Core/PacketIO: Updated SMSG_UPDATE_OBJECT for 11.0.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/68db469ee1f992bcdc81de64d6af1007d303be05)
This commit is contained in:
@@ -34,11 +34,13 @@ namespace Game.Entities
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ObjectTypeId = TypeId.Object;
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ObjectTypeMask = TypeMask.Object;
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m_values = new UpdateFieldHolder();
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m_values = new UpdateFieldHolder(this);
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m_movementInfo = new MovementInfo();
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m_updateFlag.Clear();
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m_entityFragments.Add((int)EntityFragment.CGObject, false);
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m_objectData = new ObjectFieldData();
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m_staticFloorZ = MapConst.VMAPInvalidHeightValue;
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@@ -173,6 +175,8 @@ namespace Game.Entities
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BuildValuesCreate(tempBuffer, fieldFlags, target);
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buffer.WriteUInt32(tempBuffer.GetSize());
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buffer.WriteUInt8((byte)fieldFlags);
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BuildEntityFragments(buffer, m_entityFragments.GetIds());
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buffer.WriteUInt8(1); // IndirectFragmentActive: CGObject
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buffer.WriteBytes(tempBuffer);
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data.AddUpdateBlock(buffer);
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@@ -204,6 +208,14 @@ namespace Game.Entities
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WorldPacket tempBuffer = new();
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BuildValuesUpdate(tempBuffer, fieldFlags, target);
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buffer.WriteUInt32(tempBuffer.GetSize());
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buffer.WriteUInt8((byte)(fieldFlags.HasFlag(UpdateFieldFlag.Owner) ? 1 : 0));
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buffer.WriteUInt8((byte)(m_entityFragments.IdsChanged ? 1 : 0));
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if (m_entityFragments.IdsChanged)
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{
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buffer.WriteUInt8((byte)EntityFragmentSerializationType.Full);
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BuildEntityFragments(buffer, m_entityFragments.GetIds());
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}
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buffer.WriteUInt8(m_entityFragments.ContentsChangedMask);
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buffer.WriteBytes(tempBuffer);
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data.AddUpdateBlock(buffer);
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@@ -216,6 +228,7 @@ namespace Game.Entities
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buffer.WritePackedGuid(GetGUID());
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WorldPacket tempBuffer = new();
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BuildEntityFragmentsForValuesUpdateForPlayerWithMask(tempBuffer, flags);
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BuildValuesUpdateWithFlag(tempBuffer, flags, target);
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buffer.WriteUInt32(tempBuffer.GetSize());
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buffer.WriteBytes(tempBuffer);
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@@ -223,6 +236,21 @@ namespace Game.Entities
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data.AddUpdateBlock(buffer);
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}
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void BuildEntityFragments(WorldPacket data, EntityFragment[] fragments)
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{
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foreach (var frag in fragments)
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data.WriteUInt8((byte)frag);
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data.WriteUInt8((byte)EntityFragment.End);
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}
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public void BuildEntityFragmentsForValuesUpdateForPlayerWithMask(WorldPacket data, UpdateFieldFlag flags)
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{
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data.WriteUInt8((byte)(flags.HasFlag(UpdateFieldFlag.Owner) ? 1 : 0));
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data.WriteUInt8(0); // m_entityFragments.IdsChanged
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data.WriteUInt8(EntityDefinitionsConst.CGObjectUpdateMask);
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}
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public void BuildDestroyUpdateBlock(UpdateData data)
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{
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data.AddDestroyObject(GetGUID());
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@@ -252,13 +280,14 @@ namespace Game.Entities
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target.SendPacket(packet);
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}
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public void BuildMovementUpdate(WorldPacket data, CreateObjectBits flags, Player target)
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public unsafe void BuildMovementUpdate(WorldPacket data, CreateObjectBits flags, Player target)
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{
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List<uint> PauseTimes = null;
