Core/Misc: Misc cleanups and changing of fields
This commit is contained in:
@@ -24,19 +24,20 @@ using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Collections.Concurrent;
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namespace Game.Maps
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{
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public abstract class Notifier
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{
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public virtual void Visit(ICollection<WorldObject> objs) { }
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public virtual void Visit(ICollection<Creature> objs) { }
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public virtual void Visit(ICollection<AreaTrigger> objs) { }
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public virtual void Visit(ICollection<Conversation> objs) { }
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public virtual void Visit(ICollection<GameObject> objs) { }
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public virtual void Visit(ICollection<DynamicObject> objs) { }
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public virtual void Visit(ICollection<Corpse> objs) { }
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public virtual void Visit(ICollection<Player> objs) { }
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public virtual void Visit(IList<WorldObject> objs) { }
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public virtual void Visit(IList<Creature> objs) { }
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public virtual void Visit(IList<AreaTrigger> objs) { }
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public virtual void Visit(IList<Conversation> objs) { }
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public virtual void Visit(IList<GameObject> objs) { }
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public virtual void Visit(IList<DynamicObject> objs) { }
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public virtual void Visit(IList<Corpse> objs) { }
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public virtual void Visit(IList<Player> objs) { }
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public void CreatureUnitRelocationWorker(Creature c, Unit u)
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{
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@@ -64,16 +65,16 @@ namespace Game.Maps
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_mask = mask;
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}
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public void Visit(ICollection<WorldObject> collection) { _notifier.Visit(collection); }
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public void Visit(ICollection<Creature> creatures) { _notifier.Visit(creatures); }
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public void Visit(ICollection<AreaTrigger> areatriggers) { _notifier.Visit(areatriggers); }
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public void Visit(ICollection<Conversation> conversations) { _notifier.Visit(conversations); }
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public void Visit(ICollection<GameObject> gameobjects) { _notifier.Visit(gameobjects); }
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public void Visit(ICollection<DynamicObject> dynamicobjects) { _notifier.Visit(dynamicobjects); }
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public void Visit(ICollection<Corpse> corpses) { _notifier.Visit(corpses); }
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public void Visit(ICollection<Player> players) { _notifier.Visit(players); }
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public void Visit(IList<WorldObject> collection) { _notifier.Visit(collection); }
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public void Visit(IList<Creature> creatures) { _notifier.Visit(creatures); }
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public void Visit(IList<AreaTrigger> areatriggers) { _notifier.Visit(areatriggers); }
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public void Visit(IList<Conversation> conversations) { _notifier.Visit(conversations); }
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public void Visit(IList<GameObject> gameobjects) { _notifier.Visit(gameobjects); }
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public void Visit(IList<DynamicObject> dynamicobjects) { _notifier.Visit(dynamicobjects); }
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public void Visit(IList<Corpse> corpses) { _notifier.Visit(corpses); }
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public void Visit(IList<Player> players) { _notifier.Visit(players); }
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public void Visit(Dictionary<ObjectGuid, WorldObject> dict) { Visit(dict.Values); }
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public void Visit(Dictionary<ObjectGuid, WorldObject> dict) { Visit(dict.Values.ToList()); }
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Notifier _notifier;
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internal GridMapTypeMask _mask;
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@@ -89,7 +90,7 @@ namespace Game.Maps
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i_visibleNow = new List<Unit>();
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}
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public override void Visit(ICollection<WorldObject> objs)
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public override void Visit(IList<WorldObject> objs)
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{
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foreach (var obj in objs)
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{
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@@ -171,7 +172,7 @@ namespace Game.Maps
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i_object = obj;
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}
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public override void Visit(ICollection<Player> objs)
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public override void Visit(IList<Player> objs)
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{
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foreach (var player in objs)
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{
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@@ -191,7 +192,7 @@ namespace Game.Maps
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}
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}
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public override void Visit(ICollection<Creature> objs)
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public override void Visit(IList<Creature> objs)
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{
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foreach (var creature in objs)
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{
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@@ -204,7 +205,7 @@ namespace Game.Maps
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}
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}
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public override void Visit(ICollection<DynamicObject> objs)
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public override void Visit(IList<DynamicObject> objs)
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{
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foreach (var dynamicObj in objs)
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{
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@@ -225,7 +226,7 @@ namespace Game.Maps
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{
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public PlayerRelocationNotifier(Player player) : base(player) { }
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public override void Visit(ICollection<Player> objs)
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public override void Visit(IList<Player> objs)
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{
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base.Visit(objs);
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@@ -242,13 +243,13 @@ namespace Game.Maps
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}
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}
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public override void Visit(ICollection<Creature> objs)
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public override void Visit(IList<Creature> objs)
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{
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base.Visit(objs);
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bool relocated_for_ai = (i_player == i_player.seerView);
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foreach (var creature in objs.ToList())
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foreach (var creature in objs)
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{
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vis_guids.Remove(creature.GetGUID());
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@@ -267,7 +268,7 @@ namespace Game.Maps
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i_creature = c;
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}
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public override void Visit(ICollection<Player> objs)
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public override void Visit(IList<Player> objs)
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{
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foreach (var player in objs)
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{
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@@ -278,7 +279,7 @@ namespace Game.Maps
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}
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}
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public override void Visit(ICollection<Creature> objs)
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public override void Visit(IList<Creature> objs)
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{
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if (!i_creature.IsAlive())
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return;
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@@ -305,7 +306,7 @@ namespace Game.Maps
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i_radius = radius;
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}
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public override void Visit(ICollection<Player> objs)
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public override void Visit(IList<Player> objs)
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{
