Updated DB2 structs
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@@ -139,7 +139,7 @@ namespace Game.Collision
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liquid.iTilesX = reader.ReadUInt32();
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liquid.iTilesY = reader.ReadUInt32();
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liquid.iCorner = reader.ReadStruct<Vector3>();
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liquid.iCorner = reader.Read<Vector3>();
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liquid.iType = reader.ReadUInt32();
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uint size = (liquid.iTilesX + 1) * (liquid.iTilesY + 1);
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@@ -222,7 +222,7 @@ namespace Game.Collision
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return false;
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for (var i = 0; i < count; ++i)
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vertices.Add(reader.ReadStruct<Vector3>());
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vertices.Add(reader.Read<Vector3>());
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// read triangle mesh
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if (reader.ReadStringFromChars(4) != "TRIM")
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