Core/Conditions: Refactor ConditionMgr internals to get rid of separate containers for some condition source types
Port From (https://github.com/TrinityCore/TrinityCore/commit/0b5406dd882c6d96bc1be6fd0a78375c3b316415)
This commit is contained in:
@@ -3301,8 +3301,7 @@ namespace Game.Entities
|
||||
var clickBounds = Global.ObjectMgr.GetSpellClickInfoMapBounds(obj.GetEntry());
|
||||
foreach (var spellClickInfo in clickBounds)
|
||||
{
|
||||
List<Condition> conds = Global.ConditionMgr.GetConditionsForSpellClickEvent(obj.GetEntry(), spellClickInfo.spellId);
|
||||
if (conds != null)
|
||||
if (Global.ConditionMgr.HasConditionsForSpellClickEvent(obj.GetEntry(), spellClickInfo.spellId))
|
||||
{
|
||||
ObjectFieldData objMask = new();
|
||||
UnitData unitMask = new();
|
||||
|
||||
Reference in New Issue
Block a user