Core/PacketIO: Updated SMSG_UPDATE_OBJECT for 11.0.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/68db469ee1f992bcdc81de64d6af1007d303be05)
This commit is contained in:
@@ -19,7 +19,7 @@ namespace Game.Entities
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public UpdateField<uint> DynamicFlags = new(0, 2);
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public UpdateField<float> Scale = new(0, 3);
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public ObjectFieldData() : base(0, TypeId.Object, 4) { }
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public ObjectFieldData() : base((int)EntityFragment.CGObject, TypeId.Object, 4) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
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{
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@@ -109,7 +109,6 @@ namespace Game.Entities
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if (gameObject != null)
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{
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GameObjectDynamicLowFlags dynFlags = 0;
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ushort pathProgress = 0xFFFF;
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switch (gameObject.GetGoType())
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{
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case GameObjectTypes.Button:
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@@ -133,13 +132,6 @@ namespace Game.Entities
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if (gameObject.HasConditionalInteraction() && gameObject.CanActivateForPlayer(receiver))
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dynFlags |= GameObjectDynamicLowFlags.Sparkle;
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break;
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case GameObjectTypes.Transport:
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case GameObjectTypes.MapObjTransport:
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{
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dynFlags = (GameObjectDynamicLowFlags)((int)unitDynFlags & 0xFFFF);
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pathProgress = (ushort)((int)unitDynFlags >> 16);
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break;
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}
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case GameObjectTypes.CapturePoint:
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if (!gameObject.CanInteractWithCapturePoint(receiver))
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dynFlags |= GameObjectDynamicLowFlags.NoInterract;
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@@ -169,7 +161,7 @@ namespace Game.Entities
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dynFlags |= GameObjectDynamicLowFlags.NoInterract;
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}
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unitDynFlags = ((uint)pathProgress << 16) | (uint)dynFlags;
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unitDynFlags = (uint)dynFlags;
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}
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}
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@@ -410,7 +402,7 @@ namespace Game.Entities
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public UpdateFieldArray<int> SpellCharges = new(5, 21, 22);
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public UpdateFieldArray<ItemEnchantment> Enchantment = new(13, 27, 28);
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public ItemData() : base(0, TypeId.Item, 41) { }
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public ItemData() : base((int)EntityFragment.CGObject, TypeId.Item, 41) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Item owner, Player receiver)
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{
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@@ -662,7 +654,7 @@ namespace Game.Entities
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public UpdateField<uint> NumSlots = new(0, 1);
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public UpdateFieldArray<ObjectGuid> Slots = new(98, 2, 3);
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public ContainerData() : base(0, TypeId.Container, 101) { }
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public ContainerData() : base((int)EntityFragment.CGObject, TypeId.Container, 101) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Bag owner, Player receiver)
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{
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@@ -717,7 +709,7 @@ namespace Game.Entities
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{
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public UpdateFieldArray<int> Selections = new(5, 0, 1);
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public AzeriteEmpoweredItemData() : base(0, TypeId.AzeriteEmpoweredItem, 6) { }
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public AzeriteEmpoweredItemData() : base((int)EntityFragment.CGObject, TypeId.AzeriteEmpoweredItem, 6) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Item owner, Player receiver)
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{
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@@ -855,7 +847,7 @@ namespace Game.Entities
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public UpdateField<uint> KnowledgeLevel = new(0, 8);
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public UpdateField<int> DEBUGknowledgeWeek = new(0, 9);
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public AzeriteItemData() : base(10) { }
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public AzeriteItemData() : base((int)EntityFragment.CGObject, TypeId.AzeriteItem, 10) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AzeriteItem owner, Player receiver)
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{
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@@ -1256,8 +1248,8 @@ namespace Game.Entities
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public UpdateField<ObjectGuid> GuildGUID = new(96, 122);
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public UpdateField<int> FlightCapabilityID = new(96, 123);
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public UpdateField<float> GlideEventSpeedDivisor = new(96, 124); // Movement speed gets divided by this value when evaluating what GlideEvents to use
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public UpdateField<uint> MaxHealthModifierFlatNeg = new(96, 125);
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public UpdateField<uint> MaxHealthModifierFlatPos = new(96, 126);
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public UpdateField<int> MaxHealthModifierFlatNeg = new(96, 125);
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public UpdateField<int> MaxHealthModifierFlatPos = new(96, 126);
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public UpdateField<uint> SilencedSchoolMask = new(96, 127);
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public UpdateField<uint> CurrentAreaID = new(128, 129);
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public UpdateField<float> Field_31C = new(128, 130);
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@@ -1277,7 +1269,7 @@ namespace Game.Entities
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public UpdateFieldArray<int> BonusResistanceMods = new(7, 198, 206);
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public UpdateFieldArray<int> ManaCostModifier = new(7, 198, 213);
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public UnitData() : base(0, TypeId.Unit, ChangeMaskLength) { }
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public UnitData() : base((int)EntityFragment.CGObject, TypeId.Unit, ChangeMaskLength) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Unit owner, Player receiver)
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{
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@@ -1461,8 +1453,8 @@ namespace Game.Entities
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data.WriteInt32(ChannelObjects.Size());
