Updated DB2 structs
This commit is contained in:
+237
-232
@@ -35,230 +35,233 @@ namespace Game.DataStorage
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DataPath = dataPath + "/dbc/" + defaultLocale + "/";
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AchievementStorage = DB6Reader.Read<AchievementRecord>("Achievement.db2", DB6Metas.AchievementMeta, HotfixStatements.SEL_ACHIEVEMENT, HotfixStatements.SEL_ACHIEVEMENT_LOCALE);
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AnimKitStorage = DB6Reader.Read<AnimKitRecord>("AnimKit.db2", DB6Metas.AnimKitMeta, HotfixStatements.SEL_ANIM_KIT);
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AreaGroupMemberStorage = DB6Reader.Read<AreaGroupMemberRecord>("AreaGroupMember.db2", DB6Metas.AreaGroupMemberMeta, HotfixStatements.SEL_AREA_GROUP_MEMBER);
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AreaTableStorage = DB6Reader.Read<AreaTableRecord>("AreaTable.db2", DB6Metas.AreaTableMeta, HotfixStatements.SEL_AREA_TABLE, HotfixStatements.SEL_AREA_TABLE_LOCALE);
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AreaTriggerStorage = DB6Reader.Read<AreaTriggerRecord>("AreaTrigger.db2", DB6Metas.AreaTriggerMeta, HotfixStatements.SEL_AREA_TRIGGER);
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ArmorLocationStorage = DB6Reader.Read<ArmorLocationRecord>("ArmorLocation.db2", DB6Metas.ArmorLocationMeta, HotfixStatements.SEL_ARMOR_LOCATION);
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ArtifactStorage = DB6Reader.Read<ArtifactRecord>("Artifact.db2", DB6Metas.ArtifactMeta, HotfixStatements.SEL_ARTIFACT, HotfixStatements.SEL_ARTIFACT_APPEARANCE_LOCALE);
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ArtifactAppearanceStorage = DB6Reader.Read<ArtifactAppearanceRecord>("ArtifactAppearance.db2", DB6Metas.ArtifactAppearanceMeta, HotfixStatements.SEL_ARTIFACT_APPEARANCE, HotfixStatements.SEL_ARTIFACT_APPEARANCE_LOCALE);
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ArtifactAppearanceSetStorage = DB6Reader.Read<ArtifactAppearanceSetRecord>("ArtifactAppearanceSet.db2", DB6Metas.ArtifactAppearanceSetMeta, HotfixStatements.SEL_ARTIFACT_APPEARANCE_SET, HotfixStatements.SEL_ARTIFACT_APPEARANCE_SET_LOCALE);
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ArtifactCategoryStorage = DB6Reader.Read<ArtifactCategoryRecord>("ArtifactCategory.db2", DB6Metas.ArtifactCategoryMeta, HotfixStatements.SEL_ARTIFACT_CATEGORY);
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ArtifactPowerStorage = DB6Reader.Read<ArtifactPowerRecord>("ArtifactPower.db2", DB6Metas.ArtifactPowerMeta, HotfixStatements.SEL_ARTIFACT_POWER);
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ArtifactPowerLinkStorage = DB6Reader.Read<ArtifactPowerLinkRecord>("ArtifactPowerLink.db2", DB6Metas.ArtifactPowerLinkMeta, HotfixStatements.SEL_ARTIFACT_POWER_LINK);
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ArtifactPowerPickerStorage = DB6Reader.Read<ArtifactPowerPickerRecord>("ArtifactPowerPicker.db2", DB6Metas.ArtifactPowerPickerMeta, HotfixStatements.SEL_ARTIFACT_POWER_PICKER);
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ArtifactPowerRankStorage = DB6Reader.Read<ArtifactPowerRankRecord>("ArtifactPowerRank.db2", DB6Metas.ArtifactPowerRankMeta, HotfixStatements.SEL_ARTIFACT_POWER_RANK);
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//ArtifactQuestXPStorage = DB6Reader.Read<ArtifactQuestXPRecord>("ArtifactQuestXP.db2", DB6Metas.ArtifactQuestXPMeta, HotfixStatements.SEL_ARTIFACT_QUEST_XP);
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AuctionHouseStorage = DB6Reader.Read<AuctionHouseRecord>("AuctionHouse.db2", DB6Metas.AuctionHouseMeta, HotfixStatements.SEL_AUCTION_HOUSE, HotfixStatements.SEL_AUCTION_HOUSE_LOCALE);
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BankBagSlotPricesStorage = DB6Reader.Read<BankBagSlotPricesRecord>("BankBagSlotPrices.db2", DB6Metas.BankBagSlotPricesMeta, HotfixStatements.SEL_BANK_BAG_SLOT_PRICES);
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//BannedAddOnsStorage = DB6Reader.Read<BannedAddOnsRecord>("BannedAddons.db2", DB6Metas.BannedAddOnsMeta, HotfixStatements.SEL_BANNED_ADDONS);
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BarberShopStyleStorage = DB6Reader.Read<BarberShopStyleRecord>("BarberShopStyle.db2", DB6Metas.BarberShopStyleMeta, HotfixStatements.SEL_BARBER_SHOP_STYLE, HotfixStatements.SEL_BARBER_SHOP_STYLE_LOCALE);
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BattlePetBreedQualityStorage = DB6Reader.Read<BattlePetBreedQualityRecord>("BattlePetBreedQuality.db2", DB6Metas.BattlePetBreedQualityMeta, HotfixStatements.SEL_BATTLE_PET_BREED_QUALITY);
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BattlePetBreedStateStorage = DB6Reader.Read<BattlePetBreedStateRecord>("BattlePetBreedState.db2", DB6Metas.BattlePetBreedStateMeta, HotfixStatements.SEL_BATTLE_PET_BREED_STATE);
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BattlePetSpeciesStorage = DB6Reader.Read<BattlePetSpeciesRecord>("BattlePetSpecies.db2", DB6Metas.BattlePetSpeciesMeta, HotfixStatements.SEL_BATTLE_PET_SPECIES, HotfixStatements.SEL_BATTLE_PET_SPECIES_LOCALE);
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BattlePetSpeciesStateStorage = DB6Reader.Read<BattlePetSpeciesStateRecord>("BattlePetSpeciesState.db2", DB6Metas.BattlePetSpeciesStateMeta, HotfixStatements.SEL_BATTLE_PET_SPECIES_STATE);
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BattlemasterListStorage = DB6Reader.Read<BattlemasterListRecord>("BattlemasterList.db2", DB6Metas.BattlemasterListMeta, HotfixStatements.SEL_BATTLEMASTER_LIST, HotfixStatements.SEL_BATTLEMASTER_LIST_LOCALE);
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BroadcastTextStorage = DB6Reader.Read<BroadcastTextRecord>("BroadcastText.db2", DB6Metas.BroadcastTextMeta, HotfixStatements.SEL_BROADCAST_TEXT, HotfixStatements.SEL_BROADCAST_TEXT_LOCALE);
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CharacterFacialHairStylesStorage = DB6Reader.Read<CharacterFacialHairStylesRecord>("CharacterFacialHairStyles.db2", DB6Metas.CharacterFacialHairStylesMeta, HotfixStatements.SEL_CHARACTER_FACIAL_HAIR_STYLES);
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CharBaseSectionStorage = DB6Reader.Read<CharBaseSectionRecord>("CharBaseSection.db2", DB6Metas.CharBaseSectionMeta, HotfixStatements.SEL_CHAR_BASE_SECTION);
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CharSectionsStorage = DB6Reader.Read<CharSectionsRecord>("CharSections.db2", DB6Metas.CharSectionsMeta, HotfixStatements.SEL_CHAR_SECTIONS);
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CharStartOutfitStorage = DB6Reader.Read<CharStartOutfitRecord>("CharStartOutfit.db2", DB6Metas.CharStartOutfitMeta, HotfixStatements.SEL_CHAR_START_OUTFIT);
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CharTitlesStorage = DB6Reader.Read<CharTitlesRecord>("CharTitles.db2", DB6Metas.CharTitlesMeta, HotfixStatements.SEL_CHAR_TITLES, HotfixStatements.SEL_CHAR_TITLES_LOCALE);
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ChatChannelsStorage = DB6Reader.Read<ChatChannelsRecord>("ChatChannels.db2", DB6Metas.ChatChannelsMeta, HotfixStatements.SEL_CHAT_CHANNELS, HotfixStatements.SEL_CHAT_CHANNELS_LOCALE);
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ChrClassesStorage = DB6Reader.Read<ChrClassesRecord>("ChrClasses.db2", DB6Metas.ChrClassesMeta, HotfixStatements.SEL_CHR_CLASSES, HotfixStatements.SEL_CHR_CLASSES_LOCALE);
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ChrClassesXPowerTypesStorage = DB6Reader.Read<ChrClassesXPowerTypesRecord>("ChrClassesXPowerTypes.db2", DB6Metas.ChrClassesXPowerTypesMeta, HotfixStatements.SEL_CHR_CLASSES_X_POWER_TYPES);
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ChrRacesStorage = DB6Reader.Read<ChrRacesRecord>("ChrRaces.db2", DB6Metas.ChrRacesMeta, HotfixStatements.SEL_CHR_RACES, HotfixStatements.SEL_CHR_RACES_LOCALE);
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ChrSpecializationStorage = DB6Reader.Read<ChrSpecializationRecord>("ChrSpecialization.db2", DB6Metas.ChrSpecializationMeta, HotfixStatements.SEL_CHR_SPECIALIZATION, HotfixStatements.SEL_CHR_SPECIALIZATION_LOCALE);
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CinematicCameraStorage = DB6Reader.Read<CinematicCameraRecord>("CinematicCamera.db2", DB6Metas.CinematicCameraMeta, HotfixStatements.SEL_CINEMATIC_CAMERA);
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CinematicSequencesStorage = DB6Reader.Read<CinematicSequencesRecord>("CinematicSequences.db2", DB6Metas.CinematicSequencesMeta, HotfixStatements.SEL_CINEMATIC_SEQUENCES);
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ConversationLineStorage = DB6Reader.Read<ConversationLineRecord>("ConversationLine.db2", DB6Metas.ConversationLineMeta, HotfixStatements.SEL_CONVERSATION_LINE);
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CreatureDisplayInfoStorage = DB6Reader.Read<CreatureDisplayInfoRecord>("CreatureDisplayInfo.db2", DB6Metas.CreatureDisplayInfoMeta, HotfixStatements.SEL_CREATURE_DISPLAY_INFO);
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CreatureDisplayInfoExtraStorage = DB6Reader.Read<CreatureDisplayInfoExtraRecord>("CreatureDisplayInfoExtra.db2", DB6Metas.CreatureDisplayInfoExtraMeta, HotfixStatements.SEL_CREATURE_DISPLAY_INFO_EXTRA);
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CreatureFamilyStorage = DB6Reader.Read<CreatureFamilyRecord>("CreatureFamily.db2", DB6Metas.CreatureFamilyMeta, HotfixStatements.SEL_CREATURE_FAMILY, HotfixStatements.SEL_CREATURE_FAMILY_LOCALE);
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CreatureModelDataStorage = DB6Reader.Read<CreatureModelDataRecord>("CreatureModelData.db2", DB6Metas.CreatureModelDataMeta, HotfixStatements.SEL_CREATURE_MODEL_DATA);
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CreatureTypeStorage = DB6Reader.Read<CreatureTypeRecord>("CreatureType.db2", DB6Metas.CreatureTypeMeta, HotfixStatements.SEL_CREATURE_TYPE, HotfixStatements.SEL_CREATURE_TYPE_LOCALE);
