diff --git a/Source/Game/Entities/GameObject/GameObject.cs b/Source/Game/Entities/GameObject/GameObject.cs index dee89bd33..02a94c2cb 100644 --- a/Source/Game/Entities/GameObject/GameObject.cs +++ b/Source/Game/Entities/GameObject/GameObject.cs @@ -799,9 +799,7 @@ namespace Game.Entities m_usetimes = 0; } - // Only goobers with a lock id or a reset time may reset their go state - if (GetGoInfo().GetLockId() != 0 || GetGoInfo().GetAutoCloseTime() != 0) - SetGoState(GameObjectState.Ready); + SetGoState(GameObjectState.Ready); //any return here in case Battleground traps GameObjectOverride goOverride = GetGameObjectOverride();