Core: Updated to 11.1.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/23624ed75abc8cbb77bb2e24a08e0836e4c41db5)
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@@ -2355,7 +2355,7 @@ namespace Game.Entities
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Player player = user.ToPlayer();
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EnableBarberShop enableBarberShop = new();
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enableBarberShop.CustomizationScope = (byte)info.BarberChair.CustomizationScope;
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enableBarberShop.CustomizationFeatureMask = (byte)info.BarberChair.CustomizationFeatureMask;
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player.SendPacket(enableBarberShop);
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// fallback, will always work
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