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CriteriaStorage = DB6Reader.Read<CriteriaRecord>("Criteria.db2", DB6Metas.CriteriaMeta, HotfixStatements.SEL_CRITERIA);
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CriteriaTreeStorage = DB6Reader.Read<CriteriaTreeRecord>("CriteriaTree.db2", DB6Metas.CriteriaTreeMeta, HotfixStatements.SEL_CRITERIA_TREE, HotfixStatements.SEL_CRITERIA_TREE_LOCALE);
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CurrencyTypesStorage = DB6Reader.Read<CurrencyTypesRecord>("CurrencyTypes.db2", DB6Metas.CurrencyTypesMeta, HotfixStatements.SEL_CURRENCY_TYPES, HotfixStatements.SEL_CURRENCY_TYPES_LOCALE);
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CurveStorage = DB6Reader.Read<CurveRecord>("Curve.db2", DB6Metas.CurveMeta, HotfixStatements.SEL_CURVE);
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CurvePointStorage = DB6Reader.Read<CurvePointRecord>("CurvePoint.db2", DB6Metas.CurvePointMeta, HotfixStatements.SEL_CURVE_POINT);
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DestructibleModelDataStorage = DB6Reader.Read<DestructibleModelDataRecord>("DestructibleModelData.db2", DB6Metas.DestructibleModelDataMeta, HotfixStatements.SEL_DESTRUCTIBLE_MODEL_DATA);
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DifficultyStorage = DB6Reader.Read<DifficultyRecord>("Difficulty.db2", DB6Metas.DifficultyMeta, HotfixStatements.SEL_DIFFICULTY, HotfixStatements.SEL_DIFFICULTY_LOCALE);
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DungeonEncounterStorage = DB6Reader.Read<DungeonEncounterRecord>("DungeonEncounter.db2", DB6Metas.DungeonEncounterMeta, HotfixStatements.SEL_DUNGEON_ENCOUNTER, HotfixStatements.SEL_DUNGEON_ENCOUNTER_LOCALE);
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DurabilityCostsStorage = DB6Reader.Read<DurabilityCostsRecord>("DurabilityCosts.db2", DB6Metas.DurabilityCostsMeta, HotfixStatements.SEL_DURABILITY_COSTS);
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DurabilityQualityStorage = DB6Reader.Read<DurabilityQualityRecord>("DurabilityQuality.db2", DB6Metas.DurabilityQualityMeta, HotfixStatements.SEL_DURABILITY_QUALITY);
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EmotesStorage = DB6Reader.Read<EmotesRecord>("Emotes.db2", DB6Metas.EmotesMeta, HotfixStatements.SEL_EMOTES);
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EmotesTextStorage = DB6Reader.Read<EmotesTextRecord>("EmotesText.db2", DB6Metas.EmotesTextMeta, HotfixStatements.SEL_EMOTES_TEXT, HotfixStatements.SEL_EMOTES_TEXT_LOCALE);
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EmotesTextSoundStorage = DB6Reader.Read<EmotesTextSoundRecord>("EmotesTextSound.db2", DB6Metas.EmotesTextSoundMeta, HotfixStatements.SEL_EMOTES_TEXT_SOUND);
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FactionStorage = DB6Reader.Read<FactionRecord>("Faction.db2", DB6Metas.FactionMeta, HotfixStatements.SEL_FACTION, HotfixStatements.SEL_FACTION_LOCALE);
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FactionTemplateStorage = DB6Reader.Read<FactionTemplateRecord>("FactionTemplate.db2", DB6Metas.FactionTemplateMeta, HotfixStatements.SEL_FACTION_TEMPLATE);
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GameObjectsStorage = DB6Reader.Read<GameObjectsRecord>("GameObjects.db2", DB6Metas.GameObjectsMeta, HotfixStatements.SEL_GAMEOBJECTS, HotfixStatements.SEL_GAMEOBJECTS_LOCALE);
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GameObjectDisplayInfoStorage = DB6Reader.Read<GameObjectDisplayInfoRecord>("GameObjectDisplayInfo.db2", DB6Metas.GameObjectDisplayInfoMeta, HotfixStatements.SEL_GAMEOBJECT_DISPLAY_INFO);
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GarrAbilityStorage = DB6Reader.Read<GarrAbilityRecord>("GarrAbility.db2", DB6Metas.GarrAbilityMeta, HotfixStatements.SEL_GARR_ABILITY, HotfixStatements.SEL_GARR_ABILITY_LOCALE);
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GarrBuildingStorage = DB6Reader.Read<GarrBuildingRecord>("GarrBuilding.db2", DB6Metas.GarrBuildingMeta, HotfixStatements.SEL_GARR_BUILDING, HotfixStatements.SEL_GARR_BUILDING_LOCALE);
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GarrBuildingPlotInstStorage = DB6Reader.Read<GarrBuildingPlotInstRecord>("GarrBuildingPlotInst.db2", DB6Metas.GarrBuildingPlotInstMeta, HotfixStatements.SEL_GARR_BUILDING_PLOT_INST);
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GarrClassSpecStorage = DB6Reader.Read<GarrClassSpecRecord>("GarrClassSpec.db2", DB6Metas.GarrClassSpecMeta, HotfixStatements.SEL_GARR_CLASS_SPEC, HotfixStatements.SEL_GARR_CLASS_SPEC_LOCALE);
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GarrFollowerStorage = DB6Reader.Read<GarrFollowerRecord>("GarrFollower.db2", DB6Metas.GarrFollowerMeta, HotfixStatements.SEL_GARR_FOLLOWER, HotfixStatements.SEL_GARR_FOLLOWER_LOCALE);
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GarrFollowerXAbilityStorage = DB6Reader.Read<GarrFollowerXAbilityRecord>("GarrFollowerXAbility.db2", DB6Metas.GarrFollowerXAbilityMeta, HotfixStatements.SEL_GARR_FOLLOWER_X_ABILITY);
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GarrPlotBuildingStorage = DB6Reader.Read<GarrPlotBuildingRecord>("GarrPlotBuilding.db2", DB6Metas.GarrPlotBuildingMeta, HotfixStatements.SEL_GARR_PLOT_BUILDING);
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GarrPlotStorage = DB6Reader.Read<GarrPlotRecord>("GarrPlot.db2", DB6Metas.GarrPlotMeta, HotfixStatements.SEL_GARR_PLOT, HotfixStatements.SEL_GARR_PLOT_LOCALE);
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GarrPlotInstanceStorage = DB6Reader.Read<GarrPlotInstanceRecord>("GarrPlotInstance.db2", DB6Metas.GarrPlotInstanceMeta, HotfixStatements.SEL_GARR_PLOT_INSTANCE, HotfixStatements.SEL_GARR_PLOT_INSTANCE_LOCALE);
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GarrSiteLevelStorage = DB6Reader.Read<GarrSiteLevelRecord>("GarrSiteLevel.db2", DB6Metas.GarrSiteLevelMeta, HotfixStatements.SEL_GARR_SITE_LEVEL);
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GarrSiteLevelPlotInstStorage = DB6Reader.Read<GarrSiteLevelPlotInstRecord>("GarrSiteLevelPlotInst.db2", DB6Metas.GarrSiteLevelPlotInstMeta, HotfixStatements.SEL_GARR_SITE_LEVEL_PLOT_INST);
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GemPropertiesStorage = DB6Reader.Read<GemPropertiesRecord>("GemProperties.db2", DB6Metas.GemPropertiesMeta, HotfixStatements.SEL_GEM_PROPERTIES);
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GlyphBindableSpellStorage = DB6Reader.Read<GlyphBindableSpellRecord>("GlyphBindableSpell.db2", DB6Metas.GlyphBindableSpellMeta, HotfixStatements.SEL_GLYPH_BINDABLE_SPELL);
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GlyphPropertiesStorage = DB6Reader.Read<GlyphPropertiesRecord>("GlyphProperties.db2", DB6Metas.GlyphPropertiesMeta, HotfixStatements.SEL_GLYPH_PROPERTIES);
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GlyphRequiredSpecStorage = DB6Reader.Read<GlyphRequiredSpecRecord>("GlyphRequiredSpec.db2", DB6Metas.GlyphRequiredSpecMeta, HotfixStatements.SEL_GLYPH_REQUIRED_SPEC);
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GuildColorBackgroundStorage = DB6Reader.Read<GuildColorBackgroundRecord>("GuildColorBackground.db2", DB6Metas.GuildColorBackgroundMeta, HotfixStatements.SEL_GUILD_COLOR_BACKGROUND);
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GuildColorBorderStorage = DB6Reader.Read<GuildColorBorderRecord>("GuildColorBorder.db2", DB6Metas.GuildColorBorderMeta, HotfixStatements.SEL_GUILD_COLOR_BORDER);
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GuildColorEmblemStorage = DB6Reader.Read<GuildColorEmblemRecord>("GuildColorEmblem.db2", DB6Metas.GuildColorEmblemMeta, HotfixStatements.SEL_GUILD_COLOR_EMBLEM);
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GuildPerkSpellsStorage = DB6Reader.Read<GuildPerkSpellsRecord>("GuildPerkSpells.db2", DB6Metas.GuildPerkSpellsMeta, HotfixStatements.SEL_GUILD_PERK_SPELLS);
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HeirloomStorage = DB6Reader.Read<HeirloomRecord>("Heirloom.db2", DB6Metas.HeirloomMeta, HotfixStatements.SEL_HEIRLOOM, HotfixStatements.SEL_HEIRLOOM_LOCALE);
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HolidaysStorage = DB6Reader.Read<HolidaysRecord>("Holidays.db2", DB6Metas.HolidaysMeta, HotfixStatements.SEL_HOLIDAYS);
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ImportPriceArmorStorage = DB6Reader.Read<ImportPriceArmorRecord>("ImportPriceArmor.db2", DB6Metas.ImportPriceArmorMeta, HotfixStatements.SEL_IMPORT_PRICE_ARMOR);
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ImportPriceQualityStorage = DB6Reader.Read<ImportPriceQualityRecord>("ImportPriceQuality.db2", DB6Metas.ImportPriceQualityMeta, HotfixStatements.SEL_IMPORT_PRICE_QUALITY);
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ImportPriceShieldStorage = DB6Reader.Read<ImportPriceShieldRecord>("ImportPriceShield.db2", DB6Metas.ImportPriceShieldMeta, HotfixStatements.SEL_IMPORT_PRICE_SHIELD);
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ImportPriceWeaponStorage = DB6Reader.Read<ImportPriceWeaponRecord>("ImportPriceWeapon.db2", DB6Metas.ImportPriceWeaponMeta, HotfixStatements.SEL_IMPORT_PRICE_WEAPON);
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ItemAppearanceStorage = DB6Reader.Read<ItemAppearanceRecord>("ItemAppearance.db2", DB6Metas.ItemAppearanceMeta, HotfixStatements.SEL_ITEM_APPEARANCE);
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ItemArmorQualityStorage = DB6Reader.Read<ItemArmorQualityRecord>("ItemArmorQuality.db2", DB6Metas.ItemArmorQualityMeta, HotfixStatements.SEL_ITEM_ARMOR_QUALITY);
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ItemArmorShieldStorage = DB6Reader.Read<ItemArmorShieldRecord>("ItemArmorShield.db2", DB6Metas.ItemArmorShieldMeta, HotfixStatements.SEL_ITEM_ARMOR_SHIELD);
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ItemArmorTotalStorage = DB6Reader.Read<ItemArmorTotalRecord>("ItemArmorTotal.db2", DB6Metas.ItemArmorTotalMeta, HotfixStatements.SEL_ITEM_ARMOR_TOTAL);
