Fixed some (many) "{ get; set; }"

This commit is contained in:
Fabian
2017-10-26 19:36:15 +02:00
parent 5d1f0a8dc8
commit 8393349316
77 changed files with 3704 additions and 3697 deletions
+148 -148
View File
@@ -148,7 +148,7 @@ namespace Game.Network.Packets
uint int168 = 0;
data.WriteUInt32(int168);
/*for (public uint i = 0; i < removeMovementForcesCount; ++i)
/*for (public uint i { get; set; } = 0; i < removeMovementForcesCount; ++i)
{
_worldPacket << ObjectGuid;
}*/
@@ -271,7 +271,7 @@ namespace Game.Network.Packets
Status = MovementExtensions.ReadMovementInfo(_worldPacket);
}
public MovementInfo Status;
public MovementInfo Status { get; set; }
}
public class MoveUpdate : ServerPacket
@@ -283,7 +283,7 @@ namespace Game.Network.Packets
MovementExtensions.WriteMovementInfo(_worldPacket, Status);
}
public MovementInfo Status;
public MovementInfo Status { get; set; }
}
public class MonsterMove : ServerPacket
@@ -376,9 +376,9 @@ namespace Game.Network.Packets
SplineData.Write(_worldPacket);
}
public MovementMonsterSpline SplineData;
public ObjectGuid MoverGUID;
public Vector3 Pos;
public MovementMonsterSpline SplineData { get; set; }
public ObjectGuid MoverGUID { get; set; }
public Vector3 Pos { get; set; }
}
public class MoveSplineSetSpeed : ServerPacket
@@ -391,8 +391,8 @@ namespace Game.Network.Packets
_worldPacket.WriteFloat(Speed);
}
public ObjectGuid MoverGUID;
public float Speed = 1.0f;
public ObjectGuid MoverGUID { get; set; }
public float Speed { get; set; } = 1.0f;
}
public class MoveSetSpeed : ServerPacket
@@ -406,9 +406,9 @@ namespace Game.Network.Packets
_worldPacket.WriteFloat(Speed);
}
public ObjectGuid MoverGUID;
public uint SequenceIndex = 0; // Unit movement packet index, incremented each time
public float Speed = 1.0f;
public ObjectGuid MoverGUID { get; set; }
public uint SequenceIndex { get; set; } = 0; // Unit movement packet index, incremented each time
public float Speed { get; set; } = 1.0f;
}
public class MoveUpdateSpeed : ServerPacket
@@ -421,8 +421,8 @@ namespace Game.Network.Packets
_worldPacket.WriteFloat(Speed);
}
public MovementInfo Status;
public float Speed = 1.0f;
public MovementInfo Status { get; set; }
public float Speed { get; set; } = 1.0f;
}
public class MoveSplineSetFlag : ServerPacket
@@ -434,7 +434,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(MoverGUID);
}
public ObjectGuid MoverGUID;
public ObjectGuid MoverGUID { get; set; }
}
public class MoveSetFlag : ServerPacket
@@ -447,8 +447,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(SequenceIndex);
}
public ObjectGuid MoverGUID;
public uint SequenceIndex = 0; // Unit movement packet index, incremented each time
public ObjectGuid MoverGUID { get; set; }
public uint SequenceIndex { get; set; } = 0; // Unit movement packet index, incremented each time
}
public class TransferPending : ServerPacket
@@ -476,9 +476,9 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public int MapID = -1;
public int MapID { get; set; } = -1;
public Optional<ShipTransferPending> Ship;
public Optional<int> TransferSpellID;
public Optional<int> TransferSpellID { get; set; }
public struct ShipTransferPending
{
@@ -500,10 +500,10 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public uint MapID;
public byte Arg;
public int MapDifficultyXConditionID;
public TransferAbortReason TransfertAbort;
public uint MapID { get; set; }
public byte Arg { get; set; }
public int MapDifficultyXConditionID { get; set; }
public TransferAbortReason TransfertAbort { get; set; }
}
public class NewWorld : ServerPacket
