Core/Units: Replace UNIT_DYNFLAG_DEAD with UNIT_FLAG3_FAKE_DEAD

Port From (https://github.com/TrinityCore/TrinityCore/commit/ed93a9706842ff5419279d4b2c473943e6ef2549)
This commit is contained in:
hondacrx
2022-07-16 19:35:19 -04:00
parent edb8765f3f
commit 8258d517cf
5 changed files with 9 additions and 9 deletions
+2 -2
View File
@@ -1706,7 +1706,7 @@ namespace Game.Spells
target.SetUnitFlag(UnitFlags.PreventEmotesFromChatText);
target.SetUnitFlag2(UnitFlags2.FeignDeath);
target.SetDynamicFlag(UnitDynFlags.Dead);
target.SetUnitFlag3(UnitFlags3.FakeDead);
target.AddUnitState(UnitState.Died);
Creature creature = target.ToCreature();
@@ -1717,7 +1717,7 @@ namespace Game.Spells
{
target.RemoveUnitFlag(UnitFlags.PreventEmotesFromChatText);
target.RemoveUnitFlag2(UnitFlags2.FeignDeath);
target.RemoveDynamicFlag(UnitDynFlags.Dead);
target.RemoveUnitFlag3(UnitFlags3.FakeDead);
target.ClearUnitState(UnitState.Died);
Creature creature = target.ToCreature();