Updated DB2 structs

This commit is contained in:
hondacrx
2018-02-26 13:13:54 -05:00
parent 0a3dfaba37
commit 82dca6de94
61 changed files with 2639 additions and 2517 deletions
+2 -2
View File
@@ -139,7 +139,7 @@ namespace Game.Collision
liquid.iTilesX = reader.ReadUInt32();
liquid.iTilesY = reader.ReadUInt32();
liquid.iCorner = reader.ReadStruct<Vector3>();
liquid.iCorner = reader.Read<Vector3>();
liquid.iType = reader.ReadUInt32();
uint size = (liquid.iTilesX + 1) * (liquid.iTilesY + 1);
@@ -222,7 +222,7 @@ namespace Game.Collision
return false;
for (var i = 0; i < count; ++i)
vertices.Add(reader.ReadStruct<Vector3>());
vertices.Add(reader.Read<Vector3>());
// read triangle mesh
if (reader.ReadStringFromChars(4) != "TRIM")