Fixes some errors with loot.
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@@ -1244,8 +1244,8 @@ namespace Game.Entities
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return false;
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}
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public List<ObjectGuid> GetTapList() { return m_tapList; }
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public void SetTapList(List<ObjectGuid> tapList) { m_tapList = tapList; }
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public HashSet<ObjectGuid> GetTapList() { return m_tapList; }
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public void SetTapList(HashSet<ObjectGuid> tapList) { m_tapList = tapList; }
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public bool HasLootRecipient() { return !m_tapList.Empty(); }
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public void SaveToDB()
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