Fixes some errors with loot.
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@@ -92,7 +92,7 @@ namespace Game.Entities
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internal Dictionary<ObjectGuid, Loot> m_personalLoot = new();
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public Loot _loot;
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List<ObjectGuid> m_tapList = new();
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HashSet<ObjectGuid> m_tapList = new();
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}
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public enum ObjectCellMoveState
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