Core/Conditions: Implement (partially) PlayerCondition LfgValue fields
Port From (https://github.com/TrinityCore/TrinityCore/commit/bab99b4054981978e1efa60567d748806f594216)
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@@ -1430,6 +1430,18 @@ namespace Framework.Constants
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All = AlwaysVisible | Inverse
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}
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public enum PlayerConditionLfgStatus
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{
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InLFGDungeon = 1,
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InLFGRandomDungeon = 2,
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InLFGFirstRandomDungeon = 3,
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PartialClear = 4,
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StrangerCount = 5,
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VoteKickCount = 6,
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BootCount = 7,
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GearDiff = 8
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}
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public enum PrestigeLevelInfoFlags : byte
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{
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Disabled = 0x01 // Prestige levels with this flag won't be included to calculate max prestigelevel.
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