Players[i].Pets[j].NpcTeamMemberID);
|
||||
// data.WriteInt32(Players[i].Pets[j].CurHealth);
|
||||
// data.WriteInt32(Players[i].Pets[j].MaxHealth);
|
||||
// data.WriteInt32(Players[i].Pets[j].Power);
|
||||
// data.WriteInt32(Players[i].Pets[j].Speed);
|
||||
// data.WriteInt32(Players[i].Pets[j].NpcTeamMemberID);
|
||||
// *data << uint8(Players[i].Pets[j].BreedQuality);
|
||||
// *data << uint16(Players[i].Pets[j].StatusFlags);
|
||||
// *data << int8(Players[i].Pets[j].Slot);
|
||||
// data.WriteInt8(Players[i].Pets[j].Slot);
|
||||
|
||||
// *data << uint(Players[i].Pets[j].Abilities.size());
|
||||
// *data << uint(Players[i].Pets[j].Auras.size());
|
||||
// *data << uint(Players[i].Pets[j].States.size());
|
||||
// for (std::size_t k = 0; k < Players[i].Pets[j].Abilities.size(); ++k)
|
||||
// {
|
||||
// *data << int32(Players[i].Pets[j].Abilities[k].AbilityID);
|
||||
// data.WriteInt32(Players[i].Pets[j].Abilities[k].AbilityID);
|
||||
// *data << int16(Players[i].Pets[j].Abilities[k].CooldownRemaining);
|
||||
// *data << int16(Players[i].Pets[j].Abilities[k].LockdownRemaining);
|
||||
// *data << int8(Players[i].Pets[j].Abilities[k].AbilityIndex);
|
||||
// data.WriteInt8(Players[i].Pets[j].Abilities[k].AbilityIndex);
|
||||
// *data << uint8(Players[i].Pets[j].Abilities[k].Pboid);
|
||||
// }
|
||||
|
||||
// for (std::size_t k = 0; k < Players[i].Pets[j].Auras.size(); ++k)
|
||||
// {
|
||||
// *data << int32(Players[i].Pets[j].Auras[k].AbilityID);
|
||||
// data.WriteInt32(Players[i].Pets[j].Auras[k].AbilityID);
|
||||
// *data << uint(Players[i].Pets[j].Auras[k].InstanceID);
|
||||
// *data << int32(Players[i].Pets[j].Auras[k].RoundsRemaining);
|
||||
// *data << int32(Players[i].Pets[j].Auras[k].CurrentRound);
|
||||
// data.WriteInt32(Players[i].Pets[j].Auras[k].RoundsRemaining);
|
||||
// data.WriteInt32(Players[i].Pets[j].Auras[k].CurrentRound);
|
||||
// *data << uint8(Players[i].Pets[j].Auras[k].CasterPBOID);
|
||||
// }
|
||||
|
||||
// for (std::size_t k = 0; k < Players[i].Pets[j].States.size(); ++k)
|
||||
// {
|
||||
// *data << uint(Players[i].Pets[j].States[k].StateID);
|
||||
// *data << int32(Players[i].Pets[j].States[k].StateValue);
|
||||
// data.WriteInt32(Players[i].Pets[j].States[k].StateValue);
|
||||
// }
|
||||
|
||||
// data.WriteBits(Players[i].Pets[j].CustomName.length(), 7);
|
||||
@@ -714,26 +739,26 @@ namespace Game.Entities
|
||||
// *data << uint(Enviros[j].States.size());
|
||||
// for (std::size_t j = 0; j < Enviros[j].Auras.size(); ++j)
|
||||
// {
|
||||
// *data << int32(Enviros[j].Auras[j].AbilityID);
|
||||
// data.WriteInt32(Enviros[j].Auras[j].AbilityID);
|
||||
// *data << uint(Enviros[j].Auras[j].InstanceID);
|
||||
// *data << int32(Enviros[j].Auras[j].RoundsRemaining);
|
||||
// *data << int32(Enviros[j].Auras[j].CurrentRound);
|
||||
// data.WriteInt32(Enviros[j].Auras[j].RoundsRemaining);
|
||||
// data.WriteInt32(Enviros[j].Auras[j].CurrentRound);
|
||||
// *data << uint8(Enviros[j].Auras[j].CasterPBOID);
|
||||
// }
|
||||
|
||||
// for (std::size_t j = 0; j < Enviros[j].States.size(); ++j)
|
||||
// {
|
||||
// *data << uint(Enviros[i].States[j].StateID);
|
||||
// *data << int32(Enviros[i].States[j].StateValue);
|
||||
// data.WriteInt32(Enviros[i].States[j].StateValue);
|
||||
// }
|
||||
// }
|
||||
|
||||
// *data << uint16(WaitingForFrontPetsMaxSecs);
|
||||
// *data << uint16(PvpMaxRoundTime);
|
||||
// *data << int32(CurRound);
|
||||
// data.WriteInt32(CurRound);
|
||||
// *data << uint(NpcCreatureID);
|
||||
// *data << uint(NpcDisplayID);
|
||||
// *data << int8(CurPetBattleState);
|
||||
// data.WriteInt8(CurPetBattleState);
|
||||
// *data << uint8(ForfeitPenalty);
|
||||
// *data << ObjectGuid(InitialWildPetGUID);
|
||||
// data.WriteBit(IsPVP);
|
||||
@@ -812,6 +837,8 @@ namespace Game.Entities
|
||||
public virtual void ClearUpdateMask(bool remove)