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//ItemBagFamilyStorage = DB6Reader.Read<ItemBagFamilyRecord>("ItemBagFamily.db2", DB6Metas.ItemBagFamilyMeta, HotfixStatements.SEL_ITEM_BAG_FAMILY, HotfixStatements.SEL_ITEM_BAG_FAMILY_LOCALE);
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ItemBonusStorage = DB6Reader.Read<ItemBonusRecord>("ItemBonus.db2", DB6Metas.ItemBonusMeta, HotfixStatements.SEL_ITEM_BONUS);
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ItemBonusListLevelDeltaStorage = DB6Reader.Read<ItemBonusListLevelDeltaRecord>("ItemBonusListLevelDelta.db2", DB6Metas.ItemBonusListLevelDeltaMeta, HotfixStatements.SEL_ITEM_BONUS_LIST_LEVEL_DELTA);
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ItemBonusTreeNodeStorage = DB6Reader.Read<ItemBonusTreeNodeRecord>("ItemBonusTreeNode.db2", DB6Metas.ItemBonusTreeNodeMeta, HotfixStatements.SEL_ITEM_BONUS_TREE_NODE);
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ItemChildEquipmentStorage = DB6Reader.Read<ItemChildEquipmentRecord>("ItemChildEquipment.db2", DB6Metas.ItemChildEquipmentMeta, HotfixStatements.SEL_ITEM_CHILD_EQUIPMENT);
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ItemClassStorage = DB6Reader.Read<ItemClassRecord>("ItemClass.db2", DB6Metas.ItemClassMeta, HotfixStatements.SEL_ITEM_CLASS, HotfixStatements.SEL_ITEM_CLASS_LOCALE);
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ItemCurrencyCostStorage = DB6Reader.Read<ItemCurrencyCostRecord>("ItemCurrencyCost.db2", DB6Metas.ItemCurrencyCostMeta, HotfixStatements.SEL_ITEM_CURRENCY_COST);
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ItemDamageAmmoStorage = DB6Reader.Read<ItemDamageRecord>("ItemDamageAmmo.db2", DB6Metas.ItemDamageAmmoMeta, HotfixStatements.SEL_ITEM_DAMAGE_AMMO);
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ItemDamageOneHandStorage = DB6Reader.Read<ItemDamageRecord>("ItemDamageOneHand.db2", DB6Metas.ItemDamageOneHandMeta, HotfixStatements.SEL_ITEM_DAMAGE_ONE_HAND);
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ItemDamageOneHandCasterStorage = DB6Reader.Read<ItemDamageRecord>("ItemDamageOneHandCaster.db2", DB6Metas.ItemDamageOneHandCasterMeta, HotfixStatements.SEL_ITEM_DAMAGE_ONE_HAND_CASTER);
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ItemDamageTwoHandStorage = DB6Reader.Read<ItemDamageRecord>("ItemDamageTwoHand.db2", DB6Metas.ItemDamageTwoHandMeta, HotfixStatements.SEL_ITEM_DAMAGE_TWO_HAND);
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ItemDamageTwoHandCasterStorage = DB6Reader.Read<ItemDamageRecord>("ItemDamageTwoHandCaster.db2", DB6Metas.ItemDamageTwoHandCasterMeta, HotfixStatements.SEL_ITEM_DAMAGE_TWO_HAND_CASTER);
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ItemDisenchantLootStorage = DB6Reader.Read<ItemDisenchantLootRecord>("ItemDisenchantLoot.db2", DB6Metas.ItemDisenchantLootMeta, HotfixStatements.SEL_ITEM_DISENCHANT_LOOT);
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ItemEffectStorage = DB6Reader.Read<ItemEffectRecord>("ItemEffect.db2", DB6Metas.ItemEffectMeta, HotfixStatements.SEL_ITEM_EFFECT);
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ItemStorage = DB6Reader.Read<ItemRecord>("Item.db2", DB6Metas.ItemMeta, HotfixStatements.SEL_ITEM);
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ItemExtendedCostStorage = DB6Reader.Read<ItemExtendedCostRecord>("ItemExtendedCost.db2", DB6Metas.ItemExtendedCostMeta, HotfixStatements.SEL_ITEM_EXTENDED_COST);
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ItemLevelSelectorStorage = DB6Reader.Read<ItemLevelSelectorRecord>("ItemLevelSelector.db2", DB6Metas.ItemLevelSelectorMeta, HotfixStatements.SEL_ITEM_LEVEL_SELECTOR);
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ItemLevelSelectorQualityStorage = DB6Reader.Read<ItemLevelSelectorQualityRecord>("ItemLevelSelectorQuality.db2", DB6Metas.ItemLevelSelectorQualityMeta, HotfixStatements.SEL_ITEM_LEVEL_SELECTOR_QUALITY);
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ItemLevelSelectorQualitySetStorage = DB6Reader.Read<ItemLevelSelectorQualitySetRecord>("ItemLevelSelectorQualitySet.db2", DB6Metas.ItemLevelSelectorQualitySetMeta, HotfixStatements.SEL_ITEM_LEVEL_SELECTOR_QUALITY_SET);
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ItemLimitCategoryStorage = DB6Reader.Read<ItemLimitCategoryRecord>("ItemLimitCategory.db2", DB6Metas.ItemLimitCategoryMeta, HotfixStatements.SEL_ITEM_LIMIT_CATEGORY, HotfixStatements.SEL_ITEM_LIMIT_CATEGORY_LOCALE);
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ItemModifiedAppearanceStorage = DB6Reader.Read<ItemModifiedAppearanceRecord>("ItemModifiedAppearance.db2", DB6Metas.ItemModifiedAppearanceMeta, HotfixStatements.SEL_ITEM_MODIFIED_APPEARANCE);
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ItemPriceBaseStorage = DB6Reader.Read<ItemPriceBaseRecord>("ItemPriceBase.db2", DB6Metas.ItemPriceBaseMeta, HotfixStatements.SEL_ITEM_PRICE_BASE);
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ItemRandomPropertiesStorage = DB6Reader.Read<ItemRandomPropertiesRecord>("ItemRandomProperties.db2", DB6Metas.ItemRandomPropertiesMeta, HotfixStatements.SEL_ITEM_RANDOM_PROPERTIES, HotfixStatements.SEL_ITEM_RANDOM_PROPERTIES_LOCALE);
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ItemRandomSuffixStorage = DB6Reader.Read<ItemRandomSuffixRecord>("ItemRandomSuffix.db2", DB6Metas.ItemRandomSuffixMeta, HotfixStatements.SEL_ITEM_RANDOM_SUFFIX, HotfixStatements.SEL_ITEM_RANDOM_SUFFIX_LOCALE);
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ItemSearchNameStorage = DB6Reader.Read<ItemSearchNameRecord>("ItemSearchName.db2", DB6Metas.ItemSearchNameMeta, HotfixStatements.SEL_ITEM_SEARCH_NAME, HotfixStatements.SEL_ITEM_SEARCH_NAME_LOCALE);
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ItemSetStorage = DB6Reader.Read<ItemSetRecord>("ItemSet.db2", DB6Metas.ItemSetMeta, HotfixStatements.SEL_ITEM_SET, HotfixStatements.SEL_ITEM_SET_LOCALE);
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ItemSetSpellStorage = DB6Reader.Read<ItemSetSpellRecord>("ItemSetSpell.db2", DB6Metas.ItemSetSpellMeta, HotfixStatements.SEL_ITEM_SET_SPELL);
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ItemSparseStorage = DB6Reader.Read<ItemSparseRecord>("ItemSparse.db2", DB6Metas.ItemSparseMeta, HotfixStatements.SEL_ITEM_SPARSE, HotfixStatements.SEL_ITEM_SPARSE_LOCALE);
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ItemSpecStorage = DB6Reader.Read<ItemSpecRecord>("ItemSpec.db2", DB6Metas.ItemSpecMeta, HotfixStatements.SEL_ITEM_SPEC);
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ItemSpecOverrideStorage = DB6Reader.Read<ItemSpecOverrideRecord>("ItemSpecOverride.db2", DB6Metas.ItemSpecOverrideMeta, HotfixStatements.SEL_ITEM_SPEC_OVERRIDE);
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ItemUpgradeStorage = DB6Reader.Read<ItemUpgradeRecord>("ItemUpgrade.db2", DB6Metas.ItemUpgradeMeta, HotfixStatements.SEL_ITEM_UPGRADE);
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ItemXBonusTreeStorage = DB6Reader.Read<ItemXBonusTreeRecord>("ItemXBonusTree.db2", DB6Metas.ItemXBonusTreeMeta, HotfixStatements.SEL_ITEM_X_BONUS_TREE);
|
||||
//KeyChainStorage = DB6Reader.Read<KeyChainRecord>("KeyChain.db2", DB6Metas.KeyChainMeta, HotfixStatements.SEL_KEY_CHAIN);
|
||||
LFGDungeonsStorage = DB6Reader.Read<LFGDungeonsRecord>("LFGDungeons.db2", DB6Metas.LFGDungeonsMeta, HotfixStatements.SEL_LFG_DUNGEONS, HotfixStatements.SEL_LFG_DUNGEONS_LOCALE);
|
||||
LightStorage = DB6Reader.Read<LightRecord>("Light.db2", DB6Metas.LightMeta, HotfixStatements.SEL_LIGHT);
|
||||
LiquidTypeStorage = DB6Reader.Read<LiquidTypeRecord>("LiquidType.db2", DB6Metas.LiquidTypeMeta, HotfixStatements.SEL_LIQUID_TYPE, HotfixStatements.SEL_LIQUID_TYPE_LOCALE);
|
||||
LockStorage = DB6Reader.Read<LockRecord>("Lock.db2", DB6Metas.LockMeta, HotfixStatements.SEL_LOCK);
|
||||
MailTemplateStorage = DB6Reader.Read<MailTemplateRecord>("MailTemplate.db2", DB6Metas.MailTemplateMeta, HotfixStatements.SEL_MAIL_TEMPLATE, HotfixStatements.SEL_MAIL_TEMPLATE_LOCALE);
|
||||
MapStorage = DB6Reader.Read<MapRecord>("Map.db2", DB6Metas.MapMeta, HotfixStatements.SEL_MAP, HotfixStatements.SEL_MAP_LOCALE);
|
||||
MapDifficultyStorage = DB6Reader.Read<MapDifficultyRecord>("MapDifficulty.db2", DB6Metas.MapDifficultyMeta, HotfixStatements.SEL_MAP_DIFFICULTY, HotfixStatements.SEL_MAP_DIFFICULTY_LOCALE);
|
||||
ModifierTreeStorage = DB6Reader.Read<ModifierTreeRecord>("ModifierTree.db2", DB6Metas.ModifierTreeMeta, HotfixStatements.SEL_MODIFIER_TREE);
|
||||
MountCapabilityStorage = DB6Reader.Read<MountCapabilityRecord>("MountCapability.db2", DB6Metas.MountCapabilityMeta, HotfixStatements.SEL_MOUNT_CAPABILITY);
|
||||
MountStorage = DB6Reader.Read<MountRecord>("Mount.db2", DB6Metas.MountMeta, HotfixStatements.SEL_MOUNT, HotfixStatements.SEL_MOUNT_LOCALE);
|
||||
MountTypeXCapabilityStorage = DB6Reader.Read<MountTypeXCapabilityRecord>("MountTypeXCapability.db2", DB6Metas.MountTypeXCapabilityMeta, HotfixStatements.SEL_MOUNT_TYPE_X_CAPABILITY);
|
||||
MountXDisplayStorage = DB6Reader.Read<MountXDisplayRecord>("MountXDisplay.db2", DB6Metas.MountXDisplayMeta, HotfixStatements.SEL_MOUNT_X_DISPLAY);
|
||||
MovieStorage = DB6Reader.Read<MovieRecord>("Movie.db2", DB6Metas.MovieMeta, HotfixStatements.SEL_MOVIE);
|
||||
NameGenStorage = DB6Reader.Read<NameGenRecord>("NameGen.db2", DB6Metas.NameGenMeta, HotfixStatements.SEL_NAME_GEN, HotfixStatements.SEL_NAME_GEN_LOCALE);
|
||||
NamesProfanityStorage = DB6Reader.Read<NamesProfanityRecord>("NamesProfanity.db2", DB6Metas.NamesProfanityMeta, HotfixStatements.SEL_NAMES_PROFANITY);
|
||||
NamesReservedStorage = DB6Reader.Read<NamesReservedRecord>("NamesReserved.db2", DB6Metas.NamesReservedMeta, HotfixStatements.SEL_NAMES_RESERVED, HotfixStatements.SEL_NAMES_RESERVED_LOCALE);
|
||||
NamesReservedLocaleStorage = DB6Reader.Read<NamesReservedLocaleRecord>("NamesReservedLocale.db2", DB6Metas.NamesReservedLocaleMeta, HotfixStatements.SEL_NAMES_RESERVED_LOCALE);
|
||||
