Updated DB2 structs

This commit is contained in:
hondacrx
2018-02-26 13:13:54 -05:00
parent 0a3dfaba37
commit 82dca6de94
61 changed files with 2639 additions and 2517 deletions
+4 -4
View File
@@ -91,7 +91,7 @@ namespace Game
if (factionEntry == null)
return 0;
uint raceMask = _player.getRaceMask();
ulong raceMask = _player.getRaceMask();
uint classMask = _player.getClassMask();
for (var i = 0; i < 4; i++)
{
@@ -149,7 +149,7 @@ namespace Game
if (factionEntry == null)
return 0;
uint raceMask = _player.getRaceMask();
ulong raceMask = _player.getRaceMask();
uint classMask = _player.getClassMask();
for (int i = 0; i < 4; i++)
{
@@ -625,13 +625,13 @@ namespace Game
if (factionEntry == null)
return 0;
uint raceMask = (1u << ((int)race - 1));
ulong raceMask = (1ul << ((int)race - 1));
uint classMask = (1u << ((int)playerClass - 1));
for (int i = 0; i < 4; i++)
{
if ((factionEntry.ReputationClassMask[i] == 0 || factionEntry.ReputationClassMask[i].HasAnyFlag((ushort)classMask))
&& (factionEntry.ReputationRaceMask[i] == 0 || factionEntry.ReputationRaceMask[i].HasAnyFlag(raceMask)))
&& (factionEntry.ReputationRaceMask[i] == 0 || factionEntry.ReputationRaceMask[i].HasAnyFlag((uint)raceMask)))
return factionEntry.ReputationBase[i];
}