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GameObject go = ToGameObject();
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if (go != null)
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PauseTimes = go.GetPauseTimes();
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data.WriteBit(IsWorldObject()); // HasPositionFragment
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data.WriteBit(flags.NoBirthAnim);
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data.WriteBit(flags.EnablePortals);
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data.WriteBit(flags.PlayHoverAnim);
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@@ -456,6 +485,66 @@ namespace Game.Entities
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data.WriteVector3(areaTrigger.GetRollPitchYaw());
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switch (shape.TriggerType)
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{
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case AreaTriggerShapeType.Sphere:
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data.WriteInt8(0);
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data.WriteFloat(shape.SphereDatas.Radius);
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data.WriteFloat(shape.SphereDatas.RadiusTarget);
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break;
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case AreaTriggerShapeType.Box:
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data.WriteInt8(1);
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data.WriteFloat(shape.BoxDatas.Extents[0]);
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data.WriteFloat(shape.BoxDatas.Extents[1]);
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data.WriteFloat(shape.BoxDatas.Extents[2]);
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data.WriteFloat(shape.BoxDatas.ExtentsTarget[0]);
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data.WriteFloat(shape.BoxDatas.ExtentsTarget[1]);
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data.WriteFloat(shape.BoxDatas.ExtentsTarget[2]);
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break;
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case AreaTriggerShapeType.Polygon:
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data.WriteInt8(3);
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data.WriteInt32(shape.PolygonVertices.Count);
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data.WriteInt32(shape.PolygonVerticesTarget.Count);
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data.WriteFloat(shape.PolygonDatas.Height);
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data.WriteFloat(shape.PolygonDatas.HeightTarget);
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foreach (var vertice in shape.PolygonVertices)
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data.WriteVector2(vertice);
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foreach (var vertice in shape.PolygonVerticesTarget)
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data.WriteVector2(vertice);
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break;
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case AreaTriggerShapeType.Cylinder:
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data.WriteInt8(4);
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data.WriteFloat(shape.CylinderDatas.Radius);
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data.WriteFloat(shape.CylinderDatas.RadiusTarget);
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data.WriteFloat(shape.CylinderDatas.Height);
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data.WriteFloat(shape.CylinderDatas.HeightTarget);
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data.WriteFloat(shape.CylinderDatas.LocationZOffset);
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data.WriteFloat(shape.CylinderDatas.LocationZOffsetTarget);
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break;
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case AreaTriggerShapeType.Disk:
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data.WriteInt8(7);
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data.WriteFloat(shape.DiskDatas.InnerRadius);
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data.WriteFloat(shape.DiskDatas.InnerRadiusTarget);
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data.WriteFloat(shape.DiskDatas.OuterRadius);
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data.WriteFloat(shape.DiskDatas.OuterRadiusTarget);
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data.WriteFloat(shape.DiskDatas.Height);
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data.WriteFloat(shape.DiskDatas.HeightTarget);
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data.WriteFloat(shape.DiskDatas.LocationZOffset);
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data.WriteFloat(shape.DiskDatas.LocationZOffsetTarget);
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break;
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case AreaTriggerShapeType.BoundedPlane:
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data.WriteInt8(8);
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data.WriteFloat(shape.BoundedPlaneDatas.Extents[0]);
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data.WriteFloat(shape.BoundedPlaneDatas.Extents[1]);
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data.WriteFloat(shape.BoundedPlaneDatas.ExtentsTarget[0]);
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data.WriteFloat(shape.BoundedPlaneDatas.ExtentsTarget[1]);
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break;
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default:
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break;
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}
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bool hasAbsoluteOrientation = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasAbsoluteOrientation);
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bool hasDynamicShape = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasDynamicShape);
