Core/Misc: Some cleanups

This commit is contained in:
hondacrx
2018-03-05 12:13:45 -05:00
parent 3fc07b8b37
commit 7de76148b6
9 changed files with 58 additions and 122 deletions
+2 -2
View File
@@ -191,12 +191,12 @@ namespace Game.DataStorage
// Read header
M2Header header = m2file.ReadStruct<M2Header>();
var buffer = new BinaryReader(new MemoryStream(m2file.ToByteArray(), 8, (int)(m2file.BaseStream.Length - 8)));
// Get camera(s) - Main header, then dump them.
M2Camera cam = m2file.ReadStruct<M2Camera>(8 + header.ofsCameras);
readCamera(cam, (uint)m2file.BaseStream.Length - 8, buffer, cameraEntry);
m2file.BaseStream.Position = 8;
readCamera(cam, (uint)m2file.BaseStream.Length - 8, m2file, cameraEntry);
}
}
catch (EndOfStreamException)
+11 -11
View File
@@ -301,20 +301,20 @@ namespace Game.Maps
switch (visitor._mask)
{
case GridMapTypeMask.AllGrid:
visitor.Visit(_container.gameObjects.ToList());
visitor.Visit(_container.creatures.ToList());
visitor.Visit(_container.dynamicObjects.ToList());
visitor.Visit(_container.corpses.ToList());
visitor.Visit(_container.areaTriggers.ToList());
visitor.Visit(_container.conversations.ToList());
visitor.Visit(_container.worldObjects.ToList());
visitor.Visit(_container.gameObjects);
visitor.Visit(_container.creatures);
visitor.Visit(_container.dynamicObjects);
visitor.Visit(_container.corpses);
visitor.Visit(_container.areaTriggers);
visitor.Visit(_container.conversations);
visitor.Visit(_container.worldObjects);
break;
case GridMapTypeMask.AllWorld:
visitor.Visit(_objects.players);
visitor.Visit(_objects.creatures.ToList());
visitor.Visit(_objects.corpses.ToList());
visitor.Visit(_objects.dynamicObjects.ToList());
visitor.Visit(_objects.worldObjects.ToList());
visitor.Visit(_objects.creatures);
visitor.Visit(_objects.corpses);
visitor.Visit(_objects.dynamicObjects);
visitor.Visit(_objects.worldObjects);
break;
default:
Log.outError(LogFilter.Server, "{0} called Visit with Unknown Mask {1}.", visitor.ToString(), visitor._mask);
+31 -13
View File
@@ -86,9 +86,8 @@ namespace Game.Maps
var header = reader.ReadStruct<mapFileHeader>();
if (new string(header.mapMagic) != MapConst.MapMagic || new string(header.versionMagic) != MapConst.MapVersionMagic)
{
Log.outError(LogFilter.Maps,
"Map file '{0}' is from an incompatible map version ({1}), {2} is expected. Please recreate using the mapextractor.",
fileName, Convert.ToString(header.versionMagic), MapConst.MapVersionMagic);
Log.outError(LogFilter.Maps, "Map file '{0}' is from an incompatible map version ({1}), {2} is expected. Please recreate using the mapextractor.",
fileName, new string(header.versionMagic), MapConst.MapVersionMagic);
return false;
}
return true;
@@ -551,10 +550,11 @@ namespace Game.Maps
public virtual void Update(uint diff)
{
_dynamicTree.update(diff);
// update worldsessions for existing players
foreach (Player player in m_activePlayers.ToList())
for (var i = 0; i < m_activePlayers.Count; ++i)
{
Player player = m_activePlayers[i];
if (player.IsInWorld)
{
WorldSession session = player.GetSession();
@@ -562,6 +562,7 @@ namespace Game.Maps
session.Update(diff, updater);
}
}
// update active cells around players and active objects
resetMarkedCells();
@@ -570,8 +571,9 @@ namespace Game.Maps
var grid_object_update = new Visitor(update, GridMapTypeMask.AllGrid);
var world_object_update = new Visitor(update, GridMapTypeMask.AllWorld);
foreach (Player player in m_activePlayers.ToList())
for (var i = 0; i < m_activePlayers.Count; ++i)
{
Player player = m_activePlayers[i];
if (!player.IsInWorld)
continue;
@@ -612,16 +614,18 @@ namespace Game.Maps
}
}