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data.WriteInt32(FlightCapabilityID);
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data.WriteFloat(GlideEventSpeedDivisor);
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data.WriteUInt32(MaxHealthModifierFlatNeg);
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data.WriteUInt32(MaxHealthModifierFlatPos);
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data.WriteInt32(MaxHealthModifierFlatNeg);
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data.WriteInt32(MaxHealthModifierFlatPos);
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data.WriteUInt32(SilencedSchoolMask);
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data.WriteUInt32(CurrentAreaID);
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data.WriteFloat(Field_31C);
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@@ -2062,11 +2054,11 @@ namespace Game.Entities
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}
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if (changesMask[125])
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{
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data.WriteUInt32(MaxHealthModifierFlatNeg);
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data.WriteInt32(MaxHealthModifierFlatNeg);
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}
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if (changesMask[126])
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{
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data.WriteUInt32(MaxHealthModifierFlatPos);
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data.WriteInt32(MaxHealthModifierFlatPos);
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}
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if (changesMask[127])
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{
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@@ -2955,7 +2947,7 @@ namespace Game.Entities
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public UpdateFieldArray<ItemInstance> VisibleEquipableSpells = new(16, 285, 286);
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public UpdateFieldArray<uint> Field_3120 = new(19, 302, 303);
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public PlayerData() : base(0, TypeId.Player, 322) { }
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public PlayerData() : base((int)EntityFragment.CGObject, TypeId.Player, 322) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
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{
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@@ -3600,22 +3592,17 @@ namespace Game.Entities
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}
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}
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public class BitVectors : HasChangesMask
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public class BitVector : HasChangesMask
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{
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public UpdateFieldArray<DynamicUpdateField<ulong>> Values = new(11, 0, -1);
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public DynamicUpdateField<ulong> Values = new(0, 1);
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public BitVectors() : base(1) { }
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public BitVector() : base(2) { }
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public void WriteCreate(WorldPacket data, Player owner, Player receiver)
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{
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for (int i = 0; i < 11; ++i)
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{
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data.WriteInt32(Values[i].Size());
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for (int j = 0; j < Values[i].Size(); ++j)
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{
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data.WriteUInt64(Values[i][j]);
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}
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}
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data.WriteInt32(Values.Size());
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for (int i = 0; i < Values.Size(); ++i)
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data.WriteUInt64(Values[i]);
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}
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public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
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@@ -3624,32 +3611,74 @@ namespace Game.Entities
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if (ignoreChangesMask)
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changesMask.SetAll();
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data.WriteBits(changesMask.GetBlock(0), 1);
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data.WriteBits(changesMask.GetBlock(0), 2);
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if (changesMask[0])
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{
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for (int i = 0; i < 11; ++i)
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if (changesMask[1])
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{
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if (!ignoreChangesMask)
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Values[i].WriteUpdateMask(data);
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Values.WriteUpdateMask(data);
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else
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WriteCompleteDynamicFieldUpdateMask(Values[i].Size(), data);
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WriteCompleteDynamicFieldUpdateMask(Values.Size(), data);
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}
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}
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data.FlushBits();
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if (changesMask[0])
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{
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for (int i = 0; i < 11; ++i)
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if (changesMask[1])
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{
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for (int j = 0; j < Values[i].Size(); ++j)
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for (int i = 0; i < Values.Size(); ++i)
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{
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if (Values[i].HasChanged(j) || ignoreChangesMask)
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if (Values.HasChanged(i) || ignoreChangesMask)
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{
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data.WriteUInt64(Values[i][j]);
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data.WriteUInt64(Values[i]);
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}
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}
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}
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}
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}
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public override void ClearChangesMask()
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{
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ClearChangesMask(Values);
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_changesMask.ResetAll();
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}
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}
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public class BitVectors : HasChangesMask
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{
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public UpdateFieldArray<BitVector> Values = new(13, 0, 1);
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public BitVectors() : base(1) { }
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public void WriteCreate(WorldPacket data, Player owner, Player receiver)
