Core: Updated to 11.1.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/23624ed75abc8cbb77bb2e24a08e0836e4c41db5)
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@@ -51,7 +51,7 @@ namespace Game.Spells
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Unit _target;
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Aura _base;
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AuraRemoveMode _removeMode; // Store info for know remove aura reason
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byte _slot; // Aura slot on unit
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ushort _slot; // Aura slot on unit
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AuraFlags _flags; // Aura info flag
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uint _effectsToApply; // Used only at spell hit to determine which effect should be applied
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bool _needClientUpdate;
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@@ -70,7 +70,7 @@ namespace Game.Spells
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Cypher.Assert(GetTarget() != null && GetBase() != null);
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// Try find slot for aura
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byte slot = 0;
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ushort slot = 0;
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// Lookup for auras already applied from spell
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foreach (AuraApplication visibleAura in GetTarget().GetVisibleAuras())
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{
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@@ -314,7 +314,7 @@ namespace Game.Spells
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public Unit GetTarget() { return _target; }
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public Aura GetBase() { return _base; }
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public byte GetSlot() { return _slot; }
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public ushort GetSlot() { return _slot; }
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public AuraFlags GetFlags() { return _flags; }
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public uint GetEffectMask() { return _effectMask; }
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public bool HasEffect(uint effect)
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