Start using OneOf<>for unions/variant
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@@ -191,7 +191,7 @@ namespace Game.DataStorage
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float[] shapeData = new float[SharedConst.MaxAreatriggerEntityData];
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for (byte i = 0; i < SharedConst.MaxAreatriggerEntityData; ++i)
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shapeData[i] = areatriggerCreateProperties.Read<float>(16 + i);
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switch (shape)
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{
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case AreaTriggerShapeType.Sphere:
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@@ -201,7 +201,7 @@ namespace Game.DataStorage
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createProperties.Shape.Data = new AreaTriggerShapeInfo.Box(shapeData);
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break;
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case AreaTriggerShapeType.Polygon:
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AreaTriggerShapeInfo.Polygon polygon = new AreaTriggerShapeInfo.Polygon(shapeData);
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AreaTriggerShapeInfo.Polygon polygon = new AreaTriggerShapeInfo.Polygon(shapeData);
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if (polygon.Height <= 0.0f)
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{
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polygon.Height = 1.0f;
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@@ -239,7 +239,7 @@ namespace Game.DataStorage
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var spline = splinesByCreateProperties.LookupByKey(createProperties.Id);
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if (spline != null)
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createProperties.SplinePoints = spline;
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createProperties.Movement = spline;
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_areaTriggerCreateProperties[createProperties.Id] = createProperties;
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}
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@@ -288,7 +288,7 @@ namespace Game.DataStorage
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orbitInfo.CounterClockwise = circularMovementInfos.Read<bool>(7);
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orbitInfo.CanLoop = circularMovementInfos.Read<bool>(8);
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createProperties.OrbitInfo = orbitInfo;
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createProperties.Movement = orbitInfo;
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}
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while (circularMovementInfos.NextRow());
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}
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@@ -344,15 +344,15 @@ namespace Game.DataStorage
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continue;
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}
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if (createProperties.OrbitInfo != null)
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if (!createProperties.Movement.IsT0)
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{
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Log.outError(LogFilter.Sql, $"Table `areatrigger` has listed AreaTriggerCreatePropertiesId (Id: {createPropertiesId.Id}, IsCustom: {createPropertiesId.IsCustom}) with orbit info");
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continue;
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}
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string movementType = createProperties.Movement.Match(
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_ => "",
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splineInfo => "spline",
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OrbitInfo => "orbit"
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);
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if (createProperties.SplinePoints != null)
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{
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Log.outError(LogFilter.Sql, $"Table `areatrigger` has listed AreaTriggerCreatePropertiesId (Id: {createPropertiesId.Id}, IsCustom: {createPropertiesId.IsCustom}) with splines");
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Log.outError(LogFilter.Sql, $"Table `areatrigger` has listed AreaTriggerCreatePropertiesId (Id: {createPropertiesId.Id}, IsCustom: {createPropertiesId.IsCustom}) with {movementType}");
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continue;
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}
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