Updated DB2 structs
This commit is contained in:
@@ -91,7 +91,7 @@ namespace Game
|
||||
if (factionEntry == null)
|
||||
return 0;
|
||||
|
||||
uint raceMask = _player.getRaceMask();
|
||||
ulong raceMask = _player.getRaceMask();
|
||||
uint classMask = _player.getClassMask();
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
@@ -149,7 +149,7 @@ namespace Game
|
||||
if (factionEntry == null)
|
||||
return 0;
|
||||
|
||||
uint raceMask = _player.getRaceMask();
|
||||
ulong raceMask = _player.getRaceMask();
|
||||
uint classMask = _player.getClassMask();
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
@@ -625,13 +625,13 @@ namespace Game
|
||||
if (factionEntry == null)
|
||||
return 0;
|
||||
|
||||
uint raceMask = (1u << ((int)race - 1));
|
||||
ulong raceMask = (1ul << ((int)race - 1));
|
||||
uint classMask = (1u << ((int)playerClass - 1));
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if ((factionEntry.ReputationClassMask[i] == 0 || factionEntry.ReputationClassMask[i].HasAnyFlag((ushort)classMask))
|
||||
&& (factionEntry.ReputationRaceMask[i] == 0 || factionEntry.ReputationRaceMask[i].HasAnyFlag(raceMask)))
|
||||
&& (factionEntry.ReputationRaceMask[i] == 0 || factionEntry.ReputationRaceMask[i].HasAnyFlag((uint)raceMask)))
|
||||
return factionEntry.ReputationBase[i];
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user