Some startup fixes and cleanups
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@@ -60,7 +60,7 @@ namespace Game.Networking.Packets
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_worldPacket.WritePackedGuid(PlayerGUID);
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_worldPacket.WriteUInt32(Flags);
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_worldPacket.WritePackedTime(CurrentTime);
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_worldPacket.WriteUInt32(ElapsedTime);
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_worldPacket.WriteInt64(ElapsedTime);
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_worldPacket.WriteInt64(CreationTime);
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_worldPacket.WriteBit(RafAcceptanceID.HasValue);
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_worldPacket.FlushBits();
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@@ -74,7 +74,7 @@ namespace Game.Networking.Packets
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public ObjectGuid PlayerGUID;
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public uint Flags;
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public long CurrentTime;
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public uint ElapsedTime;
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public long ElapsedTime;
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public long CreationTime;
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public ulong? RafAcceptanceID;
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}
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@@ -319,8 +319,8 @@ namespace Game.Networking.Packets
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data.WriteUInt64(Quantity);
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data.WritePackedGuid(Player);
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data.WritePackedTime(Date);
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data.WriteUInt32(TimeFromStart);
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data.WriteUInt32(TimeFromCreate);
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data.WriteInt64(TimeFromStart);
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data.WriteInt64(TimeFromCreate);
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data.WriteBits(Flags, 4);
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data.WriteBit(RafAcceptanceID.HasValue);
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data.FlushBits();
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@@ -334,8 +334,8 @@ namespace Game.Networking.Packets
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public ObjectGuid Player;
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public uint Flags;
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public long Date;
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public uint TimeFromStart;
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public uint TimeFromCreate;
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public long TimeFromStart;
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public long TimeFromCreate;
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public ulong? RafAcceptanceID;
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}
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