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{
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for (int i = 0; i < 13; ++i)
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Values[i].WriteCreate(data, owner, receiver);
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}
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public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
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{
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UpdateMask changesMask = _changesMask;
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if (ignoreChangesMask)
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changesMask.SetAll();
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data.WriteBits(changesMask.GetBlocksMask(0), 1);
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if (changesMask.GetBlock(0) != 0)
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data.WriteBits(changesMask.GetBlock(0), 32);
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data.FlushBits();
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if (changesMask[0])
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{
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for (int i = 0; i < 13; ++i)
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{
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if (changesMask[1 + i])
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{
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Values[i].WriteUpdate(data, ignoreChangesMask, owner, receiver);
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}
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}
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}
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}
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public override void ClearChangesMask()
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@@ -5460,7 +5489,7 @@ namespace Game.Entities
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{
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public List<ObjectGuid> Owners = new();
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public int Field_0;
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public long Field_8;
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public ulong Field_8;
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public int Field_10;
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public int SpellID;
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public uint Started; // Restricts rewards to players in m_owners if set to true. Intended to prevent rewarwding players that join in-progress delve?
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@@ -5468,7 +5497,7 @@ namespace Game.Entities
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public void WriteCreate(WorldPacket data, Player owner, Player receiver)
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{
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data.WriteInt32(Field_0);
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data.WriteInt64(Field_8);
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data.WriteUInt64(Field_8);
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data.WriteInt32(Field_10);
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data.WriteInt32(SpellID);
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data.WriteInt32(Owners.Count);
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@@ -5484,7 +5513,7 @@ namespace Game.Entities
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{
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data.FlushBits();
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data.WriteInt32(Field_0);
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data.WriteInt64(Field_8);
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data.WriteUInt64(Field_8);
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data.WriteInt32(Field_10);
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data.WriteInt32(SpellID);
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data.WriteInt32(Owners.Count);
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@@ -5517,7 +5546,7 @@ namespace Game.Entities
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public static int QuestCompletedBitsSize;
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public static int QuestCompletedBitsPerBlock;
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static int changeMaskLength = 1476;
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static int changeMaskLength = 1516;
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public UpdateField<bool> BackpackAutoSortDisabled = new(0, 1);
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public UpdateField<bool> BackpackSellJunkDisabled = new(0, 2);
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@@ -5671,10 +5700,10 @@ namespace Game.Entities
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public UpdateFieldArray<uint> ProfessionSkillLine = new(2, 480, 481);
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public UpdateFieldArray<uint> BagSlotFlags = new(5, 483, 484);
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public UpdateFieldArray<uint> BankBagSlotFlags = new(7, 489, 490);
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public UpdateFieldArray<ulong> QuestCompleted = new(960, 497, 498);
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public UpdateFieldArray<float> ItemUpgradeHighWatermark = new(17, 1458, 1459);
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public UpdateFieldArray<ulong> QuestCompleted = new(1000, 497, 498);
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public UpdateFieldArray<float> ItemUpgradeHighWatermark = new(17, 1498, 1499);
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public ActivePlayerData() : base(0, TypeId.ActivePlayer, changeMaskLength)
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public ActivePlayerData() : base((int)EntityFragment.CGObject, TypeId.ActivePlayer, changeMaskLength)
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{
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QuestCompletedBitsSize = QuestCompleted.GetSize();
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QuestCompletedBitsPerBlock = sizeof(ulong) * 8;
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@@ -5801,7 +5830,7 @@ namespace Game.Entities
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{
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data.WriteUInt32(BankBagSlotFlags[i]);
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}
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for (int i = 0; i < 960; ++i)
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for (int i = 0; i < 1000; ++i)
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{
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data.WriteUInt64(QuestCompleted[i]);
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}
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@@ -6045,8 +6074,8 @@ namespace Game.Entities
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{
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for (uint i = 0; i < 1; ++i)
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data.WriteUInt32(changesMask.GetBlocksMask(i));
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data.WriteBits(changesMask.GetBlocksMask(1), 15);
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for (uint i = 0; i < 47; ++i)
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data.WriteBits(changesMask.GetBlocksMask(1), 16);
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for (uint i = 0; i < 48; ++i)
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if (changesMask.GetBlock(i) != 0)
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data.WriteBits(changesMask.GetBlock(i), 32);
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@@ -7272,7 +7301,7 @@ namespace Game.Entities
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}
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if (changesMask[497])
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{