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bool hasAttached = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasAttached);
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@@ -468,12 +557,6 @@ namespace Game.Entities
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bool hasMorphCurveID = createProperties != null && createProperties.MorphCurveId != 0;
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bool hasFacingCurveID = createProperties != null && createProperties.FacingCurveId != 0;
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bool hasMoveCurveID = createProperties != null && createProperties.MoveCurveId != 0;
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bool hasAreaTriggerSphere = shape.IsSphere();
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bool hasAreaTriggerBox = shape.IsBox();
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bool hasAreaTriggerPolygon = shape.IsPolygon();
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bool hasAreaTriggerCylinder = shape.IsCylinder();
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bool hasDisk = shape.IsDisk();
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bool hasBoundedPlane = shape.IsBoundedPlane();
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bool hasAreaTriggerSpline = areaTrigger.HasSplines();
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bool hasOrbit = areaTrigger.HasOrbit();
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bool hasMovementScript = false;
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@@ -492,12 +575,6 @@ namespace Game.Entities
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data.WriteBit(hasFacingCurveID);
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data.WriteBit(hasMoveCurveID);
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data.WriteBit(hasPositionalSoundKitID);
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data.WriteBit(hasAreaTriggerSphere);
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data.WriteBit(hasAreaTriggerBox);
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data.WriteBit(hasAreaTriggerPolygon);
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data.WriteBit(hasAreaTriggerCylinder);
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data.WriteBit(hasDisk);
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data.WriteBit(hasBoundedPlane);
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data.WriteBit(hasAreaTriggerSpline);
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data.WriteBit(hasOrbit);
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data.WriteBit(hasMovementScript);
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@@ -530,73 +607,6 @@ namespace Game.Entities
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if (hasPositionalSoundKitID)
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data.WriteUInt32(0);
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if (hasAreaTriggerSphere)
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{
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data.WriteFloat(shape.SphereDatas.Radius);
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data.WriteFloat(shape.SphereDatas.RadiusTarget);
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}
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if (hasAreaTriggerBox)
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{
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unsafe
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{
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data.WriteFloat(shape.BoxDatas.Extents[0]);
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data.WriteFloat(shape.BoxDatas.Extents[1]);
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data.WriteFloat(shape.BoxDatas.Extents[2]);
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data.WriteFloat(shape.BoxDatas.ExtentsTarget[0]);
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data.WriteFloat(shape.BoxDatas.ExtentsTarget[1]);
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data.WriteFloat(shape.BoxDatas.ExtentsTarget[2]);
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}
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}
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if (hasAreaTriggerPolygon)
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{
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data.WriteInt32(shape.PolygonVertices.Count);
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data.WriteInt32(shape.PolygonVerticesTarget.Count);
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data.WriteFloat(shape.PolygonDatas.Height);
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data.WriteFloat(shape.PolygonDatas.HeightTarget);
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foreach (var vertice in shape.PolygonVertices)
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data.WriteVector2(vertice);
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foreach (var vertice in shape.PolygonVerticesTarget)
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data.WriteVector2(vertice);
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}
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if (hasAreaTriggerCylinder)
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{
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data.WriteFloat(shape.CylinderDatas.Radius);
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data.WriteFloat(shape.CylinderDatas.RadiusTarget);
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data.WriteFloat(shape.CylinderDatas.Height);
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data.WriteFloat(shape.CylinderDatas.HeightTarget);
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data.WriteFloat(shape.CylinderDatas.LocationZOffset);
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data.WriteFloat(shape.CylinderDatas.LocationZOffsetTarget);
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}
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if (hasDisk)
