Fixes a server freeze

This commit is contained in:
hondacrx
2021-10-01 18:08:16 -04:00
parent f671840984
commit 7ef98b794d
2 changed files with 21 additions and 5 deletions
@@ -16,13 +16,12 @@
*/
using Framework.Constants;
using Framework.Dynamic;
using Game.Entities;
using Framework.GameMath;
using System;
namespace Game.Movement
{
public abstract class MovementGenerator
public abstract class MovementGenerator : IEquatable<MovementGenerator>
{
public MovementGeneratorMode Mode;
public MovementGeneratorPriority Priority;
@@ -64,6 +63,19 @@ namespace Game.Movement
public void AddFlag(MovementGeneratorFlags flag) { Flags |= flag; }
public bool HasFlag(MovementGeneratorFlags flag) { return (Flags & flag) != 0; }
public void RemoveFlag(MovementGeneratorFlags flag) { Flags &= ~flag; }
public bool Equals(MovementGenerator other)
{
if (Mode == other.Mode && Priority == other.Priority)
return true;
return false;
}
public int GetHashCode(MovementGenerator obj)
{
return obj.Mode.GetHashCode() ^ obj.Priority.GetHashCode();
}
}
public abstract class MovementGeneratorMedium<T> : MovementGenerator where T : Unit