Fixed some (many) "{ get; set; }"

This commit is contained in:
Fabian
2017-10-26 19:36:15 +02:00
parent 5d1f0a8dc8
commit 8393349316
77 changed files with 3704 additions and 3697 deletions
+116 -116
View File
@@ -35,7 +35,7 @@ namespace Game.Network.Packets
Player = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Player;
public ObjectGuid Player { get; set; }
}
public class QueryPlayerNameResponse : ServerPacket
@@ -54,9 +54,9 @@ namespace Game.Network.Packets
Data.Write(_worldPacket);
}
public ObjectGuid Player;
public ObjectGuid Player { get; set; }
public ResponseCodes Result; // 0 - full packet, != 0 - only guid
public PlayerGuidLookupData Data;
public PlayerGuidLookupData Data { get; set; }
}
public class QueryCreature : ClientPacket
@@ -68,7 +68,7 @@ namespace Game.Network.Packets
CreatureID = _worldPacket.ReadUInt32();
}
public uint CreatureID;
public uint CreatureID { get; set; }
}
public class QueryCreatureResponse : ServerPacket
@@ -138,9 +138,9 @@ namespace Game.Network.Packets
}
}
public bool Allow;
public CreatureStats Stats;
public uint CreatureID;
public bool Allow { get; set; }
public CreatureStats Stats { get; set; }
public uint CreatureID { get; set; }
}
public class QueryPageText : ClientPacket
@@ -153,8 +153,8 @@ namespace Game.Network.Packets
ItemGUID = _worldPacket.ReadPackedGuid();
}
public ObjectGuid ItemGUID;
public uint PageTextID;
public ObjectGuid ItemGUID { get; set; }
public uint PageTextID { get; set; }
}
public class QueryPageTextResponse : ServerPacket
@@ -175,9 +175,9 @@ namespace Game.Network.Packets
}
}
public uint PageTextID;
public bool Allow;
public List<PageTextInfo> Pages = new List<PageTextInfo>();
public uint PageTextID { get; set; }
public bool Allow { get; set; }
public List<PageTextInfo> Pages { get; set; } = new List<PageTextInfo>();
public struct PageTextInfo
{
@@ -193,10 +193,10 @@ namespace Game.Network.Packets
data.WriteString(Text);
}
public uint ID;
public uint NextPageID;
public int PlayerConditionID;
public byte Flags;
public uint ID { get; set; }
public uint NextPageID { get; set; }
public int PlayerConditionID { get; set; }
public byte Flags { get; set; }
public string Text;
}
}
@@ -211,8 +211,8 @@ namespace Game.Network.Packets
Guid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Guid;
public uint TextID;
public ObjectGuid Guid { get; set; }
public uint TextID { get; set; }
}
public class QueryNPCTextResponse : ServerPacket
@@ -235,10 +235,10 @@ namespace Game.Network.Packets
}
}
public uint TextID;
public bool Allow;
public float[] Probabilities = new float[SharedConst.MaxNpcTextOptions];
public uint[] BroadcastTextID = new uint[SharedConst.MaxNpcTextOptions];
public uint TextID { get; set; }
public bool Allow { get; set; }
public float[] Probabilities { get; set; } = new float[SharedConst.MaxNpcTextOptions];
public uint[] BroadcastTextID { get; set; } = new uint[SharedConst.MaxNpcTextOptions];
}
public class QueryGameObject : ClientPacket
@@ -251,8 +251,8 @@ namespace Game.Network.Packets
Guid = _worldPacket.ReadPackedGuid();
}
public uint GameObjectID;
public ObjectGuid Guid;
public uint GameObjectID { get; set; }
public ObjectGuid Guid { get; set; }
}
public class QueryGameObjectResponse : ServerPacket
@@ -294,9 +294,9 @@ namespace Game.Network.Packets
_worldPacket.WriteBytes(statsData);
}
public uint GameObjectID;
public bool Allow;
public GameObjectStats Stats;
public uint GameObjectID { get; set; }
public bool Allow { get; set; }
public GameObjectStats Stats { get; set; }
}
public class QueryCorpseLocationFromClient : ClientPacket
@@ -308,7 +308,7 @@ namespace Game.Network.Packets
Player = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Player;
public ObjectGuid Player { get; set; }
}
public class CorpseLocation : ServerPacket
@@ -327,12 +327,12 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(Transport);
}
public ObjectGuid Player;
public ObjectGuid Transport;
public Vector3 Position;
public int ActualMapID;
public int MapID;
public bool Valid;
public ObjectGuid Player { get; set; }
public ObjectGuid Transport { get; set; }
public Vector3 Position { get; set; }