@@ -518,9 +518,9 @@ namespace Game.Network.Packets
_worldPacket.WriteXYZ(MovementOffset);
}
public uint MapID;
public uint Reason;
public Position Pos;
public uint MapID { get; set; }
public uint Reason { get; set; }
public Position Pos { get; set; }
public Position MovementOffset; // Adjusts all pending movement events by this offset
}
@@ -559,13 +559,13 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(TransportGUID.Value);
}
public Position Pos;
public Optional<VehicleTeleport> Vehicle;
public uint SequenceIndex;
public ObjectGuid MoverGUID;
public Optional<ObjectGuid> TransportGUID;
public float Facing;
public byte PreloadWorld;
public Position Pos { get; set; }
public Optional<VehicleTeleport> Vehicle { get; set; }
public uint SequenceIndex { get; set; }
public ObjectGuid MoverGUID { get; set; }
public Optional<ObjectGuid> TransportGUID { get; set; }
public float Facing { get; set; }
public byte PreloadWorld { get; set; }
}
public class MoveUpdateTeleport : ServerPacket
@@ -619,17 +619,17 @@ namespace Game.Network.Packets
_worldPacket.WriteFloat(PitchRate.Value);
}
public MovementInfo Status;
public List<MovementForce> MovementForces = new List<MovementForce>();
public Optional<float> SwimBackSpeed;
public Optional<float> FlightSpeed;
public Optional<float> SwimSpeed;
public Optional<float> WalkSpeed;
public Optional<float> TurnRate;
public Optional<float> RunSpeed;
public Optional<float> FlightBackSpeed;
public Optional<float> RunBackSpeed;
public Optional<float> PitchRate;
public MovementInfo Status { get; set; }
public List<MovementForce> MovementForces { get; set; } = new List<MovementForce>();
public Optional<float> SwimBackSpeed { get; set; }
public Optional<float> FlightSpeed { get; set; }
public Optional<float> SwimSpeed { get; set; }
public Optional<float> WalkSpeed { get; set; }
public Optional<float> TurnRate { get; set; }
public Optional<float> RunSpeed { get; set; }
public Optional<float> FlightBackSpeed { get; set; }
public Optional<float> RunBackSpeed { get; set; }
public Optional<float> PitchRate { get; set; }
}
class MoveUpdateApplyMovementForce : ServerPacket
@@ -656,8 +656,8 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(TriggerGUID);
}
MovementInfo movementInfo = new MovementInfo();
ObjectGuid TriggerGUID;
public MovementInfo movementInfo { get; set; } = new MovementInfo();
public ObjectGuid TriggerGUID { get; set; }
}
class MoveTeleportAck : ClientPacket
@@ -671,7 +671,7 @@ namespace Game.Network.Packets
MoveTime = _worldPacket.ReadInt32();
}
public ObjectGuid MoverGUID;
public ObjectGuid MoverGUID { get; set; }
int AckIndex = 0;
int MoveTime = 0;
}
@@ -685,7 +685,7 @@ namespace Game.Network.Packets
Ack.Read(_worldPacket);
}
public MovementAck Ack;
public MovementAck Ack { get; set; }
}
public class MovementSpeedAck : ClientPacket
@@ -698,13 +698,13 @@ namespace Game.Network.Packets
Speed = _worldPacket.ReadFloat();
}
public MovementAck Ack;
public float Speed;
public MovementAck Ack { get; set; }
public float Speed { get; set; }
}
public class SetActiveMover : ClientPacket
{
public ObjectGuid ActiveMover;
public ObjectGuid ActiveMover { get; set; }
public SetActiveMover(WorldPacket packet) : base(packet) { }
@@ -716,7 +716,7 @@ namespace Game.Network.Packets
public class MoveSetActiveMover : ServerPacket
{
public ObjectGuid MoverGUID;
public ObjectGuid MoverGUID { get; set; }
public MoveSetActiveMover() : base(ServerOpcodes.MoveSetActiveMover) { }
@@ -738,10 +738,10 @@ namespace Game.Network.Packets
Speeds.Write(_worldPacket);
}
public ObjectGuid MoverGUID;
public Vector2 Direction;