|
||||
{
|
||||
m_values.ClearChangesMask(m_objectData);
|
||||
m_entityFragments.IdsChanged = false;
|
||||
m_entityFragments.ContentsChangedMask = EntityDefinitionsConst.CGObjectActiveMask;
|
||||
|
||||
if (m_objectUpdated)
|
||||
{
|
||||
@@ -3852,6 +3879,7 @@ namespace Game.Entities
|
||||
public TypeMask ObjectTypeMask { get; set; }
|
||||
protected TypeId ObjectTypeId { get; set; }
|
||||
protected CreateObjectBits m_updateFlag;
|
||||
public EntityFragmentsHolder m_entityFragments;
|
||||
ObjectGuid m_guid;
|
||||
bool _isNewObject;
|
||||
bool _isDestroyedObject;
|
||||
@@ -4204,6 +4232,12 @@ namespace Game.Entities
|
||||
public class UpdateFieldHolder
|
||||
{
|
||||
UpdateMask _changesMask = new((int)TypeId.Max);
|
||||
WorldObject _owner;
|
||||
|
||||
public UpdateFieldHolder(WorldObject owner)
|
||||
{
|
||||
_owner = owner;
|
||||
}
|
||||
|
||||
public HasChangesMask ModifyValue(HasChangesMask updateData)
|
||||
{
|
||||
@@ -4235,5 +4269,65 @@ namespace Game.Entities
|
||||
{
|
||||
return _changesMask[(int)index];
|
||||
}
|
||||
|
||||
//New shit
|
||||
/*HasChangesMask ModifyValue(HasChangesMask updateData)
|
||||
{
|
||||
_owner.m_entityFragments.ContentsChangedMask |= _owner.m_entityFragments.GetUpdateMaskFor(WowCS::EntityFragment(BlockBit));
|
||||
if constexpr(WowCS::EntityFragment(BlockBit) == WowCS::EntityFragment::CGObject)
|
||||
_changesMask |= UpdateMaskHelpers::GetBlockFlag(Bit);
|
||||
|
||||
return { (static_cast<Derived*>(owner)->* field)._value };
|
||||
}*/
|
||||
|
||||
public UpdateField<U> ModifyValue<U>(UpdateField<U> updateField) where U : new()
|
||||
{
|
||||
_owner.m_entityFragments.ContentsChangedMask |= _owner.m_entityFragments.GetUpdateMaskFor((EntityFragment)updateField.BlockBit);
|
||||
if ((EntityFragment)updateField.BlockBit == EntityFragment.CGObject)
|
||||
_changesMask.Set(updateField.Bit);
|
||||
|
||||
return updateField;
|
||||
}
|
||||
|
||||
public OptionalUpdateField<U> ModifyValue<U>(OptionalUpdateField<U> updateField) where U : new()
|
||||
{
|
||||
_owner.m_entityFragments.ContentsChangedMask |= _owner.m_entityFragments.GetUpdateMaskFor((EntityFragment)updateField.BlockBit);
|
||||
if ((EntityFragment)updateField.BlockBit == EntityFragment.CGObject)
|
||||
_changesMask.Set(updateField.Bit);
|
||||
|
||||
return updateField;
|
||||
}
|
||||
|
||||
public OptionalUpdateField<U> ModifyValue<U>(OptionalUpdateField<U> updateField, uint dummy) where U : new()
|
||||
{
|
||||
_owner.m_entityFragments.ContentsChangedMask |= _owner.m_entityFragments.GetUpdateMaskFor((EntityFragment)updateField.BlockBit);
|
||||
if ((EntityFragment)updateField.BlockBit == EntityFragment.CGObject)
|
||||
_changesMask.Set(updateField.Bit);
|
||||
|
||||
if (!updateField.HasValue())
|
||||
updateField.SetValue(new U());
|
||||
|
||||
return updateField;
|
||||
}
|
||||
|
||||
void ClearChangesMask<U>(UpdateField<U> updateField) where U : new()
|
||||
{
|
||||
_owner.m_entityFragments.ContentsChangedMask &= (byte)~_owner.m_entityFragments.GetUpdateMaskFor((EntityFragment)updateField.BlockBit);
|
||||
if ((EntityFragment)updateField.BlockBit == EntityFragment.CGObject)
|
||||
_changesMask.Reset(updateField.Bit);
|
||||
|
||||
if (typeof(IHasChangesMask).IsAssignableFrom(typeof(U)))
|
||||
((IHasChangesMask)updateField._value).ClearChangesMask();
|
||||
}
|
||||
|
||||
void ClearChangesMask<U>(OptionalUpdateField<U> updateField) where U : new()
|
||||
{
|
||||
_owner.m_entityFragments.ContentsChangedMask &= (byte)~_owner.m_entityFragments.GetUpdateMaskFor((EntityFragment)updateField.BlockBit);
|
||||
if ((EntityFragment)updateField.BlockBit == EntityFragment.CGObject)
|
||||
_changesMask.Reset(updateField.Bit);
|
||||
|
||||
if (typeof(IHasChangesMask).IsAssignableFrom(typeof(U)))
|
||||
((IHasChangesMask)updateField._value).ClearChangesMask();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user