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for (int i = 0; i < 960; ++i)
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for (int i = 0; i < 1000; ++i)
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{
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if (changesMask[498 + i])
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{
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@@ -7280,11 +7309,11 @@ namespace Game.Entities
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}
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}
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}
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if (changesMask[1458])
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if (changesMask[1498])
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{
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for (int i = 0; i < 17; ++i)
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{
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if (changesMask[1459 + i])
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if (changesMask[1499 + i])
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{
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data.WriteFloat(ItemUpgradeHighWatermark[i]);
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}
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@@ -7480,7 +7509,7 @@ namespace Game.Entities
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public UpdateField<uint> UiWidgetItemQuality = new(0, 23);
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public UpdateField<uint> UiWidgetItemUnknown1000 = new(0, 24);
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public GameObjectFieldData() : base(0, TypeId.GameObject, 25) { }
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public GameObjectFieldData() : base((int)EntityFragment.CGObject, TypeId.GameObject, 25) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, GameObject owner, Player receiver)
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{
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@@ -7731,7 +7760,7 @@ namespace Game.Entities
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public UpdateField<float> Radius = new(0, 5);
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public UpdateField<uint> CastTime = new(0, 6);
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public DynamicObjectData() : base(0, TypeId.DynamicObject, 7) { }
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public DynamicObjectData() : base((int)EntityFragment.CGObject, TypeId.DynamicObject, 7) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, DynamicObject owner, Player receiver)
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{
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@@ -7810,7 +7839,7 @@ namespace Game.Entities
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public UpdateField<uint> StateSpellVisualKitID = new(0, 12);
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public UpdateFieldArray<uint> Items = new(19, 13, 14);
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public CorpseData() : base(0, TypeId.Corpse, 33) { }
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public CorpseData() : base((int)EntityFragment.CGObject, TypeId.Corpse, 33) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Corpse owner, Player receiver)
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{
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@@ -8109,7 +8138,7 @@ namespace Game.Entities
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public UpdateField<int> PositionalSoundKitID = new(0, 24);
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public UpdateField<VisualAnim> VisualAnim = new(0, 25);
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public AreaTriggerFieldData() : base(0, TypeId.AreaTrigger, 26) { }
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public AreaTriggerFieldData() : base((int)EntityFragment.CGObject, TypeId.AreaTrigger, 26) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AreaTrigger owner, Player receiver)
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{
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@@ -8300,7 +8329,7 @@ namespace Game.Entities
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public UpdateField<ObjectGuid> CreatedBy = new(0, 3);
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public UpdateField<uint> SceneType = new(0, 4);
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public SceneObjectData() : base(5) { }
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public SceneObjectData() : base((int)EntityFragment.CGObject, TypeId.SceneObject, 5) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
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{
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@@ -8437,7 +8466,7 @@ namespace Game.Entities
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public UpdateField<uint> Progress = new(0, 5);
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public UpdateField<uint> Flags = new(0, 6);
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public ConversationData() : base(0, TypeId.Conversation, 7) { }
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public ConversationData() : base((int)EntityFragment.CGObject, TypeId.Conversation, 7) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Conversation owner, Player receiver)
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{
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@@ -8539,4 +8568,41 @@ namespace Game.Entities
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return (uint)conversation.GetLastLineEndTime(locale).TotalMilliseconds;
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}
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}
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public class VendorData : HasChangesMask
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{
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public UpdateField<int> Flags = new(0, 1);
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public VendorData() : base(2) { }
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public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Creature owner, Player receiver)
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{
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data.WriteInt32(Flags);
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}
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public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Creature owner, Player receiver)
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{
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WriteUpdate(data, _changesMask, false, owner, receiver);
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}
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void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, Creature owner, Player receiver)
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{
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data.WriteBits(changesMask.GetBlock(0), 2);
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data.FlushBits();
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if (changesMask[0])
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{
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if (changesMask[1])
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{
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data.WriteInt32(Flags);
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}
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}
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}
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public override void ClearChangesMask()
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{
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ClearChangesMask(Flags);
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_changesMask.ResetAll();
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}
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}
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}
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Block a user