public ObjectGuid MoverGUID { get; set; }
public Vector2 Direction { get; set; }
public MoveKnockBackSpeeds Speeds;
public uint SequenceIndex;
public uint SequenceIndex { get; set; }
}
public class MoveUpdateKnockBack : ServerPacket
@@ -753,7 +753,7 @@ namespace Game.Network.Packets
MovementExtensions.WriteMovementInfo(_worldPacket, Status);
}
public MovementInfo Status;
public MovementInfo Status { get; set; }
}
class MoveKnockBackAck : ClientPacket
@@ -770,7 +770,7 @@ namespace Game.Network.Packets
}
}
public MovementAck Ack;
public MovementAck Ack { get; set; }
public Optional<MoveKnockBackSpeeds> Speeds;
}
@@ -790,13 +790,13 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public float Scale = 1.0f;
public ObjectGuid MoverGUID;
public uint MountDisplayID;
public UpdateCollisionHeightReason Reason = UpdateCollisionHeightReason.Mount;
public uint SequenceIndex;
public int ScaleDuration;
public float Height = 1.0f;
public float Scale { get; set; } = 1.0f;
public ObjectGuid MoverGUID { get; set; }
public uint MountDisplayID { get; set; }
public UpdateCollisionHeightReason Reason { get; set; } = UpdateCollisionHeightReason.Mount;
public uint SequenceIndex { get; set; }
public int ScaleDuration { get; set; }
public float Height { get; set; } = 1.0f;
}
public class MoveUpdateCollisionHeight : ServerPacket
@@ -810,9 +810,9 @@ namespace Game.Network.Packets
_worldPacket.WriteFloat(Scale);
}
public MovementInfo Status;
public float Scale = 1.0f;
public float Height = 1.0f;
public MovementInfo Status { get; set; }
public float Scale { get; set; } = 1.0f;
public float Height { get; set; } = 1.0f;
}
public class MoveSetCollisionHeightAck : ClientPacket
@@ -827,10 +827,10 @@ namespace Game.Network.Packets
Reason = (UpdateCollisionHeightReason)_worldPacket.ReadBits<uint>(2);
}
public MovementAck Data;
public UpdateCollisionHeightReason Reason = UpdateCollisionHeightReason.Mount;
public uint MountDisplayID;
public float Height = 1.0f;
public MovementAck Data { get; set; }
public UpdateCollisionHeightReason Reason { get; set; } = UpdateCollisionHeightReason.Mount;
public uint MountDisplayID { get; set; }
public float Height { get; set; } = 1.0f;
}
class MoveTimeSkipped : ClientPacket
@@ -843,8 +843,8 @@ namespace Game.Network.Packets
TimeSkipped = _worldPacket.ReadUInt32();
}
public ObjectGuid MoverGUID;
public uint TimeSkipped;
public ObjectGuid MoverGUID { get; set; }
public uint TimeSkipped { get; set; }
}
class SummonResponse : ClientPacket
@@ -857,8 +857,8 @@ namespace Game.Network.Packets
Accept = _worldPacket.HasBit();
}
public bool Accept;
public ObjectGuid SummonerGUID;
public bool Accept { get; set; }
public ObjectGuid SummonerGUID { get; set; }
}
public class ControlUpdate : ServerPacket
@@ -872,8 +872,8 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public bool On;
public ObjectGuid Guid;
public bool On { get; set; }
public ObjectGuid Guid { get; set; }
}
class MoveSplineDone : ClientPacket
@@ -886,8 +886,8 @@ namespace Game.Network.Packets
SplineID = _worldPacket.ReadInt32();
}
public MovementInfo Status;
public int SplineID;
public MovementInfo Status { get; set; }
public int SplineID { get; set; }
}
class SummonRequest : ServerPacket
@@ -904,11 +904,11 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public ObjectGuid SummonerGUID;
public uint SummonerVirtualRealmAddress;
public int AreaID;
public SummonReason Reason;
public bool SkipStartingArea;
public ObjectGuid SummonerGUID { get; set; }
public uint SummonerVirtualRealmAddress { get; set; }
public int AreaID { get; set; }
