Core/SAI: Added new Flags argument for SMART_ACTION_SUMMON_CREATURE
Port From (https://github.com/TrinityCore/TrinityCore/commit/e0278f05379ed470be8264d3f362360a52b3454d)
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@@ -678,10 +678,10 @@ namespace Game.AI
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break;
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// If invoker was pet or charm
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Player player = unit.GetCharmerOrOwnerPlayerOrPlayerItself();
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if (player && GetBaseObject() != null)
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Player playerCharmed = unit.GetCharmerOrOwnerPlayerOrPlayerItself();
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if (playerCharmed && GetBaseObject() != null)
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{
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player.GroupEventHappens(e.Action.quest.questId, GetBaseObject());
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playerCharmed.GroupEventHappens(e.Action.quest.questId, GetBaseObject());
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Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player {0}, group credit for quest {1}",
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unit.GetGUID().ToString(), e.Action.quest.questId);
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}
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@@ -1086,10 +1086,14 @@ namespace Game.AI
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}
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case SmartActions.SummonCreature:
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{
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WorldObject summoner = GetBaseObjectOrUnit(unit);
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SmartActionSummonCreatureFlags flags = (SmartActionSummonCreatureFlags)e.Action.summonCreature.flags;
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bool preferUnit = flags.HasAnyFlag(SmartActionSummonCreatureFlags.PreferUnit);
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WorldObject summoner = preferUnit ? unit : GetBaseObjectOrUnit(unit);
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if (summoner == null)
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break;
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bool personalSpawn = flags.HasAnyFlag(SmartActionSummonCreatureFlags.PersonalSpawn);
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float x, y, z, o;
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foreach (var target in targets)
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{
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@@ -1098,7 +1102,7 @@ namespace Game.AI
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y += e.Target.y;
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z += e.Target.z;
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o += e.Target.o;
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Creature summon = summoner.SummonCreature(e.Action.summonCreature.creature, x, y, z, o, (TempSummonType)e.Action.summonCreature.type, e.Action.summonCreature.duration);
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Creature summon = summoner.SummonCreature(e.Action.summonCreature.creature, x, y, z, o, (TempSummonType)e.Action.summonCreature.type, e.Action.summonCreature.duration, personalSpawn);
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if (summon != null)
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if (e.Action.summonCreature.attackInvoker != 0)
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summon.GetAI().AttackStart(target.ToUnit());
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@@ -1107,7 +1111,7 @@ namespace Game.AI
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if (e.GetTargetType() != SmartTargets.Position)
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break;
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Creature summon1 = summoner.SummonCreature(e.Action.summonCreature.creature, e.Target.x, e.Target.y, e.Target.z, e.Target.o, (TempSummonType)e.Action.summonCreature.type, e.Action.summonCreature.duration);
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Creature summon1 = summoner.SummonCreature(e.Action.summonCreature.creature, e.Target.x, e.Target.y, e.Target.z, e.Target.o, (TempSummonType)e.Action.summonCreature.type, e.Action.summonCreature.duration, personalSpawn);
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if (summon1 != null)
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if (unit != null && e.Action.summonCreature.attackInvoker != 0)
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summon1.GetAI().AttackStart(unit);
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