Misc cleanups/Fixes
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@@ -514,9 +514,9 @@ namespace Game.Entities
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public bool HealthBelowPct(int pct) { return GetHealth() < CountPctFromMaxHealth(pct); }
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public bool HealthBelowPctDamaged(int pct, uint damage) { return GetHealth() - damage < CountPctFromMaxHealth(pct); }
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public bool HealthAbovePct(int pct) { return GetHealth() > CountPctFromMaxHealth(pct); }
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bool HealthAbovePctHealed(int pct, uint heal) { return GetHealth() + heal > CountPctFromMaxHealth(pct); }
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public bool HealthAbovePctHealed(int pct, uint heal) { return GetHealth() + heal > CountPctFromMaxHealth(pct); }
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public ulong CountPctFromMaxHealth(int pct) { return MathFunctions.CalculatePct(GetMaxHealth(), pct); }
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ulong CountPctFromCurHealth(int pct) { return MathFunctions.CalculatePct(GetHealth(), pct); }
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public ulong CountPctFromCurHealth(int pct) { return MathFunctions.CalculatePct(GetHealth(), pct); }
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public virtual float GetHealthMultiplierForTarget(WorldObject target) { return 1.0f; }
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public virtual float GetDamageMultiplierForTarget(WorldObject target) { return 1.0f; }
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