From 7e4c0f3aa39050b8d30ed2f3aaf127aaa98bc916 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Thu, 14 Sep 2023 04:39:25 -0400 Subject: [PATCH] Core/GameObject: Dropped flag should only spawn when debuff is not removed by default Port From (https://github.com/TrinityCore/TrinityCore/commit/0367e1afc51916cb38c9ceecf1935fad0ea2d26a) --- Source/Game/Spells/Auras/AuraEffect.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Spells/Auras/AuraEffect.cs b/Source/Game/Spells/Auras/AuraEffect.cs index 8d191aec2..ac614ced3 100644 --- a/Source/Game/Spells/Auras/AuraEffect.cs +++ b/Source/Game/Spells/Auras/AuraEffect.cs @@ -5883,7 +5883,7 @@ namespace Game.Spells if (target == null) return; - if (!apply) + if (!apply && aurApp.GetRemoveMode() != AuraRemoveMode.Default) { GameObject gameObjectCaster = target.GetMap().GetGameObject(GetCasterGUID()); if (gameObjectCaster != null)