OverrideSpellDataStorage = DB6Reader.Read<OverrideSpellDataRecord>("OverrideSpellData.db2", DB6Metas.OverrideSpellDataMeta, HotfixStatements.SEL_OVERRIDE_SPELL_DATA);
|
||||
PhaseStorage = DB6Reader.Read<PhaseRecord>("Phase.db2", DB6Metas.PhaseMeta, HotfixStatements.SEL_PHASE);
|
||||
PhaseXPhaseGroupStorage = DB6Reader.Read<PhaseXPhaseGroupRecord>("PhaseXPhaseGroup.db2", DB6Metas.PhaseXPhaseGroupMeta, HotfixStatements.SEL_PHASE_X_PHASE_GROUP);
|
||||
PlayerConditionStorage = DB6Reader.Read<PlayerConditionRecord>("PlayerCondition.db2", DB6Metas.PlayerConditionMeta, HotfixStatements.SEL_PLAYER_CONDITION, HotfixStatements.SEL_PLAYER_CONDITION_LOCALE);
|
||||
PowerDisplayStorage = DB6Reader.Read<PowerDisplayRecord>("PowerDisplay.db2", DB6Metas.PowerDisplayMeta, HotfixStatements.SEL_POWER_DISPLAY);
|
||||
PowerTypeStorage = DB6Reader.Read<PowerTypeRecord>("PowerType.db2", DB6Metas.PowerTypeMeta, HotfixStatements.SEL_POWER_TYPE);
|
||||
PrestigeLevelInfoStorage = DB6Reader.Read<PrestigeLevelInfoRecord>("PrestigeLevelInfo.db2", DB6Metas.PrestigeLevelInfoMeta, HotfixStatements.SEL_PRESTIGE_LEVEL_INFO, HotfixStatements.SEL_PRESTIGE_LEVEL_INFO_LOCALE);
|
||||
PVPDifficultyStorage = DB6Reader.Read<PVPDifficultyRecord>("PVPDifficulty.db2", DB6Metas.PvpDifficultyMeta, HotfixStatements.SEL_PVP_DIFFICULTY);
|
||||
PvpRewardStorage = DB6Reader.Read<PvpRewardRecord>("PvpReward.db2", DB6Metas.PvpRewardMeta, HotfixStatements.SEL_PVP_REWARD);
|
||||
QuestFactionRewardStorage = DB6Reader.Read<QuestFactionRewardRecord>("QuestFactionReward.db2", DB6Metas.QuestFactionRewardMeta, HotfixStatements.SEL_QUEST_FACTION_REWARD);
|
||||
QuestMoneyRewardStorage = DB6Reader.Read<QuestMoneyRewardRecord>("QuestMoneyReward.db2", DB6Metas.QuestMoneyRewardMeta, HotfixStatements.SEL_QUEST_MONEY_REWARD);
|
||||
QuestPackageItemStorage = DB6Reader.Read<QuestPackageItemRecord>("QuestPackageItem.db2", DB6Metas.QuestPackageItemMeta, HotfixStatements.SEL_QUEST_PACKAGE_ITEM);
|
||||
QuestSortStorage = DB6Reader.Read<QuestSortRecord>("QuestSort.db2", DB6Metas.QuestSortMeta, HotfixStatements.SEL_QUEST_SORT, HotfixStatements.SEL_QUEST_SORT_LOCALE);
|
||||
QuestV2Storage = DB6Reader.Read<QuestV2Record>("QuestV2.db2", DB6Metas.QuestV2Meta, HotfixStatements.SEL_QUEST_V2);
|
||||
QuestXPStorage = DB6Reader.Read<QuestXPRecord>("QuestXP.db2", DB6Metas.QuestXPMeta, HotfixStatements.SEL_QUEST_XP);
|
||||
RandPropPointsStorage = DB6Reader.Read<RandPropPointsRecord>("RandPropPoints.db2", DB6Metas.RandPropPointsMeta, HotfixStatements.SEL_RAND_PROP_POINTS);
|
||||
RewardPackStorage = DB6Reader.Read<RewardPackRecord>("RewardPack.db2", DB6Metas.RewardPackMeta, HotfixStatements.SEL_REWARD_PACK);
|
||||
RewardPackXItemStorage = DB6Reader.Read<RewardPackXItemRecord>("RewardPackXItem.db2", DB6Metas.RewardPackXItemMeta, HotfixStatements.SEL_REWARD_PACK_X_ITEM);
|
||||
RulesetItemUpgradeStorage = DB6Reader.Read<RulesetItemUpgradeRecord>("RulesetItemUpgrade.db2", DB6Metas.RulesetItemUpgradeMeta, HotfixStatements.SEL_RULESET_ITEM_UPGRADE);
|
||||
ScalingStatDistributionStorage = DB6Reader.Read<ScalingStatDistributionRecord>("ScalingStatDistribution.db2", DB6Metas.ScalingStatDistributionMeta, HotfixStatements.SEL_SCALING_STAT_DISTRIBUTION);
|
||||
ScenarioStorage = DB6Reader.Read<ScenarioRecord>("Scenario.db2", DB6Metas.ScenarioMeta, HotfixStatements.SEL_SCENARIO, HotfixStatements.SEL_SCENARIO_LOCALE);
|
||||
ScenarioStepStorage = DB6Reader.Read<ScenarioStepRecord>("ScenarioStep.db2", DB6Metas.ScenarioStepMeta, HotfixStatements.SEL_SCENARIO_STEP, HotfixStatements.SEL_SCENARIO_STEP_LOCALE);
|
||||
//SceneScriptStorage = DB6Reader.Read<SceneScriptRecord>("SceneScript.db2", DB6Metas.SceneScriptMeta, HotfixStatements.SEL_SCENE_SCRIPT);
|
||||
SceneScriptPackageStorage = DB6Reader.Read<SceneScriptPackageRecord>("SceneScriptPackage.db2", DB6Metas.SceneScriptPackageMeta, HotfixStatements.SEL_SCENE_SCRIPT_PACKAGE);
|
||||
SkillLineStorage = DB6Reader.Read<SkillLineRecord>("SkillLine.db2", DB6Metas.SkillLineMeta, HotfixStatements.SEL_SKILL_LINE, HotfixStatements.SEL_SKILL_LINE_LOCALE);
|
||||
SkillLineAbilityStorage = DB6Reader.Read<SkillLineAbilityRecord>("SkillLineAbility.db2", DB6Metas.SkillLineAbilityMeta, HotfixStatements.SEL_SKILL_LINE_ABILITY);
|
||||
SkillRaceClassInfoStorage = DB6Reader.Read<SkillRaceClassInfoRecord>("SkillRaceClassInfo.db2", DB6Metas.SkillRaceClassInfoMeta, HotfixStatements.SEL_SKILL_RACE_CLASS_INFO);
|
||||
SoundKitStorage = DB6Reader.Read<SoundKitRecord>("SoundKit.db2", DB6Metas.SoundKitMeta, HotfixStatements.SEL_SOUND_KIT);
|
||||
SpecializationSpellsStorage = DB6Reader.Read<SpecializationSpellsRecord>("SpecializationSpells.db2", DB6Metas.SpecializationSpellsMeta, HotfixStatements.SEL_SPECIALIZATION_SPELLS, HotfixStatements.SEL_SPECIALIZATION_SPELLS_LOCALE);
|
||||
SpellStorage = DB6Reader.Read<SpellRecord>("Spell.db2", DB6Metas.SpellMeta, HotfixStatements.SEL_SPELL, HotfixStatements.SEL_SPELL_LOCALE);
|
||||
SpellAuraOptionsStorage = DB6Reader.Read<SpellAuraOptionsRecord>("SpellAuraOptions.db2", DB6Metas.SpellAuraOptionsMeta, HotfixStatements.SEL_SPELL_AURA_OPTIONS);
|
||||
SpellAuraRestrictionsStorage = DB6Reader.Read<SpellAuraRestrictionsRecord>("SpellAuraRestrictions.db2", DB6Metas.SpellAuraRestrictionsMeta, HotfixStatements.SEL_SPELL_AURA_RESTRICTIONS);
|
||||
SpellCastTimesStorage = DB6Reader.Read<SpellCastTimesRecord>("SpellCastTimes.db2", DB6Metas.SpellCastTimesMeta, HotfixStatements.SEL_SPELL_CAST_TIMES);
|
||||
SpellCastingRequirementsStorage = DB6Reader.Read<SpellCastingRequirementsRecord>("SpellCastingRequirements.db2", DB6Metas.SpellCastingRequirementsMeta, HotfixStatements.SEL_SPELL_CASTING_REQUIREMENTS);
|
||||
SpellCategoriesStorage = DB6Reader.Read<SpellCategoriesRecord>("SpellCategories.db2", DB6Metas.SpellCategoriesMeta, HotfixStatements.SEL_SPELL_CATEGORIES);
|
||||
SpellCategoryStorage = DB6Reader.Read<SpellCategoryRecord>("SpellCategory.db2", DB6Metas.SpellCategoryMeta, HotfixStatements.SEL_SPELL_CATEGORY, HotfixStatements.SEL_SPELL_CATEGORY_LOCALE);
|
||||
SpellClassOptionsStorage = DB6Reader.Read<SpellClassOptionsRecord>("SpellClassOptions.db2", DB6Metas.SpellClassOptionsMeta, HotfixStatements.SEL_SPELL_CLASS_OPTIONS);
|
||||
SpellCooldownsStorage = DB6Reader.Read<SpellCooldownsRecord>("SpellCooldowns.db2", DB6Metas.SpellCooldownsMeta, HotfixStatements.SEL_SPELL_COOLDOWNS);
|
||||
SpellDurationStorage = DB6Reader.Read<SpellDurationRecord>("SpellDuration.db2", DB6Metas.SpellDurationMeta, HotfixStatements.SEL_SPELL_DURATION);
|
||||
SpellEffectStorage = DB6Reader.Read<SpellEffectRecord>("SpellEffect.db2", DB6Metas.SpellEffectMeta, HotfixStatements.SEL_SPELL_EFFECT);
|
||||
SpellEffectScalingStorage = DB6Reader.Read<SpellEffectScalingRecord>("SpellEffectScaling.db2", DB6Metas.SpellEffectScalingMeta, HotfixStatements.SEL_SPELL_EFFECT_SCALING);
|
||||
SpellEquippedItemsStorage = DB6Reader.Read<SpellEquippedItemsRecord>("SpellEquippedItems.db2", DB6Metas.SpellEquippedItemsMeta, HotfixStatements.SEL_SPELL_EQUIPPED_ITEMS);
|
||||
SpellFocusObjectStorage = DB6Reader.Read<SpellFocusObjectRecord>("SpellFocusObject.db2", DB6Metas.SpellFocusObjectMeta, HotfixStatements.SEL_SPELL_FOCUS_OBJECT, HotfixStatements.SEL_SPELL_FOCUS_OBJECT_LOCALE);
|
||||
SpellInterruptsStorage = DB6Reader.Read<SpellInterruptsRecord>("SpellInterrupts.db2", DB6Metas.SpellInterruptsMeta, HotfixStatements.SEL_SPELL_INTERRUPTS);
|
||||
SpellItemEnchantmentStorage = DB6Reader.Read<SpellItemEnchantmentRecord>("SpellItemEnchantment.db2", DB6Metas.SpellItemEnchantmentMeta, HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT, HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT_LOCALE);
|
||||
SpellItemEnchantmentConditionStorage = DB6Reader.Read<SpellItemEnchantmentConditionRecord>("SpellItemEnchantmentCondition.db2", DB6Metas.SpellItemEnchantmentConditionMeta, HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT_CONDITION);
|
||||
SpellLearnSpellStorage = DB6Reader.Read<SpellLearnSpellRecord>("SpellLearnSpell.db2", DB6Metas.SpellLearnSpellMeta, HotfixStatements.SEL_SPELL_LEARN_SPELL);
|
||||
SpellLevelsStorage = DB6Reader.Read<SpellLevelsRecord>("SpellLevels.db2", DB6Metas.SpellLevelsMeta, HotfixStatements.SEL_SPELL_LEVELS);
|
||||
SpellMiscStorage = DB6Reader.Read<SpellMiscRecord>("SpellMisc.db2", DB6Metas.SpellMiscMeta, HotfixStatements.SEL_SPELL_MISC);
|
||||
SpellPowerStorage = DB6Reader.Read<SpellPowerRecord>("SpellPower.db2", DB6Metas.SpellPowerMeta, HotfixStatements.SEL_SPELL_POWER);
|
||||
SpellPowerDifficultyStorage = DB6Reader.Read<SpellPowerDifficultyRecord>("SpellPowerDifficulty.db2", DB6Metas.SpellPowerDifficultyMeta, HotfixStatements.SEL_SPELL_POWER_DIFFICULTY);
|
||||
SpellProcsPerMinuteStorage = DB6Reader.Read<SpellProcsPerMinuteRecord>("SpellProcsPerMinute.db2", DB6Metas.SpellProcsPerMinuteMeta, HotfixStatements.SEL_SPELL_PROCS_PER_MINUTE);
|
||||
SpellProcsPerMinuteModStorage = DB6Reader.Read<SpellProcsPerMinuteModRecord>("SpellProcsPerMinuteMod.db2", DB6Metas.SpellProcsPerMinuteModMeta, HotfixStatements.SEL_SPELL_PROCS_PER_MINUTE_MOD);
|
||||
SpellRadiusStorage = DB6Reader.Read<SpellRadiusRecord>("SpellRadius.db2", DB6Metas.SpellRadiusMeta, HotfixStatements.SEL_SPELL_RADIUS);
|
||||
SpellRangeStorage = DB6Reader.Read<SpellRangeRecord>("SpellRange.db2", DB6Metas.SpellRangeMeta, HotfixStatements.SEL_SPELL_RANGE, HotfixStatements.SEL_SPELL_RANGE_LOCALE);
|
||||
SpellReagentsStorage = DB6Reader.Read<SpellReagentsRecord>("SpellReagents.db2", DB6Metas.SpellReagentsMeta, HotfixStatements.SEL_SPELL_REAGENTS);
|
||||
SpellScalingStorage = DB6Reader.Read<SpellScalingRecord>("SpellScaling.db2", DB6Metas.SpellScalingMeta, HotfixStatements.SEL_SPELL_SCALING);
|
||||
SpellShapeshiftStorage = DB6Reader.Read<SpellShapeshiftRecord>("SpellShapeshift.db2", DB6Metas.SpellShapeshiftMeta, HotfixStatements.SEL_SPELL_SHAPESHIFT);
|
||||
SpellShapeshiftFormStorage = DB6Reader.Read<SpellShapeshiftFormRecord>("SpellShapeshiftForm.db2", DB6Metas.SpellShapeshiftFormMeta, HotfixStatements.SEL_SPELL_SHAPESHIFT_FORM, HotfixStatements.SEL_SPELL_SHAPESHIFT_FORM_LOCALE);
