Core: Updated to 11.1.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/23624ed75abc8cbb77bb2e24a08e0836e4c41db5)
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@@ -1343,7 +1343,7 @@ namespace Game
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}
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AuctionWonNotification packet = new();
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packet.Info.Initialize(auctions[0], items[0].Items[0]);
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packet.Info.Initialize(_auctionHouse.Id, auctions[0], items[0].Items[0]);
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player.SendPacket(packet);
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for (int i = 0; i < auctions.Count; ++i)
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@@ -1445,7 +1445,7 @@ namespace Game
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if (bidder != null)
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{
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AuctionWonNotification packet = new();
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packet.Info.Initialize(auction, auction.Items[0]);
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packet.Info.Initialize(_auctionHouse.Id, auction, auction.Items[0]);
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bidder.SendPacket(packet);
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// FIXME: for offline player need also
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