foreach (WorldObject obj in m_activeNonPlayers.ToList())
for (var i = 0; i < m_activeNonPlayers.Count; ++i)
{
WorldObject obj = m_activeNonPlayers[i];
if (!obj.IsInWorld)
continue;
VisitNearbyCellsOf(obj, grid_object_update, world_object_update);
}
foreach (Transport transport in _transports.ToList())
for (var i = 0; i < _transports.Count; ++i)
{
Transport transport = _transports[i];
if (!transport || !transport.IsInWorld)
continue;
@@ -923,6 +927,7 @@ namespace Game.Maps
Cell old_cell = dynObj.GetCurrentCell();
Contract.Assert(integrity_check == old_cell);
Cell new_cell = new Cell(x, y);
if (getGrid(new_cell.GetGridX(), new_cell.GetGridY()) == null)
@@ -947,6 +952,7 @@ namespace Game.Maps
old_cell = dynObj.GetCurrentCell();
integrity_check = new Cell(dynObj.GetPositionX(), dynObj.GetPositionY());
Contract.Assert(integrity_check == old_cell);
}
@@ -989,6 +995,7 @@ namespace Game.Maps
if (c._moveState == ObjectCellMoveState.None)
creaturesToMove.Add(c);
c.SetNewCellPosition(x, y, z, ang);
}
@@ -1061,8 +1068,10 @@ namespace Game.Maps
void MoveAllCreaturesInMoveList()
{
_creatureToMoveLock = true;
foreach (Creature creature in creaturesToMove.ToList())
for (var i = 0; i< creaturesToMove.Count; ++i)
{
Creature creature = creaturesToMove[i];
if (creature.GetMap() != this) //pet is teleported to another map
continue;
@@ -1104,6 +1113,7 @@ namespace Game.Maps
}
}
}
creaturesToMove.Clear();
_creatureToMoveLock = false;
}
@@ -1111,8 +1121,10 @@ namespace Game.Maps
void MoveAllGameObjectsInMoveList()
{
_gameObjectsToMoveLock = true;
foreach (GameObject go in _gameObjectsToMove)
for (var i = 0; i < _gameObjectsToMove.Count; ++i)
{
GameObject go = _gameObjectsToMove[i];
if (go.GetMap() != this) //transport is teleported to another map
continue;
@@ -1148,6 +1160,7 @@ namespace Game.Maps
}
}
}
_gameObjectsToMove.Clear();
_gameObjectsToMoveLock = false;
}
@@ -1155,8 +1168,10 @@ namespace Game.Maps
void MoveAllDynamicObjectsInMoveList()
{
_dynamicObjectsToMoveLock = true;
foreach (var dynObj in _dynamicObjectsToMove)
for (var i = 0; i < _dynamicObjectsToMove.Count; ++i)
{
DynamicObject dynObj = _dynamicObjectsToMove[i];
if (dynObj.GetMap() != this) //transport is teleported to another map
continue;
@@ -1188,8 +1203,10 @@ namespace Game.Maps
void MoveAllAreaTriggersInMoveList()
{
_areaTriggersToMoveLock = true;
foreach (AreaTrigger at in _areaTriggersToMove)
for (var i = 0; i < _areaTriggersToMove.Count; ++i)
{
AreaTrigger at = _areaTriggersToMove[i];
if (at.GetMap() != this) //transport is teleported to another map
continue;
@@ -2095,8 +2112,9 @@ namespace Game.Maps
public virtual void DelayedUpdate(uint diff)
{
foreach (var transport in _transports.ToList())
for (var i = 0; i < _transports.Count; ++i)
{
Transport transport = _transports[i];
if (!transport.IsInWorld)
continue;
+3 -2
View File
@@ -18,6 +18,7 @@
using Framework.Constants;
using Game.Entities;
using System.Collections.Generic;
using System.Linq;
namespace Game.Maps
{
@@ -181,7 +182,7 @@ namespace Game.Maps
{
public override void Visit(ICollection<Creature> objs)
{
foreach (var creature in objs)
foreach (var creature in objs.ToList())
{
// creature in unloading grid can have respawn point in another grid
// if it will be unloaded then it will not respawn in original grid until unload/load original grid
@@ -191,7 +192,7 @@ namespace Game.Maps
}
public override void Visit(ICollection<GameObject> objs)
{
foreach (var go in objs)
foreach (var go in objs.ToList())
{
// gameobject in unloading grid can have respawn point in another grid
// if it will be unloaded then it will not respawn in original grid until unload/load original grid