|
||||
SpellTargetRestrictionsStorage = DB6Reader.Read<SpellTargetRestrictionsRecord>("SpellTargetRestrictions.db2", DB6Metas.SpellTargetRestrictionsMeta, HotfixStatements.SEL_SPELL_TARGET_RESTRICTIONS);
|
||||
SpellTotemsStorage = DB6Reader.Read<SpellTotemsRecord>("SpellTotems.db2", DB6Metas.SpellTotemsMeta, HotfixStatements.SEL_SPELL_TOTEMS);
|
||||
SpellXSpellVisualStorage = DB6Reader.Read<SpellXSpellVisualRecord>("SpellXSpellVisual.db2", DB6Metas.SpellXSpellVisualMeta, HotfixStatements.SEL_SPELL_X_SPELL_VISUAL);
|
||||
SummonPropertiesStorage = DB6Reader.Read<SummonPropertiesRecord>("SummonProperties.db2", DB6Metas.SummonPropertiesMeta, HotfixStatements.SEL_SUMMON_PROPERTIES);
|
||||
//TactKeyStorage = DB6Reader.Read<TactKeyRecord>("TactKey.db2", DB6Metas.TactKeyMeta, HotfixStatements.SEL_TACT_KEY);
|
||||
TalentStorage = DB6Reader.Read<TalentRecord>("Talent.db2", DB6Metas.TalentMeta, HotfixStatements.SEL_TALENT, HotfixStatements.SEL_TALENT_LOCALE);
|
||||
TaxiNodesStorage = DB6Reader.Read<TaxiNodesRecord>("TaxiNodes.db2", DB6Metas.TaxiNodesMeta, HotfixStatements.SEL_TAXI_NODES, HotfixStatements.SEL_TAXI_NODES_LOCALE);
|
||||
TaxiPathStorage = DB6Reader.Read<TaxiPathRecord>("TaxiPath.db2", DB6Metas.TaxiPathMeta, HotfixStatements.SEL_TAXI_PATH);
|
||||
TaxiPathNodeStorage = DB6Reader.Read<TaxiPathNodeRecord>("TaxiPathNode.db2", DB6Metas.TaxiPathNodeMeta, HotfixStatements.SEL_TAXI_PATH_NODE);
|
||||
TotemCategoryStorage = DB6Reader.Read<TotemCategoryRecord>("TotemCategory.db2", DB6Metas.TotemCategoryMeta, HotfixStatements.SEL_TOTEM_CATEGORY, HotfixStatements.SEL_TOTEM_CATEGORY_LOCALE);
|
||||
ToyStorage = DB6Reader.Read<ToyRecord>("Toy.db2", DB6Metas.ToyMeta, HotfixStatements.SEL_TOY, HotfixStatements.SEL_TOY_LOCALE);
|
||||
TransmogHolidayStorage = DB6Reader.Read<TransmogHolidayRecord>("TransmogHoliday.db2", DB6Metas.TransmogHolidayMeta, HotfixStatements.SEL_TRANSMOG_HOLIDAY);
|
||||
TransmogSetStorage = DB6Reader.Read<TransmogSetRecord>("TransmogSet.db2", DB6Metas.TransmogSetMeta, HotfixStatements.SEL_TRANSMOG_SET, HotfixStatements.SEL_TRANSMOG_SET_LOCALE);
|
||||
TransmogSetGroupStorage = DB6Reader.Read<TransmogSetGroupRecord>("TransmogSetGroup.db2", DB6Metas.TransmogSetGroupMeta, HotfixStatements.SEL_TRANSMOG_SET_GROUP, HotfixStatements.SEL_TRANSMOG_SET_GROUP_LOCALE);
|
||||
TransmogSetItemStorage = DB6Reader.Read<TransmogSetItemRecord>("TransmogSetItem.db2", DB6Metas.TransmogSetItemMeta, HotfixStatements.SEL_TRANSMOG_SET_ITEM);
|
||||
TransportAnimationStorage = DB6Reader.Read<TransportAnimationRecord>("TransportAnimation.db2", DB6Metas.TransportAnimationMeta, HotfixStatements.SEL_TRANSPORT_ANIMATION);
|
||||
TransportRotationStorage = DB6Reader.Read<TransportRotationRecord>("TransportRotation.db2", DB6Metas.TransportRotationMeta, HotfixStatements.SEL_TRANSPORT_ROTATION);
|
||||
UnitPowerBarStorage = DB6Reader.Read<UnitPowerBarRecord>("UnitPowerBar.db2", DB6Metas.UnitPowerBarMeta, HotfixStatements.SEL_UNIT_POWER_BAR, HotfixStatements.SEL_UNIT_POWER_BAR_LOCALE);
|
||||
VehicleStorage = DB6Reader.Read<VehicleRecord>("Vehicle.db2", DB6Metas.VehicleMeta, HotfixStatements.SEL_VEHICLE);
|
||||
VehicleSeatStorage = DB6Reader.Read<VehicleSeatRecord>("VehicleSeat.db2", DB6Metas.VehicleSeatMeta, HotfixStatements.SEL_VEHICLE_SEAT);
|
||||
WMOAreaTableStorage = DB6Reader.Read<WMOAreaTableRecord>("WMOAreaTable.db2", DB6Metas.WMOAreaTableMeta, HotfixStatements.SEL_WMO_AREA_TABLE, HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE);
|
||||
WorldEffectStorage = DB6Reader.Read<WorldEffectRecord>("WorldEffect.db2", DB6Metas.WorldEffectMeta, HotfixStatements.SEL_WORLD_EFFECT);
|
||||
WorldMapAreaStorage = DB6Reader.Read<WorldMapAreaRecord>("WorldMapArea.db2", DB6Metas.WorldMapAreaMeta, HotfixStatements.SEL_WORLD_MAP_AREA);
|
||||
WorldMapOverlayStorage = DB6Reader.Read<WorldMapOverlayRecord>("WorldMapOverlay.db2", DB6Metas.WorldMapOverlayMeta, HotfixStatements.SEL_WORLD_MAP_OVERLAY);
|
||||
WorldMapTransformsStorage = DB6Reader.Read<WorldMapTransformsRecord>("WorldMapTransforms.db2", DB6Metas.WorldMapTransformsMeta, HotfixStatements.SEL_WORLD_MAP_TRANSFORMS);
|
||||
WorldSafeLocsStorage = DB6Reader.Read<WorldSafeLocsRecord>("WorldSafeLocs.db2", DB6Metas.WorldSafeLocsMeta, HotfixStatements.SEL_WORLD_SAFE_LOCS, HotfixStatements.SEL_WORLD_SAFE_LOCS_LOCALE);
|
||||
AchievementStorage = DBReader.Read<AchievementRecord>("Achievement.db2", HotfixStatements.SEL_ACHIEVEMENT, HotfixStatements.SEL_ACHIEVEMENT_LOCALE);
|
||||
AnimKitStorage = DBReader.Read<AnimKitRecord>("AnimKit.db2", HotfixStatements.SEL_ANIM_KIT);
|
||||
AreaGroupMemberStorage = DBReader.Read<AreaGroupMemberRecord>("AreaGroupMember.db2", HotfixStatements.SEL_AREA_GROUP_MEMBER);
|
||||
AreaTableStorage = DBReader.Read<AreaTableRecord>("AreaTable.db2", HotfixStatements.SEL_AREA_TABLE, HotfixStatements.SEL_AREA_TABLE_LOCALE);
|
||||
AreaTriggerStorage = DBReader.Read<AreaTriggerRecord>("AreaTrigger.db2", HotfixStatements.SEL_AREA_TRIGGER);
|
||||
ArmorLocationStorage = DBReader.Read<ArmorLocationRecord>("ArmorLocation.db2", HotfixStatements.SEL_ARMOR_LOCATION);
|
||||
ArtifactStorage = DBReader.Read<ArtifactRecord>("Artifact.db2", HotfixStatements.SEL_ARTIFACT, HotfixStatements.SEL_ARTIFACT_APPEARANCE_LOCALE);
|
||||
ArtifactAppearanceStorage = DBReader.Read<ArtifactAppearanceRecord>("ArtifactAppearance.db2", HotfixStatements.SEL_ARTIFACT_APPEARANCE, HotfixStatements.SEL_ARTIFACT_APPEARANCE_LOCALE);
|
||||
ArtifactAppearanceSetStorage = DBReader.Read<ArtifactAppearanceSetRecord>("ArtifactAppearanceSet.db2", HotfixStatements.SEL_ARTIFACT_APPEARANCE_SET, HotfixStatements.SEL_ARTIFACT_APPEARANCE_SET_LOCALE);
|
||||
ArtifactCategoryStorage = DBReader.Read<ArtifactCategoryRecord>("ArtifactCategory.db2", HotfixStatements.SEL_ARTIFACT_CATEGORY);
|
||||
ArtifactPowerStorage = DBReader.Read<ArtifactPowerRecord>("ArtifactPower.db2", HotfixStatements.SEL_ARTIFACT_POWER);
|
||||
ArtifactPowerLinkStorage = DBReader.Read<ArtifactPowerLinkRecord>("ArtifactPowerLink.db2", HotfixStatements.SEL_ARTIFACT_POWER_LINK);
|
||||
ArtifactPowerPickerStorage = DBReader.Read<ArtifactPowerPickerRecord>("ArtifactPowerPicker.db2", HotfixStatements.SEL_ARTIFACT_POWER_PICKER);
|
||||
ArtifactPowerRankStorage = DBReader.Read<ArtifactPowerRankRecord>("ArtifactPowerRank.db2", HotfixStatements.SEL_ARTIFACT_POWER_RANK);
|
||||
//ArtifactQuestXPStorage = DBReader.Read<ArtifactQuestXPRecord>("ArtifactQuestXP.db2", HotfixStatements.SEL_ARTIFACT_QUEST_XP);
|
||||
AuctionHouseStorage = DBReader.Read<AuctionHouseRecord>("AuctionHouse.db2", HotfixStatements.SEL_AUCTION_HOUSE, HotfixStatements.SEL_AUCTION_HOUSE_LOCALE);
|
||||
BankBagSlotPricesStorage = DBReader.Read<BankBagSlotPricesRecord>("BankBagSlotPrices.db2", HotfixStatements.SEL_BANK_BAG_SLOT_PRICES);
|
||||
//BannedAddOnsStorage = DBReader.Read<BannedAddOnsRecord>("BannedAddons.db2", HotfixStatements.SEL_BANNED_ADDONS);
|
||||
BarberShopStyleStorage = DBReader.Read<BarberShopStyleRecord>("BarberShopStyle.db2", HotfixStatements.SEL_BARBER_SHOP_STYLE, HotfixStatements.SEL_BARBER_SHOP_STYLE_LOCALE);
|
||||
BattlePetBreedQualityStorage = DBReader.Read<BattlePetBreedQualityRecord>("BattlePetBreedQuality.db2", HotfixStatements.SEL_BATTLE_PET_BREED_QUALITY);
|
||||
BattlePetBreedStateStorage = DBReader.Read<BattlePetBreedStateRecord>("BattlePetBreedState.db2", HotfixStatements.SEL_BATTLE_PET_BREED_STATE);
|
||||
BattlePetSpeciesStorage = DBReader.Read<BattlePetSpeciesRecord>("BattlePetSpecies.db2", HotfixStatements.SEL_BATTLE_PET_SPECIES, HotfixStatements.SEL_BATTLE_PET_SPECIES_LOCALE);
|
||||
BattlePetSpeciesStateStorage = DBReader.Read<BattlePetSpeciesStateRecord>("BattlePetSpeciesState.db2", HotfixStatements.SEL_BATTLE_PET_SPECIES_STATE);
|
||||
BattlemasterListStorage = DBReader.Read<BattlemasterListRecord>("BattlemasterList.db2", HotfixStatements.SEL_BATTLEMASTER_LIST, HotfixStatements.SEL_BATTLEMASTER_LIST_LOCALE);
|
||||
BroadcastTextStorage = DBReader.Read<BroadcastTextRecord>("BroadcastText.db2", HotfixStatements.SEL_BROADCAST_TEXT, HotfixStatements.SEL_BROADCAST_TEXT_LOCALE);
|
||||
CharacterFacialHairStylesStorage = DBReader.Read<CharacterFacialHairStylesRecord>("CharacterFacialHairStyles.db2", HotfixStatements.SEL_CHARACTER_FACIAL_HAIR_STYLES);
|
||||
CharBaseSectionStorage = DBReader.Read<CharBaseSectionRecord>("CharBaseSection.db2", HotfixStatements.SEL_CHAR_BASE_SECTION);
|
||||
CharSectionsStorage = DBReader.Read<CharSectionsRecord>("CharSections.db2", HotfixStatements.SEL_CHAR_SECTIONS);
|
||||
CharStartOutfitStorage = DBReader.Read<CharStartOutfitRecord>("CharStartOutfit.db2", HotfixStatements.SEL_CHAR_START_OUTFIT);
|
||||
CharTitlesStorage = DBReader.Read<CharTitlesRecord>("CharTitles.db2", HotfixStatements.SEL_CHAR_TITLES, HotfixStatements.SEL_CHAR_TITLES_LOCALE);
|
||||
ChatChannelsStorage = DBReader.Read<ChatChannelsRecord>("ChatChannels.db2", HotfixStatements.SEL_CHAT_CHANNELS, HotfixStatements.SEL_CHAT_CHANNELS_LOCALE);
|
||||
ChrClassesStorage = DBReader.Read<ChrClassesRecord>("ChrClasses.db2", HotfixStatements.SEL_CHR_CLASSES, HotfixStatements.SEL_CHR_CLASSES_LOCALE);
|
||||
ChrClassesXPowerTypesStorage = DBReader.Read<ChrClassesXPowerTypesRecord>("ChrClassesXPowerTypes.db2", HotfixStatements.SEL_CHR_CLASSES_X_POWER_TYPES);
|
||||
ChrRacesStorage = DBReader.Read<ChrRacesRecord>("ChrRaces.db2", HotfixStatements.SEL_CHR_RACES, HotfixStatements.SEL_CHR_RACES_LOCALE);
|
||||
ChrSpecializationStorage = DBReader.Read<ChrSpecializationRecord>("ChrSpecialization.db2", HotfixStatements.SEL_CHR_SPECIALIZATION, HotfixStatements.SEL_CHR_SPECIALIZATION_LOCALE);
|
||||
CinematicCameraStorage = DBReader.Read<CinematicCameraRecord>("CinematicCamera.db2", HotfixStatements.SEL_CINEMATIC_CAMERA);
|
||||
CinematicSequencesStorage = DBReader.Read<CinematicSequencesRecord>("CinematicSequences.db2", HotfixStatements.SEL_CINEMATIC_SEQUENCES);
|
||||
