Updated DB2 structs
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@@ -3046,7 +3046,7 @@ namespace Game.Entities
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float bubble0 = 0.031f;
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//speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
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float bubble1 = 0.125f;
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float bubble = result.Read<byte>(32) > 0
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float bubble = result.Read<byte>(33) > 0
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? bubble1 * WorldConfig.GetFloatValue(WorldCfg.RateRestOfflineInTavernOrCity)
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: bubble0 * WorldConfig.GetFloatValue(WorldCfg.RateRestOfflineInWilderness);
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@@ -3125,7 +3125,7 @@ namespace Game.Entities
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stmt.AddValue(index++, transLowGUID);
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StringBuilder ss = new StringBuilder();
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for (byte i = 0; i < PlayerConst.TaxiMaskSize; ++i)
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for (int i = 0; i < PlayerConst.TaxiMaskSize; ++i)
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ss.Append(m_taxi.m_taximask[i] + " ");
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stmt.AddValue(index++, ss.ToString());
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@@ -3274,7 +3274,7 @@ namespace Game.Entities
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stmt.AddValue(index++, transLowGUID);
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StringBuilder ss = new StringBuilder();
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for (byte i = 0; i < PlayerConst.TaxiMaskSize; ++i)
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for (int i = 0; i < PlayerConst.TaxiMaskSize; ++i)
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ss.Append(m_taxi.m_taximask[i] + " ");
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stmt.AddValue(index++, ss.ToString());
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