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foreach (var player in objs)
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{
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@@ -324,7 +325,7 @@ namespace Game.Maps
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}
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}
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public override void Visit(ICollection<Creature> objs)
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public override void Visit(IList<Creature> objs)
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{
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foreach (var creature in objs)
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{
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@@ -355,7 +356,7 @@ namespace Game.Maps
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isCreature = unit.IsTypeId(TypeId.Unit);
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}
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public override void Visit(ICollection<Creature> objs)
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public override void Visit(IList<Creature> objs)
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{
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foreach (var creature in objs)
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{
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@@ -380,9 +381,9 @@ namespace Game.Maps
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skipped_receiver = skipped;
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}
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public override void Visit(ICollection<Player> objs)
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public override void Visit(IList<Player> objs)
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{
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foreach (var player in objs.ToList())
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foreach (var player in objs)
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{
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if (!player.IsInPhase(i_source))
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continue;
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@@ -403,7 +404,7 @@ namespace Game.Maps
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}
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}
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public override void Visit(ICollection<Creature> objs)
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public override void Visit(IList<Creature> objs)
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{
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foreach (var creature in objs)
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{
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@@ -427,7 +428,7 @@ namespace Game.Maps
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}
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}
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public override void Visit(ICollection<DynamicObject> objs)
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public override void Visit(IList<DynamicObject> objs)
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{
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foreach (var obj in objs)
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{
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@@ -474,9 +475,9 @@ namespace Game.Maps
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i_timeDiff = diff;
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}
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public override void Visit(ICollection<WorldObject> objs)
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public override void Visit(IList<WorldObject> objs)
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{
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foreach (var obj in objs.ToList())
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foreach (var obj in objs)
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{
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if (obj.IsTypeId(TypeId.Player) || obj.IsTypeId(TypeId.Corpse))
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continue;
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@@ -497,7 +498,7 @@ namespace Game.Maps
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action = _action;
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}
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public override void Visit(ICollection<Player> objs)
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public override void Visit(IList<Player> objs)
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{
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foreach (var player in objs)
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if (player.IsInPhase(_searcher))
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@@ -516,7 +517,7 @@ namespace Game.Maps
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Do = _Do;
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}
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public override void Visit(ICollection<Creature> objs)
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public override void Visit(IList<Creature> objs)
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{
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foreach (var creature in objs)
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{
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@@ -537,7 +538,7 @@ namespace Game.Maps
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_searcher = searcher;
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}
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public override void Visit(ICollection<GameObject> objs)
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public override void Visit(IList<GameObject> objs)
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{
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foreach (var obj in objs)
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if (obj.IsInPhase(_searcher))
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@@ -557,7 +558,7 @@ namespace Game.Maps
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i_do = _do;
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}
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public override void Visit(ICollection<WorldObject> objs)
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public override void Visit(IList<WorldObject> objs)
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{
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foreach (var obj in objs)
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{
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@@ -605,12 +606,12 @@ namespace Game.Maps
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public class ResetNotifier : Notifier
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{
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public override void Visit(ICollection<Player> objs)
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public override void Visit(IList<Player> objs)
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{
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foreach (var player in objs)
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player.ResetAllNotifies();
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}
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public override void Visit(ICollection<Creature> objs)
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public override void Visit(IList<Creature> objs)
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{
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foreach (var creature in objs)
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creature.ResetAllNotifies();
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@@ -625,7 +626,7 @@ namespace Game.Maps
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worldObject = obj;
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}
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public override void Visit(ICollection<Player> objs)
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public override void Visit(IList<Player> objs)
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{
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foreach (var player in objs)
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{
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@@ -639,7 +640,7 @@ namespace Game.Maps
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}
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}
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public override void Visit(ICollection<Creature> objs)
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public override void Visit(IList<Creature> objs)
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{
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foreach (var creature in objs)
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{
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@@ -650,7 +651,7 @@ namespace Game.Maps
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}
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}
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}
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public override void Visit(ICollection<DynamicObject> objs)
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public override void Visit(IList<DynamicObject> objs)
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{
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foreach (var obj in objs)
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{
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@@ -691,7 +692,7 @@ namespace Game.Maps
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Do = _Do;
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}
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public override void Visit(ICollection<Player> objs)
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public override void Visit(IList<Player> objs)
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{
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foreach (var player in objs)
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{
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@@ -830,7 +831,7 @@ namespace Game.Maps
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i_check = check;
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}
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public override void Visit(ICollection<WorldObject> objs)
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public override void Visit(IList<WorldObject> objs)