ConversationLineStorage = DBReader.Read<ConversationLineRecord>("ConversationLine.db2", HotfixStatements.SEL_CONVERSATION_LINE);
|
||||
CreatureDisplayInfoStorage = DBReader.Read<CreatureDisplayInfoRecord>("CreatureDisplayInfo.db2", HotfixStatements.SEL_CREATURE_DISPLAY_INFO);
|
||||
CreatureDisplayInfoExtraStorage = DBReader.Read<CreatureDisplayInfoExtraRecord>("CreatureDisplayInfoExtra.db2", HotfixStatements.SEL_CREATURE_DISPLAY_INFO_EXTRA);
|
||||
CreatureFamilyStorage = DBReader.Read<CreatureFamilyRecord>("CreatureFamily.db2", HotfixStatements.SEL_CREATURE_FAMILY, HotfixStatements.SEL_CREATURE_FAMILY_LOCALE);
|
||||
CreatureModelDataStorage = DBReader.Read<CreatureModelDataRecord>("CreatureModelData.db2", HotfixStatements.SEL_CREATURE_MODEL_DATA);
|
||||
CreatureTypeStorage = DBReader.Read<CreatureTypeRecord>("CreatureType.db2", HotfixStatements.SEL_CREATURE_TYPE, HotfixStatements.SEL_CREATURE_TYPE_LOCALE);
|
||||
CriteriaStorage = DBReader.Read<CriteriaRecord>("Criteria.db2", HotfixStatements.SEL_CRITERIA);
|
||||
CriteriaTreeStorage = DBReader.Read<CriteriaTreeRecord>("CriteriaTree.db2", HotfixStatements.SEL_CRITERIA_TREE, HotfixStatements.SEL_CRITERIA_TREE_LOCALE);
|
||||
CurrencyTypesStorage = DBReader.Read<CurrencyTypesRecord>("CurrencyTypes.db2", HotfixStatements.SEL_CURRENCY_TYPES, HotfixStatements.SEL_CURRENCY_TYPES_LOCALE);
|
||||
CurveStorage = DBReader.Read<CurveRecord>("Curve.db2", HotfixStatements.SEL_CURVE);
|
||||
CurvePointStorage = DBReader.Read<CurvePointRecord>("CurvePoint.db2", HotfixStatements.SEL_CURVE_POINT);
|
||||
DestructibleModelDataStorage = DBReader.Read<DestructibleModelDataRecord>("DestructibleModelData.db2", HotfixStatements.SEL_DESTRUCTIBLE_MODEL_DATA);
|
||||
DifficultyStorage = DBReader.Read<DifficultyRecord>("Difficulty.db2", HotfixStatements.SEL_DIFFICULTY, HotfixStatements.SEL_DIFFICULTY_LOCALE);
|
||||
DungeonEncounterStorage = DBReader.Read<DungeonEncounterRecord>("DungeonEncounter.db2", HotfixStatements.SEL_DUNGEON_ENCOUNTER, HotfixStatements.SEL_DUNGEON_ENCOUNTER_LOCALE);
|
||||
DurabilityCostsStorage = DBReader.Read<DurabilityCostsRecord>("DurabilityCosts.db2", HotfixStatements.SEL_DURABILITY_COSTS);
|
||||
DurabilityQualityStorage = DBReader.Read<DurabilityQualityRecord>("DurabilityQuality.db2", HotfixStatements.SEL_DURABILITY_QUALITY);
|
||||
EmotesStorage = DBReader.Read<EmotesRecord>("Emotes.db2", HotfixStatements.SEL_EMOTES);
|
||||
EmotesTextStorage = DBReader.Read<EmotesTextRecord>("EmotesText.db2", HotfixStatements.SEL_EMOTES_TEXT, HotfixStatements.SEL_EMOTES_TEXT_LOCALE);
|
||||
EmotesTextSoundStorage = DBReader.Read<EmotesTextSoundRecord>("EmotesTextSound.db2", HotfixStatements.SEL_EMOTES_TEXT_SOUND);
|
||||
FactionStorage = DBReader.Read<FactionRecord>("Faction.db2", HotfixStatements.SEL_FACTION, HotfixStatements.SEL_FACTION_LOCALE);
|
||||
FactionTemplateStorage = DBReader.Read<FactionTemplateRecord>("FactionTemplate.db2", HotfixStatements.SEL_FACTION_TEMPLATE);
|
||||
GameObjectsStorage = DBReader.Read<GameObjectsRecord>("GameObjects.db2", HotfixStatements.SEL_GAMEOBJECTS, HotfixStatements.SEL_GAMEOBJECTS_LOCALE);
|
||||
GameObjectDisplayInfoStorage = DBReader.Read<GameObjectDisplayInfoRecord>("GameObjectDisplayInfo.db2", HotfixStatements.SEL_GAMEOBJECT_DISPLAY_INFO);
|
||||
GarrAbilityStorage = DBReader.Read<GarrAbilityRecord>("GarrAbility.db2", HotfixStatements.SEL_GARR_ABILITY, HotfixStatements.SEL_GARR_ABILITY_LOCALE);
|
||||
GarrBuildingStorage = DBReader.Read<GarrBuildingRecord>("GarrBuilding.db2", HotfixStatements.SEL_GARR_BUILDING, HotfixStatements.SEL_GARR_BUILDING_LOCALE);
|
||||
GarrBuildingPlotInstStorage = DBReader.Read<GarrBuildingPlotInstRecord>("GarrBuildingPlotInst.db2", HotfixStatements.SEL_GARR_BUILDING_PLOT_INST);
|
||||
GarrClassSpecStorage = DBReader.Read<GarrClassSpecRecord>("GarrClassSpec.db2", HotfixStatements.SEL_GARR_CLASS_SPEC, HotfixStatements.SEL_GARR_CLASS_SPEC_LOCALE);
|
||||
GarrFollowerStorage = DBReader.Read<GarrFollowerRecord>("GarrFollower.db2", HotfixStatements.SEL_GARR_FOLLOWER, HotfixStatements.SEL_GARR_FOLLOWER_LOCALE);
|
||||
GarrFollowerXAbilityStorage = DBReader.Read<GarrFollowerXAbilityRecord>("GarrFollowerXAbility.db2", HotfixStatements.SEL_GARR_FOLLOWER_X_ABILITY);
|
||||
GarrPlotBuildingStorage = DBReader.Read<GarrPlotBuildingRecord>("GarrPlotBuilding.db2", HotfixStatements.SEL_GARR_PLOT_BUILDING);
|
||||
GarrPlotStorage = DBReader.Read<GarrPlotRecord>("GarrPlot.db2", HotfixStatements.SEL_GARR_PLOT, HotfixStatements.SEL_GARR_PLOT_LOCALE);
|
||||
GarrPlotInstanceStorage = DBReader.Read<GarrPlotInstanceRecord>("GarrPlotInstance.db2", HotfixStatements.SEL_GARR_PLOT_INSTANCE, HotfixStatements.SEL_GARR_PLOT_INSTANCE_LOCALE);
|
||||
GarrSiteLevelStorage = DBReader.Read<GarrSiteLevelRecord>("GarrSiteLevel.db2", HotfixStatements.SEL_GARR_SITE_LEVEL);
|
||||
GarrSiteLevelPlotInstStorage = DBReader.Read<GarrSiteLevelPlotInstRecord>("GarrSiteLevelPlotInst.db2", HotfixStatements.SEL_GARR_SITE_LEVEL_PLOT_INST);
|
||||
GemPropertiesStorage = DBReader.Read<GemPropertiesRecord>("GemProperties.db2", HotfixStatements.SEL_GEM_PROPERTIES);
|
||||
GlyphBindableSpellStorage = DBReader.Read<GlyphBindableSpellRecord>("GlyphBindableSpell.db2", HotfixStatements.SEL_GLYPH_BINDABLE_SPELL);
|
||||
GlyphPropertiesStorage = DBReader.Read<GlyphPropertiesRecord>("GlyphProperties.db2", HotfixStatements.SEL_GLYPH_PROPERTIES);
|
||||
GlyphRequiredSpecStorage = DBReader.Read<GlyphRequiredSpecRecord>("GlyphRequiredSpec.db2", HotfixStatements.SEL_GLYPH_REQUIRED_SPEC);
|
||||
GuildColorBackgroundStorage = DBReader.Read<GuildColorBackgroundRecord>("GuildColorBackground.db2", HotfixStatements.SEL_GUILD_COLOR_BACKGROUND);
|
||||
GuildColorBorderStorage = DBReader.Read<GuildColorBorderRecord>("GuildColorBorder.db2", HotfixStatements.SEL_GUILD_COLOR_BORDER);
|
||||
GuildColorEmblemStorage = DBReader.Read<GuildColorEmblemRecord>("GuildColorEmblem.db2", HotfixStatements.SEL_GUILD_COLOR_EMBLEM);
|
||||
GuildPerkSpellsStorage = DBReader.Read<GuildPerkSpellsRecord>("GuildPerkSpells.db2", HotfixStatements.SEL_GUILD_PERK_SPELLS);
|
||||
HeirloomStorage = DBReader.Read<HeirloomRecord>("Heirloom.db2", HotfixStatements.SEL_HEIRLOOM, HotfixStatements.SEL_HEIRLOOM_LOCALE);
|
||||
HolidaysStorage = DBReader.Read<HolidaysRecord>("Holidays.db2", HotfixStatements.SEL_HOLIDAYS);
|
||||
ImportPriceArmorStorage = DBReader.Read<ImportPriceArmorRecord>("ImportPriceArmor.db2", HotfixStatements.SEL_IMPORT_PRICE_ARMOR);
|
||||
ImportPriceQualityStorage = DBReader.Read<ImportPriceQualityRecord>("ImportPriceQuality.db2", HotfixStatements.SEL_IMPORT_PRICE_QUALITY);
|
||||
ImportPriceShieldStorage = DBReader.Read<ImportPriceShieldRecord>("ImportPriceShield.db2", HotfixStatements.SEL_IMPORT_PRICE_SHIELD);
|
||||
ImportPriceWeaponStorage = DBReader.Read<ImportPriceWeaponRecord>("ImportPriceWeapon.db2", HotfixStatements.SEL_IMPORT_PRICE_WEAPON);
|
||||
ItemAppearanceStorage = DBReader.Read<ItemAppearanceRecord>("ItemAppearance.db2", HotfixStatements.SEL_ITEM_APPEARANCE);
|
||||
ItemArmorQualityStorage = DBReader.Read<ItemArmorQualityRecord>("ItemArmorQuality.db2", HotfixStatements.SEL_ITEM_ARMOR_QUALITY);
|
||||
ItemArmorShieldStorage = DBReader.Read<ItemArmorShieldRecord>("ItemArmorShield.db2", HotfixStatements.SEL_ITEM_ARMOR_SHIELD);
|
||||
ItemArmorTotalStorage = DBReader.Read<ItemArmorTotalRecord>("ItemArmorTotal.db2", HotfixStatements.SEL_ITEM_ARMOR_TOTAL);
|
||||
//ItemBagFamilyStorage = DBReader.Read<ItemBagFamilyRecord>("ItemBagFamily.db2", HotfixStatements.SEL_ITEM_BAG_FAMILY, HotfixStatements.SEL_ITEM_BAG_FAMILY_LOCALE);
|
||||
ItemBonusStorage = DBReader.Read<ItemBonusRecord>("ItemBonus.db2", HotfixStatements.SEL_ITEM_BONUS);
|
||||
ItemBonusListLevelDeltaStorage = DBReader.Read<ItemBonusListLevelDeltaRecord>("ItemBonusListLevelDelta.db2", HotfixStatements.SEL_ITEM_BONUS_LIST_LEVEL_DELTA);
|
||||
ItemBonusTreeNodeStorage = DBReader.Read<ItemBonusTreeNodeRecord>("ItemBonusTreeNode.db2", HotfixStatements.SEL_ITEM_BONUS_TREE_NODE);
|
||||
ItemChildEquipmentStorage = DBReader.Read<ItemChildEquipmentRecord>("ItemChildEquipment.db2", HotfixStatements.SEL_ITEM_CHILD_EQUIPMENT);
|
||||
ItemClassStorage = DBReader.Read<ItemClassRecord>("ItemClass.db2", HotfixStatements.SEL_ITEM_CLASS, HotfixStatements.SEL_ITEM_CLASS_LOCALE);
|
||||
ItemCurrencyCostStorage = DBReader.Read<ItemCurrencyCostRecord>("ItemCurrencyCost.db2", HotfixStatements.SEL_ITEM_CURRENCY_COST);
|
||||
ItemDamageAmmoStorage = DBReader.Read<ItemDamageRecord>("ItemDamageAmmo.db2", HotfixStatements.SEL_ITEM_DAMAGE_AMMO);
|
||||
ItemDamageOneHandStorage = DBReader.Read<ItemDamageRecord>("ItemDamageOneHand.db2", HotfixStatements.SEL_ITEM_DAMAGE_ONE_HAND);
|
||||
ItemDamageOneHandCasterStorage = DBReader.Read<ItemDamageRecord>("ItemDamageOneHandCaster.db2", HotfixStatements.SEL_ITEM_DAMAGE_ONE_HAND_CASTER);
|
||||
ItemDamageTwoHandStorage = DBReader.Read<ItemDamageRecord>("ItemDamageTwoHand.db2", HotfixStatements.SEL_ITEM_DAMAGE_TWO_HAND);
|
||||
ItemDamageTwoHandCasterStorage = DBReader.Read<ItemDamageRecord>("ItemDamageTwoHandCaster.db2", HotfixStatements.SEL_ITEM_DAMAGE_TWO_HAND_CASTER);
|
||||
ItemDisenchantLootStorage = DBReader.Read<ItemDisenchantLootRecord>("ItemDisenchantLoot.db2", HotfixStatements.SEL_ITEM_DISENCHANT_LOOT);
|
||||
ItemEffectStorage = DBReader.Read<ItemEffectRecord>("ItemEffect.db2", HotfixStatements.SEL_ITEM_EFFECT);
|
||||
ItemStorage = DBReader.Read<ItemRecord>("Item.db2", HotfixStatements.SEL_ITEM);
|
||||
ItemExtendedCostStorage = DBReader.Read<ItemExtendedCostRecord>("ItemExtendedCost.db2", HotfixStatements.SEL_ITEM_EXTENDED_COST);
|
||||
ItemLevelSelectorStorage = DBReader.Read<ItemLevelSelectorRecord>("ItemLevelSelector.db2", HotfixStatements.SEL_ITEM_LEVEL_SELECTOR);
|
||||
ItemLevelSelectorQualityStorage = DBReader.Read<ItemLevelSelectorQualityRecord>("ItemLevelSelectorQuality.db2", HotfixStatements.SEL_ITEM_LEVEL_SELECTOR_QUALITY);
|
||||
ItemLevelSelectorQualitySetStorage = DBReader.Read<ItemLevelSelectorQualitySetRecord>("ItemLevelSelectorQualitySet.db2", HotfixStatements.SEL_ITEM_LEVEL_SELECTOR_QUALITY_SET);
