Added AlteracValley Battleground

Port From (https://github.com/TrinityCore/TrinityCore)
This commit is contained in:
hondacrx
2024-03-02 12:45:34 -05:00
parent 31342a9f31
commit 80c7110988
2 changed files with 1410 additions and 8 deletions
@@ -3,15 +3,15 @@
using Framework.Constants;
using Framework.Database;
using Game.Arenas;
using Game.BattleGrounds.Zones;
using Game.BattleGrounds.Zones.AlteracValley;
using Game.BattleGrounds.Zones.EyeofStorm;
using Game.DataStorage;
using Game.Entities;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
using Game.BattleGrounds.Zones;
using Game.BattleGrounds.Zones.EyeofStorm;
namespace Game.BattleGrounds
{
@@ -25,7 +25,7 @@ namespace Game.BattleGrounds
public void DeleteAllBattlegrounds()
{
foreach (var data in bgDataStore.Values.ToList())
while(!data.m_Battlegrounds.Empty())
while (!data.m_Battlegrounds.Empty())
data.m_Battlegrounds.First().Value.Dispose();
bgDataStore.Clear();
@@ -244,7 +244,7 @@ namespace Game.BattleGrounds
Log.outError(LogFilter.Battleground, $"Battleground: CreateNewBattleground: bg bracket entry not found for map {bg_template.BattlemasterEntry.MapId[0]} bracket id {bracketId}");
return null;
}
Battleground bg = null;
// create a copy of the BG template
switch (bgTypeId)
@@ -686,7 +686,7 @@ namespace Game.BattleGrounds
bgDataStore[bgTypeId].m_Battlegrounds.Remove(instanceId);
}
public BattlegroundQueue GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId)
public BattlegroundQueue GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId)
{
if (!m_BattlegroundQueues.ContainsKey(bgQueueTypeId))
m_BattlegroundQueues[bgQueueTypeId] = new BattlegroundQueue(bgQueueTypeId);