Added AlteracValley Battleground

Port From (https://github.com/TrinityCore/TrinityCore)
This commit is contained in:
hondacrx
2024-03-02 12:45:34 -05:00
parent 31342a9f31
commit 80c7110988
2 changed files with 1410 additions and 8 deletions
@@ -3,15 +3,15 @@
using Framework.Constants; using Framework.Constants;
using Framework.Database; using Framework.Database;
using Game.Arenas; using Game.BattleGrounds.Zones;
using Game.BattleGrounds.Zones.AlteracValley;
using Game.BattleGrounds.Zones.EyeofStorm;
using Game.DataStorage; using Game.DataStorage;
using Game.Entities; using Game.Entities;
using Game.Networking.Packets; using Game.Networking.Packets;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Game.BattleGrounds.Zones;
using Game.BattleGrounds.Zones.EyeofStorm;
namespace Game.BattleGrounds namespace Game.BattleGrounds
{ {
@@ -25,7 +25,7 @@ namespace Game.BattleGrounds
public void DeleteAllBattlegrounds() public void DeleteAllBattlegrounds()
{ {
foreach (var data in bgDataStore.Values.ToList()) foreach (var data in bgDataStore.Values.ToList())
while(!data.m_Battlegrounds.Empty()) while (!data.m_Battlegrounds.Empty())
data.m_Battlegrounds.First().Value.Dispose(); data.m_Battlegrounds.First().Value.Dispose();
bgDataStore.Clear(); bgDataStore.Clear();
@@ -244,7 +244,7 @@ namespace Game.BattleGrounds
Log.outError(LogFilter.Battleground, $"Battleground: CreateNewBattleground: bg bracket entry not found for map {bg_template.BattlemasterEntry.MapId[0]} bracket id {bracketId}"); Log.outError(LogFilter.Battleground, $"Battleground: CreateNewBattleground: bg bracket entry not found for map {bg_template.BattlemasterEntry.MapId[0]} bracket id {bracketId}");
return null; return null;
} }
Battleground bg = null; Battleground bg = null;
// create a copy of the BG template // create a copy of the BG template
switch (bgTypeId) switch (bgTypeId)
@@ -686,7 +686,7 @@ namespace Game.BattleGrounds
bgDataStore[bgTypeId].m_Battlegrounds.Remove(instanceId); bgDataStore[bgTypeId].m_Battlegrounds.Remove(instanceId);
} }
public BattlegroundQueue GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId) public BattlegroundQueue GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId)
{ {
if (!m_BattlegroundQueues.ContainsKey(bgQueueTypeId)) if (!m_BattlegroundQueues.ContainsKey(bgQueueTypeId))
m_BattlegroundQueues[bgQueueTypeId] = new BattlegroundQueue(bgQueueTypeId); m_BattlegroundQueues[bgQueueTypeId] = new BattlegroundQueue(bgQueueTypeId);
File diff suppressed because it is too large Load Diff