Fixes a server freeze
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@@ -30,12 +30,15 @@ namespace Game.Movement
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{
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public int Compare(MovementGenerator a, MovementGenerator b)
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{
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if (a.Equals(b))
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return 0;
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if (a.Mode > b.Mode)
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return 1;
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else if (a.Mode == b.Mode)
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return a.Priority > b.Priority ? 1 : -1;
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return a.Priority.CompareTo(b.Priority);
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return 0;
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return -1;
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}
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}
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@@ -77,6 +80,7 @@ namespace Game.Movement
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Unit _owner { get; }
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MovementGenerator _defaultGenerator { get; set; }
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SortedSet<MovementGenerator> _generators { get; } = new(new MovementGeneratorComparator());
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MultiMap<uint, MovementGenerator> _baseUnitStatesMap { get; } = new();
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Queue<MotionMasterDelayedAction> _delayedActions { get; } = new();
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MotionMasterFlags _flags { get; set; }
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