Fixed some (many) "{ get; set; }"

This commit is contained in:
Fabian
2017-10-26 19:36:15 +02:00
parent 5d1f0a8dc8
commit 8393349316
77 changed files with 3704 additions and 3697 deletions
+10 -10
View File
@@ -33,7 +33,7 @@ namespace Game.Network.Packets
}
public ulong GUID; // Set Identifier
public int Type;
public int Type { get; set; }
public uint SetID; // Index
}
@@ -73,7 +73,7 @@ namespace Game.Network.Packets
}
}
public List<EquipmentSetInfo.EquipmentSetData> SetData = new List<EquipmentSetInfo.EquipmentSetData>();
public List<EquipmentSetInfo.EquipmentSetData> SetData { get; set; } = new List<EquipmentSetInfo.EquipmentSetData>();
}
public class SaveEquipmentSet : ClientPacket
@@ -111,7 +111,7 @@ namespace Game.Network.Packets
Set.SetIcon = _worldPacket.ReadString(setIconLength);
}
public EquipmentSetInfo.EquipmentSetData Set;
public EquipmentSetInfo.EquipmentSetData Set { get; set; }
}
class DeleteEquipmentSet : ClientPacket
@@ -123,7 +123,7 @@ namespace Game.Network.Packets
ID = _worldPacket.ReadUInt64();
}
public ulong ID;
public ulong ID { get; set; }
}
class UseEquipmentSet : ClientPacket
@@ -144,15 +144,15 @@ namespace Game.Network.Packets
GUID = _worldPacket.ReadUInt64();
}
public InvUpdate Inv;
public EquipmentSetItem[] Items = new EquipmentSetItem[EquipmentSlot.End];
public InvUpdate Inv { get; set; }
public EquipmentSetItem[] Items { get; set; } = new EquipmentSetItem[EquipmentSlot.End];
public ulong GUID; //Set Identifier
public struct EquipmentSetItem
{
public ObjectGuid Item;
public byte ContainerSlot;
public byte Slot;
public ObjectGuid Item { get; set; }
public byte ContainerSlot { get; set; }
public byte Slot { get; set; }
}
}
@@ -167,6 +167,6 @@ namespace Game.Network.Packets
}
public ulong GUID; //Set Identifier
public byte Reason;
public byte Reason { get; set; }
}
}