Core/Conditions: Implement (partially) PlayerCondition LfgValue fields

Port From (https://github.com/TrinityCore/TrinityCore/commit/bab99b4054981978e1efa60567d748806f594216)
This commit is contained in:
hondacrx
2019-11-18 10:19:13 -05:00
parent 23fa2a5dc9
commit 7f90e486a0
2 changed files with 110 additions and 1 deletions
+12
View File
@@ -1430,6 +1430,18 @@ namespace Framework.Constants
All = AlwaysVisible | Inverse
}
public enum PlayerConditionLfgStatus
{
InLFGDungeon = 1,
InLFGRandomDungeon = 2,
InLFGFirstRandomDungeon = 3,
PartialClear = 4,
StrangerCount = 5,
VoteKickCount = 6,
BootCount = 7,
GearDiff = 8
}
public enum PrestigeLevelInfoFlags : byte
{
Disabled = 0x01 // Prestige levels with this flag won't be included to calculate max prestigelevel.