|
||||
ItemLimitCategoryStorage = DBReader.Read<ItemLimitCategoryRecord>("ItemLimitCategory.db2", HotfixStatements.SEL_ITEM_LIMIT_CATEGORY, HotfixStatements.SEL_ITEM_LIMIT_CATEGORY_LOCALE);
|
||||
ItemModifiedAppearanceStorage = DBReader.Read<ItemModifiedAppearanceRecord>("ItemModifiedAppearance.db2", HotfixStatements.SEL_ITEM_MODIFIED_APPEARANCE);
|
||||
ItemPriceBaseStorage = DBReader.Read<ItemPriceBaseRecord>("ItemPriceBase.db2", HotfixStatements.SEL_ITEM_PRICE_BASE);
|
||||
ItemRandomPropertiesStorage = DBReader.Read<ItemRandomPropertiesRecord>("ItemRandomProperties.db2", HotfixStatements.SEL_ITEM_RANDOM_PROPERTIES, HotfixStatements.SEL_ITEM_RANDOM_PROPERTIES_LOCALE);
|
||||
ItemRandomSuffixStorage = DBReader.Read<ItemRandomSuffixRecord>("ItemRandomSuffix.db2", HotfixStatements.SEL_ITEM_RANDOM_SUFFIX, HotfixStatements.SEL_ITEM_RANDOM_SUFFIX_LOCALE);
|
||||
ItemSearchNameStorage = DBReader.Read<ItemSearchNameRecord>("ItemSearchName.db2", HotfixStatements.SEL_ITEM_SEARCH_NAME, HotfixStatements.SEL_ITEM_SEARCH_NAME_LOCALE);
|
||||
ItemSetStorage = DBReader.Read<ItemSetRecord>("ItemSet.db2", HotfixStatements.SEL_ITEM_SET, HotfixStatements.SEL_ITEM_SET_LOCALE);
|
||||
ItemSetSpellStorage = DBReader.Read<ItemSetSpellRecord>("ItemSetSpell.db2", HotfixStatements.SEL_ITEM_SET_SPELL);
|
||||
ItemSparseStorage = DBReader.Read<ItemSparseRecord>("ItemSparse.db2", HotfixStatements.SEL_ITEM_SPARSE, HotfixStatements.SEL_ITEM_SPARSE_LOCALE);
|
||||
ItemSpecStorage = DBReader.Read<ItemSpecRecord>("ItemSpec.db2", HotfixStatements.SEL_ITEM_SPEC);
|
||||
ItemSpecOverrideStorage = DBReader.Read<ItemSpecOverrideRecord>("ItemSpecOverride.db2", HotfixStatements.SEL_ITEM_SPEC_OVERRIDE);
|
||||
ItemUpgradeStorage = DBReader.Read<ItemUpgradeRecord>("ItemUpgrade.db2", HotfixStatements.SEL_ITEM_UPGRADE);
|
||||
ItemXBonusTreeStorage = DBReader.Read<ItemXBonusTreeRecord>("ItemXBonusTree.db2", HotfixStatements.SEL_ITEM_X_BONUS_TREE);
|
||||
//KeyChainStorage = DBReader.Read<KeyChainRecord>("KeyChain.db2", HotfixStatements.SEL_KEYCHAIN);
|
||||
LFGDungeonsStorage = DBReader.Read<LFGDungeonsRecord>("LFGDungeons.db2", HotfixStatements.SEL_LFG_DUNGEONS, HotfixStatements.SEL_LFG_DUNGEONS_LOCALE);
|
||||
LightStorage = DBReader.Read<LightRecord>("Light.db2", HotfixStatements.SEL_LIGHT);
|
||||
LiquidTypeStorage = DBReader.Read<LiquidTypeRecord>("LiquidType.db2", HotfixStatements.SEL_LIQUID_TYPE, HotfixStatements.SEL_LIQUID_TYPE_LOCALE);
|
||||
LockStorage = DBReader.Read<LockRecord>("Lock.db2", HotfixStatements.SEL_LOCK);
|
||||
MailTemplateStorage = DBReader.Read<MailTemplateRecord>("MailTemplate.db2", HotfixStatements.SEL_MAIL_TEMPLATE, HotfixStatements.SEL_MAIL_TEMPLATE_LOCALE);
|
||||
MapStorage = DBReader.Read<MapRecord>("Map.db2", HotfixStatements.SEL_MAP, HotfixStatements.SEL_MAP_LOCALE);
|
||||
MapDifficultyStorage = DBReader.Read<MapDifficultyRecord>("MapDifficulty.db2", HotfixStatements.SEL_MAP_DIFFICULTY, HotfixStatements.SEL_MAP_DIFFICULTY_LOCALE);
|
||||
ModifierTreeStorage = DBReader.Read<ModifierTreeRecord>("ModifierTree.db2", HotfixStatements.SEL_MODIFIER_TREE);
|
||||
MountCapabilityStorage = DBReader.Read<MountCapabilityRecord>("MountCapability.db2", HotfixStatements.SEL_MOUNT_CAPABILITY);
|
||||
MountStorage = DBReader.Read<MountRecord>("Mount.db2", HotfixStatements.SEL_MOUNT, HotfixStatements.SEL_MOUNT_LOCALE);
|
||||
MountTypeXCapabilityStorage = DBReader.Read<MountTypeXCapabilityRecord>("MountTypeXCapability.db2", HotfixStatements.SEL_MOUNT_TYPE_X_CAPABILITY);
|
||||
MountXDisplayStorage = DBReader.Read<MountXDisplayRecord>("MountXDisplay.db2", HotfixStatements.SEL_MOUNT_X_DISPLAY);
|
||||
MovieStorage = DBReader.Read<MovieRecord>("Movie.db2", HotfixStatements.SEL_MOVIE);
|
||||
NameGenStorage = DBReader.Read<NameGenRecord>("NameGen.db2", HotfixStatements.SEL_NAME_GEN, HotfixStatements.SEL_NAME_GEN_LOCALE);
|
||||
NamesProfanityStorage = DBReader.Read<NamesProfanityRecord>("NamesProfanity.db2", HotfixStatements.SEL_NAMES_PROFANITY);
|
||||
NamesReservedStorage = DBReader.Read<NamesReservedRecord>("NamesReserved.db2", HotfixStatements.SEL_NAMES_RESERVED, HotfixStatements.SEL_NAMES_RESERVED_LOCALE);
|
||||
NamesReservedLocaleStorage = DBReader.Read<NamesReservedLocaleRecord>("NamesReservedLocale.db2", HotfixStatements.SEL_NAMES_RESERVED_LOCALE);
|
||||
OverrideSpellDataStorage = DBReader.Read<OverrideSpellDataRecord>("OverrideSpellData.db2", HotfixStatements.SEL_OVERRIDE_SPELL_DATA);
|
||||
PhaseStorage = DBReader.Read<PhaseRecord>("Phase.db2", HotfixStatements.SEL_PHASE);
|
||||
PhaseXPhaseGroupStorage = DBReader.Read<PhaseXPhaseGroupRecord>("PhaseXPhaseGroup.db2", HotfixStatements.SEL_PHASE_X_PHASE_GROUP);
|
||||
PlayerConditionStorage = DBReader.Read<PlayerConditionRecord>("PlayerCondition.db2", HotfixStatements.SEL_PLAYER_CONDITION, HotfixStatements.SEL_PLAYER_CONDITION_LOCALE);
|
||||
PowerDisplayStorage = DBReader.Read<PowerDisplayRecord>("PowerDisplay.db2", HotfixStatements.SEL_POWER_DISPLAY);
|
||||
PowerTypeStorage = DBReader.Read<PowerTypeRecord>("PowerType.db2", HotfixStatements.SEL_POWER_TYPE);
|
||||
PrestigeLevelInfoStorage = DBReader.Read<PrestigeLevelInfoRecord>("PrestigeLevelInfo.db2", HotfixStatements.SEL_PRESTIGE_LEVEL_INFO, HotfixStatements.SEL_PRESTIGE_LEVEL_INFO_LOCALE);
|
||||
PVPDifficultyStorage = DBReader.Read<PVPDifficultyRecord>("PVPDifficulty.db2", HotfixStatements.SEL_PVP_DIFFICULTY);
|
||||
PvpRewardStorage = DBReader.Read<PvpRewardRecord>("PvpReward.db2", HotfixStatements.SEL_PVP_REWARD);
|
||||
QuestFactionRewardStorage = DBReader.Read<QuestFactionRewardRecord>("QuestFactionReward.db2", HotfixStatements.SEL_QUEST_FACTION_REWARD);
|
||||
QuestMoneyRewardStorage = DBReader.Read<QuestMoneyRewardRecord>("QuestMoneyReward.db2", HotfixStatements.SEL_QUEST_MONEY_REWARD);
|
||||
QuestPackageItemStorage = DBReader.Read<QuestPackageItemRecord>("QuestPackageItem.db2", HotfixStatements.SEL_QUEST_PACKAGE_ITEM);
|
||||
QuestSortStorage = DBReader.Read<QuestSortRecord>("QuestSort.db2", HotfixStatements.SEL_QUEST_SORT, HotfixStatements.SEL_QUEST_SORT_LOCALE);
|
||||
QuestV2Storage = DBReader.Read<QuestV2Record>("QuestV2.db2", HotfixStatements.SEL_QUEST_V2);
|
||||
QuestXPStorage = DBReader.Read<QuestXPRecord>("QuestXP.db2", HotfixStatements.SEL_QUEST_XP);
|
||||
RandPropPointsStorage = DBReader.Read<RandPropPointsRecord>("RandPropPoints.db2", HotfixStatements.SEL_RAND_PROP_POINTS);
|
||||
RewardPackStorage = DBReader.Read<RewardPackRecord>("RewardPack.db2", HotfixStatements.SEL_REWARD_PACK);
|
||||
RewardPackXItemStorage = DBReader.Read<RewardPackXItemRecord>("RewardPackXItem.db2", HotfixStatements.SEL_REWARD_PACK_X_ITEM);
|
||||
RulesetItemUpgradeStorage = DBReader.Read<RulesetItemUpgradeRecord>("RulesetItemUpgrade.db2", HotfixStatements.SEL_RULESET_ITEM_UPGRADE);
|
||||
SandboxScalingStorage = DBReader.Read<SandboxScalingRecord>("SandboxScaling.db2", HotfixStatements.SEL_SANDBOX_SCALING);
|
||||
ScalingStatDistributionStorage = DBReader.Read<ScalingStatDistributionRecord>("ScalingStatDistribution.db2", HotfixStatements.SEL_SCALING_STAT_DISTRIBUTION);
|
||||
ScenarioStorage = DBReader.Read<ScenarioRecord>("Scenario.db2", HotfixStatements.SEL_SCENARIO, HotfixStatements.SEL_SCENARIO_LOCALE);
|
||||
ScenarioStepStorage = DBReader.Read<ScenarioStepRecord>("ScenarioStep.db2", HotfixStatements.SEL_SCENARIO_STEP, HotfixStatements.SEL_SCENARIO_STEP_LOCALE);
|
||||
//SceneScriptStorage = DBReader.Read<SceneScriptRecord>("SceneScript.db2", HotfixStatements.SEL_SCENE_SCRIPT);
|
||||
SceneScriptGlobalTextStorage = DBReader.Read<SceneScriptGlobalTextRecord>("SceneScriptGlobalText.db2", HotfixStatements.SEL_SCENE_SCRIPT_GLOBAL_TEXT);
|
||||
SceneScriptPackageStorage = DBReader.Read<SceneScriptPackageRecord>("SceneScriptPackage.db2", HotfixStatements.SEL_SCENE_SCRIPT_PACKAGE);
|
||||
SceneScriptTextStorage = DBReader.Read<SceneScriptTextRecord>("SceneScriptText.db2", HotfixStatements.SEL_SCENE_SCRIPT_TEXT);
|
||||
SkillLineStorage = DBReader.Read<SkillLineRecord>("SkillLine.db2", HotfixStatements.SEL_SKILL_LINE, HotfixStatements.SEL_SKILL_LINE_LOCALE);
|
||||
SkillLineAbilityStorage = DBReader.Read<SkillLineAbilityRecord>("SkillLineAbility.db2", HotfixStatements.SEL_SKILL_LINE_ABILITY);
|
||||
SkillRaceClassInfoStorage = DBReader.Read<SkillRaceClassInfoRecord>("SkillRaceClassInfo.db2", HotfixStatements.SEL_SKILL_RACE_CLASS_INFO);
|
||||
SoundKitStorage = DBReader.Read<SoundKitRecord>("SoundKit.db2", HotfixStatements.SEL_SOUND_KIT);
|
||||
SpecializationSpellsStorage = DBReader.Read<SpecializationSpellsRecord>("SpecializationSpells.db2", HotfixStatements.SEL_SPECIALIZATION_SPELLS, HotfixStatements.SEL_SPECIALIZATION_SPELLS_LOCALE);
|
||||
SpellStorage = DBReader.Read<SpellRecord>("Spell.db2", HotfixStatements.SEL_SPELL, HotfixStatements.SEL_SPELL_LOCALE);
|
||||
SpellAuraOptionsStorage = DBReader.Read<SpellAuraOptionsRecord>("SpellAuraOptions.db2", HotfixStatements.SEL_SPELL_AURA_OPTIONS);
|
||||
SpellAuraRestrictionsStorage = DBReader.Read<SpellAuraRestrictionsRecord>("SpellAuraRestrictions.db2", HotfixStatements.SEL_SPELL_AURA_RESTRICTIONS);
|
||||
SpellCastTimesStorage = DBReader.Read<SpellCastTimesRecord>("SpellCastTimes.db2", HotfixStatements.SEL_SPELL_CAST_TIMES);
|
||||
SpellCastingRequirementsStorage = DBReader.Read<SpellCastingRequirementsRecord>("SpellCastingRequirements.db2", HotfixStatements.SEL_SPELL_CASTING_REQUIREMENTS);
|
||||
SpellCategoriesStorage = DBReader.Read<SpellCategoriesRecord>("SpellCategories.db2", HotfixStatements.SEL_SPELL_CATEGORIES);
|
||||
SpellCategoryStorage = DBReader.Read<SpellCategoryRecord>("SpellCategory.db2", HotfixStatements.SEL_SPELL_CATEGORY, HotfixStatements.SEL_SPELL_CATEGORY_LOCALE);
|
||||
SpellClassOptionsStorage = DBReader.Read<SpellClassOptionsRecord>("SpellClassOptions.db2", HotfixStatements.SEL_SPELL_CLASS_OPTIONS);
|
||||
SpellCooldownsStorage = DBReader.Read<SpellCooldownsRecord>("SpellCooldowns.db2", HotfixStatements.SEL_SPELL_COOLDOWNS);