public SummonReason Reason { get; set; }
public bool SkipStartingArea { get; set; }
public enum SummonReason
{
@@ -928,8 +928,8 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public uint SequenceIndex = 1;
public uint Reason = 1;
public uint SequenceIndex { get; set; } = 1;
public uint Reason { get; set; } = 1;
}
class SuspendTokenResponse : ClientPacket
@@ -941,7 +941,7 @@ namespace Game.Network.Packets
SequenceIndex = _worldPacket.ReadUInt32();
}
public uint SequenceIndex;
public uint SequenceIndex { get; set; }
}
class ResumeToken : ServerPacket
@@ -955,8 +955,8 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public uint SequenceIndex = 1;
public uint Reason = 1;
public uint SequenceIndex { get; set; } = 1;
public uint Reason { get; set; } = 1;
}
class MoveSetCompoundState : ServerPacket
@@ -971,21 +971,21 @@ namespace Game.Network.Packets
stateChange.Write(_worldPacket);
}
public ObjectGuid MoverGUID;
public List<MoveStateChange> StateChanges = new List<MoveStateChange>();
public ObjectGuid MoverGUID { get; set; }
public List<MoveStateChange> StateChanges { get; set; } = new List<MoveStateChange>();
public struct CollisionHeightInfo
{
public float Height;
public float Scale;
public UpdateCollisionHeightReason Reason;
public float Height { get; set; }
public float Scale { get; set; }
public UpdateCollisionHeightReason Reason { get; set; }
}
public struct KnockBackInfo
{
public float HorzSpeed;
public Vector2 Direction;
public float InitVertSpeed;
public float HorzSpeed { get; set; }
public Vector2 Direction { get; set; }
public float InitVertSpeed { get; set; }
}
public class MoveStateChange
@@ -1036,14 +1036,14 @@ namespace Game.Network.Packets
MovementForce_.Value.Write(data);
}
public ServerOpcodes MessageID;
public uint SequenceIndex;
public Optional<float> Speed;
public Optional<KnockBackInfo> KnockBack;
public Optional<int> VehicleRecID;
public Optional<CollisionHeightInfo> CollisionHeight;
public Optional<MovementForce> MovementForce_;
public Optional<ObjectGuid> Unknown;
public ServerOpcodes MessageID { get; set; }
public uint SequenceIndex { get; set; }
public Optional<float> Speed { get; set; }
public Optional<KnockBackInfo> KnockBack { get; set; }
public Optional<int> VehicleRecID { get; set; }
public Optional<CollisionHeightInfo> CollisionHeight { get; set; }
public Optional<MovementForce> MovementForce_ { get; set; }
public Optional<ObjectGuid> Unknown { get; set; }
}
}
@@ -1056,8 +1056,8 @@ namespace Game.Network.Packets
data.WriteUInt16(Speed);
}
public short Idx;
public ushort Speed;
public short Idx { get; set; }
public ushort Speed { get; set; }
}
public class MonsterSplineFilter
@@ -1076,12 +1076,12 @@ namespace Game.Network.Packets
data.FlushBits();
}
public List<MonsterSplineFilterKey> FilterKeys = new List<MonsterSplineFilterKey>();
public byte FilterFlags;
public float BaseSpeed;
public short StartOffset;
public float DistToPrevFilterKey;
public short AddedToStart;
public List<MonsterSplineFilterKey> FilterKeys { get; set; } = new List<MonsterSplineFilterKey>();
public byte FilterFlags { get; set; }
public float BaseSpeed { get; set; }
public short StartOffset { get; set; }
public float DistToPrevFilterKey { get; set; }
public short AddedToStart { get; set; }
}
public struct MonsterSplineSpellEffectExtraData
@@ -1094,10 +1094,10 @@ namespace Game.Network.Packets
data.WriteUInt32(ParabolicCurveID);
}
public ObjectGuid TargetGuid;
public uint SpellVisualID;
public uint ProgressCurveID;
public uint ParabolicCurveID;
public ObjectGuid TargetGuid { get; set; }
