Core/Players: Use PlayerData::VirtualPlayerRealm instead of global GetVirtualRealmAddress() where possible

Port From (https://github.com/TrinityCore/TrinityCore/commit/88fea990ff1408b94076fb9dbd0c974908d6a731)
This commit is contained in:
Hondacrx
2024-09-08 15:23:43 -04:00
parent 92472c20aa
commit 8341244e4d
7 changed files with 23 additions and 13 deletions
+6 -1
View File
@@ -4619,7 +4619,12 @@ namespace Game.Spells
ResurrectRequest resurrectRequest = new();
resurrectRequest.ResurrectOffererGUID = m_caster.GetGUID();
resurrectRequest.ResurrectOffererVirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
Player playerCaster = m_caster.ToPlayer();
if (playerCaster != null)
resurrectRequest.ResurrectOffererVirtualRealmAddress = playerCaster.m_playerData.VirtualPlayerRealm;
else
resurrectRequest.ResurrectOffererVirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
resurrectRequest.Name = sentName;
resurrectRequest.Sickness = m_caster.IsUnit() && !m_caster.IsTypeId(TypeId.Player); // "you'll be afflicted with resurrection sickness"
resurrectRequest.UseTimer = !m_spellInfo.HasAttribute(SpellAttr3.NoResTimer);