Core/Pools: Fix crash on startup
Port From (https://github.com/TrinityCore/TrinityCore/commit/7eff81f9dbf93e6f1efbd77b2623a0ee881f82cf)
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@@ -1312,7 +1312,7 @@ namespace Game
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}
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foreach (var poolId in mGameEventPoolIds[internal_event_id])
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Global.PoolMgr.DespawnPool(poolId);
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Global.PoolMgr.DespawnPool(poolId, true);
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}
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void ChangeEquipOrModel(short event_id, bool activate)
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