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{
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// already found
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if (i_object)
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@@ -898,7 +899,7 @@ namespace Game.Maps
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i_check = check;
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}
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public override void Visit(ICollection<WorldObject> objs)
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public override void Visit(IList<WorldObject> objs)
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{
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foreach (var obj in objs)
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{
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@@ -959,7 +960,7 @@ namespace Game.Maps
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i_check = check;
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}
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public override void Visit(ICollection<WorldObject> objs)
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public override void Visit(IList<WorldObject> objs)
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{
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foreach (var obj in objs)
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{
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@@ -1014,7 +1015,7 @@ namespace Game.Maps
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i_check = check;
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}
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public override void Visit(ICollection<GameObject> objs)
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public override void Visit(IList<GameObject> objs)
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{
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// already found
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if (i_object)
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@@ -1047,7 +1048,7 @@ namespace Game.Maps
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i_check = check;
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}
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public override void Visit(ICollection<GameObject> objs)
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public override void Visit(IList<GameObject> objs)
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{
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foreach (var go in objs)
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{
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@@ -1074,7 +1075,7 @@ namespace Game.Maps
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i_check = check;
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}
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public override void Visit(ICollection<GameObject> objs)
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public override void Visit(IList<GameObject> objs)
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{
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foreach (var obj in objs)
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{
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@@ -1097,7 +1098,7 @@ namespace Game.Maps
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i_check = check;
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}
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public override void Visit(ICollection<Player> objs)
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public override void Visit(IList<Player> objs)
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{
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foreach (var player in objs)
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{
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@@ -1112,7 +1113,7 @@ namespace Game.Maps
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}
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}
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public override void Visit(ICollection<Creature> objs)
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public override void Visit(IList<Creature> objs)
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{
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foreach (var creature in objs)
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{
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@@ -1141,7 +1142,7 @@ namespace Game.Maps
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i_check = check;
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}
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public override void Visit(ICollection<Player> objs)
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public override void Visit(IList<Player> objs)
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{
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foreach (var player in objs)
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{
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@@ -1153,7 +1154,7 @@ namespace Game.Maps
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}
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}
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public override void Visit(ICollection<Creature> objs)
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public override void Visit(IList<Creature> objs)
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{
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foreach (var creature in objs)
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{
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@@ -1180,7 +1181,7 @@ namespace Game.Maps
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i_check = check;
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}
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public override void Visit(ICollection<Player> objs)
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public override void Visit(IList<Player> objs)
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{
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foreach (var player in objs)
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{
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@@ -1189,7 +1190,7 @@ namespace Game.Maps
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i_objects.Add(player);
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}
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}
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public override void Visit(ICollection<Creature> objs)
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public override void Visit(IList<Creature> objs)
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{
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foreach (var creature in objs)
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{
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@@ -1212,7 +1213,7 @@ namespace Game.Maps
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i_check = check;
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}
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public override void Visit(ICollection<Creature> objs)
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public override void Visit(IList<Creature> objs)
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{
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// already found
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if (i_object)
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@@ -1245,7 +1246,7 @@ namespace Game.Maps
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i_check = check;
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}
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public override void Visit(ICollection<Creature> objs)
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public override void Visit(IList<Creature> objs)
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{
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foreach (var creature in objs)
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{
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@@ -1272,7 +1273,7 @@ namespace Game.Maps
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i_check = check;
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}
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public override void Visit(ICollection<Creature> objs)
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public override void Visit(IList<Creature> objs)
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{
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foreach (var creature in objs)
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if (creature.IsInPhase(_searcher))
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@@ -1293,7 +1294,7 @@ namespace Game.Maps
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i_check = check;
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}
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public override void Visit(ICollection<Player> objs)
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public override void Visit(IList<Player> objs)
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{
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// already found
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if (i_object)
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@@ -1326,7 +1327,7 @@ namespace Game.Maps
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i_check = check;
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}
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public override void Visit(ICollection<Player> objs)
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public override void Visit(IList<Player> objs)
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{
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foreach (var player in objs)
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{
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@@ -1353,7 +1354,7 @@ namespace Game.Maps
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i_check = check;
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}
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public override void Visit(ICollection<Player> objs)
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public override void Visit(IList<Player> objs)
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{
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foreach (var player in objs)
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if (player.IsInPhase(_searcher))
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