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{
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data.WriteFloat(shape.DiskDatas.InnerRadius);
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data.WriteFloat(shape.DiskDatas.InnerRadiusTarget);
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data.WriteFloat(shape.DiskDatas.OuterRadius);
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data.WriteFloat(shape.DiskDatas.OuterRadiusTarget);
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data.WriteFloat(shape.DiskDatas.Height);
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data.WriteFloat(shape.DiskDatas.HeightTarget);
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data.WriteFloat(shape.DiskDatas.LocationZOffset);
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data.WriteFloat(shape.DiskDatas.LocationZOffsetTarget);
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}
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if (hasBoundedPlane)
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{
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unsafe
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{
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data.WriteFloat(shape.BoundedPlaneDatas.Extents[0]);
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data.WriteFloat(shape.BoundedPlaneDatas.Extents[1]);
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data.WriteFloat(shape.BoundedPlaneDatas.ExtentsTarget[0]);
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data.WriteFloat(shape.BoundedPlaneDatas.ExtentsTarget[1]);
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}
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}
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//if (hasMovementScript)
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// *data << *areaTrigger.GetMovementScript(); // AreaTriggerMovementScriptInfo
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@@ -606,17 +616,32 @@ namespace Game.Entities
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if (flags.GameObject)
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{
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bool bit8 = false;
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uint Int1 = 0;
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GameObject gameObject = ToGameObject();
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Transport transport = gameObject.ToTransport();
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bool bit8 = false;
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data.WriteUInt32(gameObject.GetWorldEffectID());
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data.WriteBit(bit8);
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data.WriteBit(transport != null);
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data.WriteBit(gameObject.GetPathProgressForClient().HasValue);
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data.FlushBits();
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if (transport != null)
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{
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data.WriteUInt32(transport.GetTransportPeriod());
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data.WriteUInt32(transport.GetTimer());
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data.WriteBit(transport.IsStopRequested());
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data.WriteBit(transport.IsStopped());
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data.WriteBit(false);
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data.FlushBits();
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}
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if (bit8)
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data.WriteUInt32(Int1);
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data.WriteUInt32(0);
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if (gameObject.GetPathProgressForClient().HasValue)
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data.WriteFloat(gameObject.GetPathProgressForClient().Value);
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}
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if (flags.SmoothPhasing)
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@@ -650,10 +675,10 @@ namespace Game.Entities
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// for (std::size_t i = 0; i < 2; ++i)
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// {
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// *data << ObjectGuid(Players[i].CharacterID);
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// *data << int32(Players[i].TrapAbilityID);
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// *data << int32(Players[i].TrapStatus);
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// data.WriteInt32(Players[i].TrapAbilityID);
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// data.WriteInt32(Players[i].TrapStatus);
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// *data << uint16(Players[i].RoundTimeSecs);
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// *data << int8(Players[i].FrontPet);
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// data.WriteInt8(Players[i].FrontPet);
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// *data << uint8(Players[i].InputFlags);
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// data.WriteBits(Players[i].Pets.size(), 2);
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@@ -661,45 +686,45 @@ namespace Game.Entities
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// for (std::size_t j = 0; j < Players[i].Pets.size(); ++j)
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// {
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// *data << ObjectGuid(Players[i].Pets[j].BattlePetGUID);
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// *data << int32(Players[i].Pets[j].SpeciesID);
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// *data << int32(Players[i].Pets[j].CreatureID);
