From 8375da8f88dfc40e90c481cdcabd1a17bf7f7f98 Mon Sep 17 00:00:00 2001 From: Hondacrx Date: Mon, 11 Nov 2024 21:12:12 -0500 Subject: [PATCH] Core/Gossip: Fixed gossip menu option localization for cases without a broadcast text assigned Port From (https://github.com/TrinityCore/TrinityCore/commit/125971c8cb305324a02f5afee8baf017803123cb) --- Source/Game/Entities/Creature/Gossip.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Entities/Creature/Gossip.cs b/Source/Game/Entities/Creature/Gossip.cs index 4f9602fe8..6a9d1e979 100644 --- a/Source/Game/Entities/Creature/Gossip.cs +++ b/Source/Game/Entities/Creature/Gossip.cs @@ -130,7 +130,7 @@ namespace Game.Misc { GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuItem.MenuID, menuItem.OrderIndex); if (gossipMenuLocale != null) - ObjectManager.GetLocaleString(gossipMenuLocale.BoxText, GetLocale(), ref strBoxText); + ObjectManager.GetLocaleString(gossipMenuLocale.BoxText, GetLocale(), ref strOptionText); } }