Fixes some errors with loot.
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@@ -4107,10 +4107,7 @@ namespace Game.Entities
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public Loot GetLootByWorldObjectGUID(ObjectGuid lootWorldObjectGuid)
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{
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if (m_AELootView.TryGetValue(lootWorldObjectGuid, out Loot lootView))
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return lootView;
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return null;
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return m_AELootView.FirstOrDefault(pair => pair.Value.GetOwnerGUID() == lootWorldObjectGuid).Value;
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}
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public LootRoll GetLootRoll(ObjectGuid lootObjectGuid, byte lootListId)
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