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// *data << int32(Players[i].Pets[j].DisplayID);
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// data.WriteInt32(Players[i].Pets[j].SpeciesID);
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// data.WriteInt32(Players[i].Pets[j].CreatureID);
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// data.WriteInt32(Players[i].Pets[j].DisplayID);
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// *data << int16(Players[i].Pets[j].Level);
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// *data << int16(Players[i].Pets[j].Xp);
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// *data << int32(Players[i].Pets[j].CurHealth);
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// *data << int32(Players[i].Pets[j].MaxHealth);
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// *data << int32(Players[i].Pets[j].Power);
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// *data << int32(Players[i].Pets[j].Speed);
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// *data << int32(Players[i].Pets[j].NpcTeamMemberID);
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// data.WriteInt32(Players[i].Pets[j].CurHealth);
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// data.WriteInt32(Players[i].Pets[j].MaxHealth);
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// data.WriteInt32(Players[i].Pets[j].Power);
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// data.WriteInt32(Players[i].Pets[j].Speed);
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// data.WriteInt32(Players[i].Pets[j].NpcTeamMemberID);
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// *data << uint8(Players[i].Pets[j].BreedQuality);
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// *data << uint16(Players[i].Pets[j].StatusFlags);
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// *data << int8(Players[i].Pets[j].Slot);
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// data.WriteInt8(Players[i].Pets[j].Slot);
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// *data << uint(Players[i].Pets[j].Abilities.size());
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// *data << uint(Players[i].Pets[j].Auras.size());
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// *data << uint(Players[i].Pets[j].States.size());
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// for (std::size_t k = 0; k < Players[i].Pets[j].Abilities.size(); ++k)
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// {
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// *data << int32(Players[i].Pets[j].Abilities[k].AbilityID);
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// data.WriteInt32(Players[i].Pets[j].Abilities[k].AbilityID);
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// *data << int16(Players[i].Pets[j].Abilities[k].CooldownRemaining);
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// *data << int16(Players[i].Pets[j].Abilities[k].LockdownRemaining);
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// *data << int8(Players[i].Pets[j].Abilities[k].AbilityIndex);
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// data.WriteInt8(Players[i].Pets[j].Abilities[k].AbilityIndex);
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// *data << uint8(Players[i].Pets[j].Abilities[k].Pboid);
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// }
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// for (std::size_t k = 0; k < Players[i].Pets[j].Auras.size(); ++k)
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// {
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// *data << int32(Players[i].Pets[j].Auras[k].AbilityID);
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// data.WriteInt32(Players[i].Pets[j].Auras[k].AbilityID);
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// *data << uint(Players[i].Pets[j].Auras[k].InstanceID);
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// *data << int32(Players[i].Pets[j].Auras[k].RoundsRemaining);
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// *data << int32(Players[i].Pets[j].Auras[k].CurrentRound);
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// data.WriteInt32(Players[i].Pets[j].Auras[k].RoundsRemaining);
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// data.WriteInt32(Players[i].Pets[j].Auras[k].CurrentRound);
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// *data << uint8(Players[i].Pets[j].Auras[k].CasterPBOID);
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// }
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// for (std::size_t k = 0; k < Players[i].Pets[j].States.size(); ++k)
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// {
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// *data << uint(Players[i].Pets[j].States[k].StateID);
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// *data << int32(Players[i].Pets[j].States[k].StateValue);
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// data.WriteInt32(Players[i].Pets[j].States[k].StateValue);
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// }
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// data.WriteBits(Players[i].Pets[j].CustomName.length(), 7);
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@@ -714,26 +739,26 @@ namespace Game.Entities
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// *data << uint(Enviros[j].States.size());
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// for (std::size_t j = 0; j < Enviros[j].Auras.size(); ++j)
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// {
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// *data << int32(Enviros[j].Auras[j].AbilityID);
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// data.WriteInt32(Enviros[j].Auras[j].AbilityID);
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// *data << uint(Enviros[j].Auras[j].InstanceID);
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// *data << int32(Enviros[j].Auras[j].RoundsRemaining);
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// *data << int32(Enviros[j].Auras[j].CurrentRound);