public int ActualMapID { get; set; }
public int MapID { get; set; }
public bool Valid { get; set; }
}
public class QueryCorpseTransport : ClientPacket
@@ -345,8 +345,8 @@ namespace Game.Network.Packets
Transport = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Player;
public ObjectGuid Transport;
public ObjectGuid Player { get; set; }
public ObjectGuid Transport { get; set; }
}
public class CorpseTransportQuery : ServerPacket
@@ -360,9 +360,9 @@ namespace Game.Network.Packets
_worldPacket.WriteFloat(Facing);
}
public ObjectGuid Player;
public Vector3 Position;
public float Facing;
public ObjectGuid Player { get; set; }
public Vector3 Position { get; set; }
public float Facing { get; set; }
}
public class QueryTime : ClientPacket
@@ -381,7 +381,7 @@ namespace Game.Network.Packets
_worldPacket.WriteInt32(CurrentTime);
}
public long CurrentTime;
public long CurrentTime { get; set; }
}
public class QuestPOIQuery : ClientPacket
@@ -396,8 +396,8 @@ namespace Game.Network.Packets
MissingQuestPOIs[i] = _worldPacket.ReadUInt32();
}
public int MissingQuestCount;
public uint[] MissingQuestPOIs = new uint[50];
public int MissingQuestCount { get; set; }
public uint[] MissingQuestPOIs { get; set; } = new uint[50];
}
public class QuestPOIQueryResponse : ServerPacket
@@ -440,7 +440,7 @@ namespace Game.Network.Packets
}
}
public List<QuestPOIData> QuestPOIDataStats = new List<QuestPOIData>();
public List<QuestPOIData> QuestPOIDataStats { get; set; } = new List<QuestPOIData>();
}
class QueryQuestCompletionNPCs : ClientPacket
@@ -456,7 +456,7 @@ namespace Game.Network.Packets
QuestCompletionNPCs[i] = _worldPacket.ReadUInt32();
}
public uint[] QuestCompletionNPCs;
public uint[] QuestCompletionNPCs { get; set; }
}
class QuestCompletionNPCResponse : ServerPacket
@@ -476,7 +476,7 @@ namespace Game.Network.Packets
}
}
public List<QuestCompletionNPC> QuestCompletionNPCs = new List<QuestCompletionNPC>();
public List<QuestCompletionNPC> QuestCompletionNPCs { get; set; } = new List<QuestCompletionNPC>();
}
class QueryPetName : ClientPacket
@@ -488,7 +488,7 @@ namespace Game.Network.Packets
UnitGUID = _worldPacket.ReadPackedGuid();
}
public ObjectGuid UnitGUID;
public ObjectGuid UnitGUID { get; set; }
}
class QueryPetNameResponse : ServerPacket
@@ -518,13 +518,13 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public ObjectGuid UnitGUID;
public bool Allow;
public ObjectGuid UnitGUID { get; set; }
public bool Allow { get; set; }
public bool HasDeclined;
public DeclinedName DeclinedNames = new DeclinedName();
public uint Timestamp;
public string Name = "";
public bool HasDeclined { get; set; }
public DeclinedName DeclinedNames { get; set; } = new DeclinedName();
public uint Timestamp { get; set; }
public string Name { get; set; } = "";
}
class ItemTextQuery : ClientPacket
@@ -536,7 +536,7 @@ namespace Game.Network.Packets
Id = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Id;
public ObjectGuid Id { get; set; }
}
class QueryItemTextResponse : ServerPacket
@@ -553,9 +553,9 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(Id);
}
public ObjectGuid Id;
public bool Valid;
public string Text;
public ObjectGuid Id { get; set; }
public bool Valid { get; set; }
public string Text { get; set; }
}
class QueryRealmName : ClientPacket
@@ -567,7 +567,7 @@ namespace Game.Network.Packets
VirtualRealmAddress = _worldPacket.ReadUInt32();
}
public uint VirtualRealmAddress;
public uint VirtualRealmAddress { get; set; }
}
class RealmQueryResponse : ServerPacket
@@ -582,8 +582,8 @@ namespace Game.Network.Packets
NameInfo.Write(_worldPacket);
}
public uint VirtualRealmAddress;
public byte LookupState;
public uint VirtualRealmAddress { get; set; }
public byte LookupState { get; set; }
public VirtualRealmNameInfo NameInfo;
}
@@ -603,8 +603,8 @@ namespace Game.Network.Packets
data.WriteUInt32(NativeRealmAddress.Value);
}
public Optional<uint> VirtualRealmAddress = new Optional<uint>(); // current realm (?) (identifier made from the Index, BattleGroup and Region)
public Optional<uint> NativeRealmAddress = new Optional<uint>(); // original realm (?) (identifier made from the Index, BattleGroup and Region)
