Core/Conditions: Refactor ConditionMgr internals to get rid of separate containers for some condition source types

Port From (https://github.com/TrinityCore/TrinityCore/commit/0b5406dd882c6d96bc1be6fd0a78375c3b316415)
This commit is contained in:
hondacrx
2024-02-06 09:39:26 -05:00
parent ebcad7dbc5
commit 80936edeab
12 changed files with 292 additions and 383 deletions
+1 -1
View File
@@ -2436,7 +2436,7 @@ namespace Game
{
var gYard = range[(int)i];
ConditionSourceInfo conditionSource = new(_player);
if (!Global.ConditionMgr.IsObjectMeetToConditions(conditionSource, gYard.Conditions))
if (!gYard.Conditions.Meets(conditionSource))
continue;
graveyardIds.Add(i);