Core/Players: Use PlayerData::VirtualPlayerRealm instead of global GetVirtualRealmAddress() where possible
Port From (https://github.com/TrinityCore/TrinityCore/commit/88fea990ff1408b94076fb9dbd0c974908d6a731)
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@@ -581,7 +581,7 @@ namespace Game.Guilds
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GuildInvite invite = new();
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invite.InviterVirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
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invite.InviterVirtualRealmAddress = player.m_playerData.VirtualPlayerRealm;
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invite.GuildVirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
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invite.GuildGUID = GetGUID();
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@@ -1237,7 +1237,7 @@ namespace Game.Guilds
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GuildEventPresenceChange eventPacket = new();
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eventPacket.Guid = player.GetGUID();
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eventPacket.Name = player.GetName();
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eventPacket.VirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
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eventPacket.VirtualRealmAddress = player.m_playerData.VirtualPlayerRealm;
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eventPacket.LoggedOn = loggedOn;
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if (broadcast)
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