Core/Misc: Misc cleanups and changing of fields
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@@ -245,7 +245,7 @@ namespace Game.Garrisons
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if (slots[0] > forcedAbilities.Count + abilityList.Count)
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{
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List<GarrAbilityRecord> classSpecAbilities = GetClassSpecAbilities(follower, faction);
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List<GarrAbilityRecord> classSpecAbilitiesTemp = classSpecAbilities.Except(forcedAbilities).ToList();
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IEnumerable<GarrAbilityRecord> classSpecAbilitiesTemp = classSpecAbilities.Except(forcedAbilities);
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abilityList = classSpecAbilitiesTemp.Union(abilityList).ToList();
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abilityList.RandomResize((uint)Math.Max(0, slots[0] - forcedAbilities.Count));
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@@ -108,9 +108,9 @@ namespace Game.Garrisons
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Log.outDebug(LogFilter.Maps, "{0} GameObjects and {1} Creatures loaded for grid {2} on map {3}", i_gameObjects, i_creatures, i_grid.GetGridId(), i_map.GetId());
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}
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public override void Visit(ICollection<WorldObject> objs)
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public override void Visit(IList<WorldObject> objs)
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{
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List<Garrison.Plot> plots = i_garrison.GetPlots().ToList();
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ICollection<Garrison.Plot> plots = i_garrison.GetPlots();
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if (!plots.Empty())
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{
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CellCoord cellCoord = i_cell.GetCellCoord();
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