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// data.WriteInt32(Enviros[j].Auras[j].RoundsRemaining);
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// data.WriteInt32(Enviros[j].Auras[j].CurrentRound);
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// *data << uint8(Enviros[j].Auras[j].CasterPBOID);
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// }
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// for (std::size_t j = 0; j < Enviros[j].States.size(); ++j)
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// {
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// *data << uint(Enviros[i].States[j].StateID);
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// *data << int32(Enviros[i].States[j].StateValue);
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// data.WriteInt32(Enviros[i].States[j].StateValue);
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// }
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// }
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// *data << uint16(WaitingForFrontPetsMaxSecs);
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// *data << uint16(PvpMaxRoundTime);
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// *data << int32(CurRound);
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// data.WriteInt32(CurRound);
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// *data << uint(NpcCreatureID);
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// *data << uint(NpcDisplayID);
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// *data << int8(CurPetBattleState);
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// data.WriteInt8(CurPetBattleState);
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// *data << uint8(ForfeitPenalty);
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// *data << ObjectGuid(InitialWildPetGUID);
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// data.WriteBit(IsPVP);
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@@ -812,6 +837,8 @@ namespace Game.Entities
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public virtual void ClearUpdateMask(bool remove)
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{
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||||
m_values.ClearChangesMask(m_objectData);
|
||||
m_entityFragments.IdsChanged = false;
|
||||
m_entityFragments.ContentsChangedMask = EntityDefinitionsConst.CGObjectActiveMask;
|
||||
|
||||
if (m_objectUpdated)
|
||||
{
|
||||
@@ -3852,6 +3879,7 @@ namespace Game.Entities
|
||||
public TypeMask ObjectTypeMask { get; set; }
|
||||
protected TypeId ObjectTypeId { get; set; }
|
||||
protected CreateObjectBits m_updateFlag;
|
||||
public EntityFragmentsHolder m_entityFragments;
|
||||
ObjectGuid m_guid;
|
||||
bool _isNewObject;
|
||||
bool _isDestroyedObject;
|
||||
@@ -4204,6 +4232,12 @@ namespace Game.Entities
|
||||
public class UpdateFieldHolder
|
||||
{
|
||||
UpdateMask _changesMask = new((int)TypeId.Max);
|
||||
WorldObject _owner;
|
||||
|
||||
public UpdateFieldHolder(WorldObject owner)
|
||||
{
|
||||
_owner = owner;
|
||||
}
|
||||
|
||||
public HasChangesMask ModifyValue(HasChangesMask updateData)
|
||||
{
|
||||
@@ -4235,5 +4269,65 @@ namespace Game.Entities
|
||||
{
|
||||
return _changesMask[(int)index];
|
||||
}
|
||||
|
||||
//New shit
|
||||
/*HasChangesMask ModifyValue(HasChangesMask updateData)
|
||||
{
|
||||
_owner.m_entityFragments.ContentsChangedMask |= _owner.m_entityFragments.GetUpdateMaskFor(WowCS::EntityFragment(BlockBit));
|
||||
if constexpr(WowCS::EntityFragment(BlockBit) == WowCS::EntityFragment::CGObject)
|
||||
_changesMask |= UpdateMaskHelpers::GetBlockFlag(Bit);
|
||||
|
||||
return { (static_cast<Derived*>(owner)->* field)._value };
|
||||
}*/
|
||||
|
||||
public UpdateField<U> ModifyValue<U>(UpdateField<U> updateField) where U : new()
|
||||
{
|
||||
_owner.m_entityFragments.ContentsChangedMask |= _owner.m_entityFragments.GetUpdateMaskFor((EntityFragment)updateField.BlockBit);
|
||||
if ((EntityFragment)updateField.BlockBit == EntityFragment.CGObject)
|
||||
_changesMask.Set(updateField.Bit);
|
||||
|
||||
return updateField;
|
||||
}
|
||||
|
||||
public OptionalUpdateField<U> ModifyValue<U>(OptionalUpdateField<U> updateField) where U : new()
|
||||
{
|
||||
_owner.m_entityFragments.ContentsChangedMask |= _owner.m_entityFragments.GetUpdateMaskFor((EntityFragment)updateField.BlockBit);
|
||||
if ((EntityFragment)updateField.BlockBit == EntityFragment.CGObject)
|
||||
_changesMask.Set(updateField.Bit);
|
||||
|
||||
return updateField;
|
||||
}
|
||||
|
||||
public OptionalUpdateField<U> ModifyValue<U>(OptionalUpdateField<U> updateField, uint dummy) where U : new()
|
||||
{
|
||||
_owner.m_entityFragments.ContentsChangedMask |= _owner.m_entityFragments.GetUpdateMaskFor((EntityFragment)updateField.BlockBit);
|
||||
if ((EntityFragment)updateField.BlockBit == EntityFragment.CGObject)
|
||||
_changesMask.Set(updateField.Bit);
|
||||
|
||||
if (!updateField.HasValue())
|
||||
updateField.SetValue(new U());
|
||||
|
||||
return updateField;
|
||||
}
|
||||
|
||||
void ClearChangesMask<U>(UpdateField<U> updateField) where U : new()
|
||||
{
|
||||
_owner.m_entityFragments.ContentsChangedMask &= (byte)~_owner.m_entityFragments.GetUpdateMaskFor((EntityFragment)updateField.BlockBit);
|
||||
if ((EntityFragment)updateField.BlockBit == EntityFragment.CGObject)
|
||||
_changesMask.Reset(updateField.Bit);
|
||||
|
||||
if (typeof(IHasChangesMask).IsAssignableFrom(typeof(U)))
|
||||
((IHasChangesMask)updateField._value).ClearChangesMask();
|
||||
}
|
||||
|
||||
void ClearChangesMask<U>(OptionalUpdateField<U> updateField) where U : new()
|
||||
{
|
||||
_owner.m_entityFragments.ContentsChangedMask &= (byte)~_owner.m_entityFragments.GetUpdateMaskFor((EntityFragment)updateField.BlockBit);
|
||||
if ((EntityFragment)updateField.BlockBit == EntityFragment.CGObject)
|
||||
_changesMask.Reset(updateField.Bit);
|
||||
|
||||
if (typeof(IHasChangesMask).IsAssignableFrom(typeof(U)))
|
||||
((IHasChangesMask)updateField._value).ClearChangesMask();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user