|
||||
SpellDurationStorage = DBReader.Read<SpellDurationRecord>("SpellDuration.db2", HotfixStatements.SEL_SPELL_DURATION);
|
||||
SpellEffectStorage = DBReader.Read<SpellEffectRecord>("SpellEffect.db2", HotfixStatements.SEL_SPELL_EFFECT);
|
||||
SpellEquippedItemsStorage = DBReader.Read<SpellEquippedItemsRecord>("SpellEquippedItems.db2", HotfixStatements.SEL_SPELL_EQUIPPED_ITEMS);
|
||||
SpellFocusObjectStorage = DBReader.Read<SpellFocusObjectRecord>("SpellFocusObject.db2", HotfixStatements.SEL_SPELL_FOCUS_OBJECT, HotfixStatements.SEL_SPELL_FOCUS_OBJECT_LOCALE);
|
||||
SpellInterruptsStorage = DBReader.Read<SpellInterruptsRecord>("SpellInterrupts.db2", HotfixStatements.SEL_SPELL_INTERRUPTS);
|
||||
SpellItemEnchantmentStorage = DBReader.Read<SpellItemEnchantmentRecord>("SpellItemEnchantment.db2", HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT, HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT_LOCALE);
|
||||
SpellItemEnchantmentConditionStorage = DBReader.Read<SpellItemEnchantmentConditionRecord>("SpellItemEnchantmentCondition.db2", HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT_CONDITION);
|
||||
SpellLearnSpellStorage = DBReader.Read<SpellLearnSpellRecord>("SpellLearnSpell.db2", HotfixStatements.SEL_SPELL_LEARN_SPELL);
|
||||
SpellLevelsStorage = DBReader.Read<SpellLevelsRecord>("SpellLevels.db2", HotfixStatements.SEL_SPELL_LEVELS);
|
||||
SpellMiscStorage = DBReader.Read<SpellMiscRecord>("SpellMisc.db2", HotfixStatements.SEL_SPELL_MISC);
|
||||
SpellPowerStorage = DBReader.Read<SpellPowerRecord>("SpellPower.db2", HotfixStatements.SEL_SPELL_POWER);
|
||||
SpellPowerDifficultyStorage = DBReader.Read<SpellPowerDifficultyRecord>("SpellPowerDifficulty.db2", HotfixStatements.SEL_SPELL_POWER_DIFFICULTY);
|
||||
SpellProcsPerMinuteStorage = DBReader.Read<SpellProcsPerMinuteRecord>("SpellProcsPerMinute.db2", HotfixStatements.SEL_SPELL_PROCS_PER_MINUTE);
|
||||
SpellProcsPerMinuteModStorage = DBReader.Read<SpellProcsPerMinuteModRecord>("SpellProcsPerMinuteMod.db2", HotfixStatements.SEL_SPELL_PROCS_PER_MINUTE_MOD);
|
||||
SpellRadiusStorage = DBReader.Read<SpellRadiusRecord>("SpellRadius.db2", HotfixStatements.SEL_SPELL_RADIUS);
|
||||
SpellRangeStorage = DBReader.Read<SpellRangeRecord>("SpellRange.db2", HotfixStatements.SEL_SPELL_RANGE, HotfixStatements.SEL_SPELL_RANGE_LOCALE);
|
||||
SpellReagentsStorage = DBReader.Read<SpellReagentsRecord>("SpellReagents.db2", HotfixStatements.SEL_SPELL_REAGENTS);
|
||||
SpellScalingStorage = DBReader.Read<SpellScalingRecord>("SpellScaling.db2", HotfixStatements.SEL_SPELL_SCALING);
|
||||
SpellShapeshiftStorage = DBReader.Read<SpellShapeshiftRecord>("SpellShapeshift.db2", HotfixStatements.SEL_SPELL_SHAPESHIFT);
|
||||
SpellShapeshiftFormStorage = DBReader.Read<SpellShapeshiftFormRecord>("SpellShapeshiftForm.db2", HotfixStatements.SEL_SPELL_SHAPESHIFT_FORM, HotfixStatements.SEL_SPELL_SHAPESHIFT_FORM_LOCALE);
|
||||
SpellTargetRestrictionsStorage = DBReader.Read<SpellTargetRestrictionsRecord>("SpellTargetRestrictions.db2", HotfixStatements.SEL_SPELL_TARGET_RESTRICTIONS);
|
||||
SpellTotemsStorage = DBReader.Read<SpellTotemsRecord>("SpellTotems.db2", HotfixStatements.SEL_SPELL_TOTEMS);
|
||||
SpellXSpellVisualStorage = DBReader.Read<SpellXSpellVisualRecord>("SpellXSpellVisual.db2", HotfixStatements.SEL_SPELL_X_SPELL_VISUAL);
|
||||
SummonPropertiesStorage = DBReader.Read<SummonPropertiesRecord>("SummonProperties.db2", HotfixStatements.SEL_SUMMON_PROPERTIES);
|
||||
//TactKeyStorage = DBReader.Read<TactKeyRecord>("TactKey.db2", HotfixStatements.SEL_TACT_KEY);
|
||||
TalentStorage = DBReader.Read<TalentRecord>("Talent.db2", HotfixStatements.SEL_TALENT, HotfixStatements.SEL_TALENT_LOCALE);
|
||||
TaxiNodesStorage = DBReader.Read<TaxiNodesRecord>("TaxiNodes.db2", HotfixStatements.SEL_TAXI_NODES, HotfixStatements.SEL_TAXI_NODES_LOCALE);
|
||||
TaxiPathStorage = DBReader.Read<TaxiPathRecord>("TaxiPath.db2", HotfixStatements.SEL_TAXI_PATH);
|
||||
TaxiPathNodeStorage = DBReader.Read<TaxiPathNodeRecord>("TaxiPathNode.db2", HotfixStatements.SEL_TAXI_PATH_NODE);
|
||||
TotemCategoryStorage = DBReader.Read<TotemCategoryRecord>("TotemCategory.db2", HotfixStatements.SEL_TOTEM_CATEGORY, HotfixStatements.SEL_TOTEM_CATEGORY_LOCALE);
|
||||
ToyStorage = DBReader.Read<ToyRecord>("Toy.db2", HotfixStatements.SEL_TOY, HotfixStatements.SEL_TOY_LOCALE);
|
||||
TransmogHolidayStorage = DBReader.Read<TransmogHolidayRecord>("TransmogHoliday.db2", HotfixStatements.SEL_TRANSMOG_HOLIDAY);
|
||||
TransmogSetStorage = DBReader.Read<TransmogSetRecord>("TransmogSet.db2", HotfixStatements.SEL_TRANSMOG_SET, HotfixStatements.SEL_TRANSMOG_SET_LOCALE);
|
||||
TransmogSetGroupStorage = DBReader.Read<TransmogSetGroupRecord>("TransmogSetGroup.db2", HotfixStatements.SEL_TRANSMOG_SET_GROUP, HotfixStatements.SEL_TRANSMOG_SET_GROUP_LOCALE);
|
||||
TransmogSetItemStorage = DBReader.Read<TransmogSetItemRecord>("TransmogSetItem.db2", HotfixStatements.SEL_TRANSMOG_SET_ITEM);
|
||||
TransportAnimationStorage = DBReader.Read<TransportAnimationRecord>("TransportAnimation.db2", HotfixStatements.SEL_TRANSPORT_ANIMATION);
|
||||
TransportRotationStorage = DBReader.Read<TransportRotationRecord>("TransportRotation.db2", HotfixStatements.SEL_TRANSPORT_ROTATION);
|
||||
UnitPowerBarStorage = DBReader.Read<UnitPowerBarRecord>("UnitPowerBar.db2", HotfixStatements.SEL_UNIT_POWER_BAR, HotfixStatements.SEL_UNIT_POWER_BAR_LOCALE);
|
||||
VehicleStorage = DBReader.Read<VehicleRecord>("Vehicle.db2", HotfixStatements.SEL_VEHICLE);
|
||||
VehicleSeatStorage = DBReader.Read<VehicleSeatRecord>("VehicleSeat.db2", HotfixStatements.SEL_VEHICLE_SEAT);
|
||||
WMOAreaTableStorage = DBReader.Read<WMOAreaTableRecord>("WMOAreaTable.db2", HotfixStatements.SEL_WMO_AREA_TABLE, HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE);
|
||||
WorldEffectStorage = DBReader.Read<WorldEffectRecord>("WorldEffect.db2", HotfixStatements.SEL_WORLD_EFFECT);
|
||||
WorldMapAreaStorage = DBReader.Read<WorldMapAreaRecord>("WorldMapArea.db2", HotfixStatements.SEL_WORLD_MAP_AREA);
|
||||
WorldMapOverlayStorage = DBReader.Read<WorldMapOverlayRecord>("WorldMapOverlay.db2", HotfixStatements.SEL_WORLD_MAP_OVERLAY);
|
||||
WorldMapTransformsStorage = DBReader.Read<WorldMapTransformsRecord>("WorldMapTransforms.db2", HotfixStatements.SEL_WORLD_MAP_TRANSFORMS);
|
||||
WorldSafeLocsStorage = DBReader.Read<WorldSafeLocsRecord>("WorldSafeLocs.db2", HotfixStatements.SEL_WORLD_SAFE_LOCS, HotfixStatements.SEL_WORLD_SAFE_LOCS_LOCALE);
|
||||
|
||||
|
||||
foreach (var entry in TaxiPathStorage.Values)
|
||||
{
|
||||
@@ -307,13 +310,13 @@ namespace Game.DataStorage
|
||||
Global.DB2Mgr.LoadStores();
|
||||
|
||||
// Check loaded DB2 files proper version
|
||||
if (!AreaTableStorage.ContainsKey(8485) || // last area (areaflag) added in 7.0.3 (22594)
|
||||
!CharTitlesStorage.ContainsKey(486) || // last char title added in 7.0.3 (22594)
|
||||
!GemPropertiesStorage.ContainsKey(3363) || // last gem property added in 7.0.3 (22594)
|
||||
!ItemStorage.ContainsKey(142526) || // last item added in 7.0.3 (22594)
|
||||
!ItemExtendedCostStorage.ContainsKey(6125) || // last item extended cost added in 7.0.3 (22594)
|
||||
!MapStorage.ContainsKey(1670) || // last map added in 7.0.3 (22594)
|
||||
!SpellStorage.ContainsKey(231371)) // last spell added in 7.0.3 (22594)
|
||||
if (!AreaTableStorage.ContainsKey(9531) || // last area (areaflag) added in 7.0.3 (22594)
|
||||
!CharTitlesStorage.ContainsKey(522) || // last char title added in 7.0.3 (22594)
|
||||
!GemPropertiesStorage.ContainsKey(3632) || // last gem property added in 7.0.3 (22594)
|
||||
!ItemStorage.ContainsKey(157831) || // last item added in 7.0.3 (22594)
|
||||
!ItemExtendedCostStorage.ContainsKey(6300) || // last item extended cost added in 7.0.3 (22594)
|
||||
!MapStorage.ContainsKey(1903) || // last map added in 7.0.3 (22594)
|
||||
!SpellStorage.ContainsKey(263166)) // last spell added in 7.0.3 (22594)
|
||||
{
|
||||
Log.outError(LogFilter.Misc, "You have _outdated_ DB2 files. Please extract correct versions from current using client.");
|
||||
Global.WorldMgr.ShutdownServ(10, ShutdownMask.Force, ShutdownExitCode.Error);
|
||||
@@ -519,11 +522,14 @@ namespace Game.DataStorage
|
||||
public static DB6Storage<RewardPackRecord> RewardPackStorage;
|
||||
public static DB6Storage<RewardPackXItemRecord> RewardPackXItemStorage;
|
||||
public static DB6Storage<RulesetItemUpgradeRecord> RulesetItemUpgradeStorage;
|
||||
public static DB6Storage<SandboxScalingRecord> SandboxScalingStorage;
|
||||
public static DB6Storage<ScalingStatDistributionRecord> ScalingStatDistributionStorage;
|
||||
public static DB6Storage<ScenarioRecord> ScenarioStorage;
|
||||
public static DB6Storage<ScenarioStepRecord> ScenarioStepStorage;
|
||||
//public static DB6Storage<SceneScriptRecord> SceneScriptStorage;
|
||||
public static DB6Storage<SceneScriptGlobalTextRecord> SceneScriptGlobalTextStorage;
|
||||
public static DB6Storage<SceneScriptPackageRecord> SceneScriptPackageStorage;
|
||||
public static DB6Storage<SceneScriptTextRecord> SceneScriptTextStorage;
|
||||
public static DB6Storage<SkillLineRecord> SkillLineStorage;
|
||||
public static DB6Storage<SkillLineAbilityRecord> SkillLineAbilityStorage;
|
||||
public static DB6Storage<SkillRaceClassInfoRecord> SkillRaceClassInfoStorage;
|
||||
@@ -540,7 +546,6 @@ namespace Game.DataStorage
|
||||
public static DB6Storage<SpellCooldownsRecord> SpellCooldownsStorage;
|
||||
public static DB6Storage<SpellDurationRecord> SpellDurationStorage;
|
||||
public static DB6Storage<SpellEffectRecord> SpellEffectStorage;
|
||||
public static DB6Storage<SpellEffectScalingRecord> SpellEffectScalingStorage;
|
||||
public static DB6Storage<SpellEquippedItemsRecord> SpellEquippedItemsStorage;
|
||||
public static DB6Storage<SpellFocusObjectRecord> SpellFocusObjectStorage;
|
||||
public static DB6Storage<SpellInterruptsRecord> SpellInterruptsStorage;
|
||||
|
||||
Reference in New Issue
Block a user