public uint SpellVisualID { get; set; }
public uint ProgressCurveID { get; set; }
public uint ParabolicCurveID { get; set; }
}
public class MovementSpline
@@ -1151,23 +1151,23 @@ namespace Game.Network.Packets
public uint Flags; // Spline flags
public MonsterMoveType Face; // Movement direction (see MonsterMoveType enum)
public byte AnimTier;
public uint TierTransStartTime;
public int Elapsed;
public uint MoveTime;
public float JumpGravity;
public uint SpecialTime;
public List<Vector3> Points = new List<Vector3>(); // Spline path
public byte AnimTier { get; set; }
public uint TierTransStartTime { get; set; }
public int Elapsed { get; set; }
public uint MoveTime { get; set; }
public float JumpGravity { get; set; }
public uint SpecialTime { get; set; }
public List<Vector3> Points { get; set; } = new List<Vector3>(); // Spline path
public byte Mode; // Spline mode - actually always 0 in this packet - Catmullrom mode appears only in SMSG_UPDATE_OBJECT. In this packet it is determined by flags
public byte VehicleExitVoluntary;
public ObjectGuid TransportGUID;
public sbyte VehicleSeat = -1;
public List<Vector3> PackedDeltas = new List<Vector3>();
public Optional<MonsterSplineFilter> SplineFilter;
public byte VehicleExitVoluntary { get; set; }
public ObjectGuid TransportGUID { get; set; }
public sbyte VehicleSeat { get; set; } = -1;
public List<Vector3> PackedDeltas { get; set; } = new List<Vector3>();
public Optional<MonsterSplineFilter> SplineFilter { get; set; }
public Optional<MonsterSplineSpellEffectExtraData> SpellEffectExtraData;
public float FaceDirection;
public ObjectGuid FaceGUID;
public Vector3 FaceSpot;
public float FaceDirection { get; set; }
public ObjectGuid FaceGUID { get; set; }
public Vector3 FaceSpot { get; set; }
}
public class MovementMonsterSpline
@@ -1187,18 +1187,18 @@ namespace Game.Network.Packets
Move.Write(data);
}
public uint ID;
public Vector3 Destination;
public bool CrzTeleport;
public uint ID { get; set; }
public Vector3 Destination { get; set; }
public bool CrzTeleport { get; set; }
public byte StopDistanceTolerance; // Determines how far from spline destination the mover is allowed to stop in place 0, 0, 3.0, 2.76, numeric_limits<float>::max, 1.1, float(INT_MAX); default before this field existed was distance 3.0 (index 2)
public MovementSpline Move;
public MovementSpline Move { get; set; }
}
public struct VehicleTeleport
{
public byte VehicleSeatIndex;
public bool VehicleExitVoluntary;
public bool VehicleExitTeleport;
public byte VehicleSeatIndex { get; set; }
public bool VehicleExitVoluntary { get; set; }
public bool VehicleExitTeleport { get; set; }
}
public struct MovementForce
@@ -1214,12 +1214,12 @@ namespace Game.Network.Packets
data.FlushBits();
}
public ObjectGuid ID;
public Vector3 Origin;
public Vector3 Direction;
public uint TransportID;
public float Magnitude;
public byte Type;
public ObjectGuid ID { get; set; }
public Vector3 Origin { get; set; }
public Vector3 Direction { get; set; }
public uint TransportID { get; set; }
public float Magnitude { get; set; }
public byte Type { get; set; }
}
public struct MovementAck
@@ -1230,8 +1230,8 @@ namespace Game.Network.Packets
AckIndex = data.ReadInt32();
}
public MovementInfo Status;
public int AckIndex;
public MovementInfo Status { get; set; }
public int AckIndex { get; set; }
}
public struct MoveKnockBackSpeeds
@@ -1248,7 +1248,7 @@ namespace Game.Network.Packets
VertSpeed = data.ReadFloat();
}
public float HorzSpeed;
public float VertSpeed;
public float HorzSpeed { get; set; }
public float VertSpeed { get; set; }
}
}