Misc cleanups/Fixes
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@@ -474,8 +474,8 @@ namespace Game.Entities
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uint visualStateAfter = (m_goValue.Transport.StateUpdateTimer / 20000) & 1;
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if (visualStateBefore != visualStateAfter)
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{
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m_gameObjectData.ModifyValue(m_gameObjectData.Level);
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m_gameObjectData.ModifyValue(m_gameObjectData.State);
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m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Level);
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m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.State);
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ForceUpdateFieldChange();
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}
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}
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