public Optional<uint> VirtualRealmAddress { get; set; } = new Optional<uint>(); // current realm (?) (identifier made from the Index, BattleGroup and Region)
public Optional<uint> NativeRealmAddress { get; set; } = new Optional<uint>(); // original realm (?) (identifier made from the Index, BattleGroup and Region)
}
public class PlayerGuidLookupData
@@ -675,17 +675,17 @@ namespace Game.Network.Packets
data.WriteString(Name);
}
public bool IsDeleted;
public ObjectGuid AccountID;
public ObjectGuid BnetAccountID;
public ObjectGuid GuidActual;
public string Name = "";
public uint VirtualRealmAddress;
public Race RaceID = Race.None;
public Gender Sex = Gender.None;
public Class ClassID = Class.None;
public byte Level;
public DeclinedName DeclinedNames = new DeclinedName();
public bool IsDeleted { get; set; }
public ObjectGuid AccountID { get; set; }
public ObjectGuid BnetAccountID { get; set; }
public ObjectGuid GuidActual { get; set; }
public string Name { get; set; } = "";
public uint VirtualRealmAddress { get; set; }
public Race RaceID { get; set; } = Race.None;
public Gender Sex { get; set; } = Gender.None;
public Class ClassID { get; set; } = Class.None;
public byte Level { get; set; }
public DeclinedName DeclinedNames { get; set; } = new DeclinedName();
}
public class CreatureStats
@@ -693,42 +693,42 @@ namespace Game.Network.Packets
public string Title = "";
public string TitleAlt = "";
public string CursorName = "";
public int CreatureType;
public int CreatureFamily;
public int Classification;
public float HpMulti;
public float EnergyMulti;
public bool Leader;
public List<uint> QuestItems = new List<uint>();
public uint CreatureMovementInfoID;
public int HealthScalingExpansion;
public uint RequiredExpansion;
public uint VignetteID;
public uint[] Flags = new uint[2];
public uint[] ProxyCreatureID = new uint[SharedConst.MaxCreatureKillCredit];
public uint[] CreatureDisplayID = new uint[SharedConst.MaxCreatureModelIds];
public StringArray Name = new StringArray(SharedConst.MaxCreatureNames);
public StringArray NameAlt = new StringArray(SharedConst.MaxCreatureNames);
public int CreatureType { get; set; }
public int CreatureFamily { get; set; }
public int Classification { get; set; }
public float HpMulti { get; set; }
public float EnergyMulti { get; set; }
public bool Leader { get; set; }
public List<uint> QuestItems { get; set; } = new List<uint>();
public uint CreatureMovementInfoID { get; set; }
public int HealthScalingExpansion { get; set; }
public uint RequiredExpansion { get; set; }
public uint VignetteID { get; set; }
public uint[] Flags { get; set; } = new uint[2];
public uint[] ProxyCreatureID { get; set; } = new uint[SharedConst.MaxCreatureKillCredit];
public uint[] CreatureDisplayID { get; set; } = new uint[SharedConst.MaxCreatureModelIds];
public StringArray Name { get; set; } = new StringArray(SharedConst.MaxCreatureNames);
public StringArray NameAlt { get; set; } = new StringArray(SharedConst.MaxCreatureNames);
}
public struct DBQueryRecord
{
public ObjectGuid GUID;
public uint RecordID;
public ObjectGuid GUID { get; set; }
public uint RecordID { get; set; }
}
public class GameObjectStats
{
public string[] Name = new string[4];
public string[] Name { get; set; } = new string[4];
public string IconName;
public string CastBarCaption;
public string UnkString;
public uint Type;
public uint DisplayID;
public int[] Data = new int[33];
public float Size;
public List<int> QuestItems = new List<int>();
public uint RequiredLevel;
public uint Type { get; set; }
public uint DisplayID { get; set; }
public int[] Data { get; set; } = new int[33];
public float Size { get; set; }
public List<int> QuestItems { get; set; } = new List<int>();
public uint RequiredLevel { get; set; }
}
public struct QuestPOIBlobPoint
@@ -739,36 +739,36 @@ namespace Game.Network.Packets
Y = y;
}
public int X;
public int Y;
public int X { get; set; }
public int Y { get; set; }
}
public class QuestPOIBlobData
{
public int BlobIndex;
public int ObjectiveIndex;
public int QuestObjectiveID;
public int QuestObjectID;
public int MapID;
public int WorldMapAreaID;
public int Floor;
public int Priority;
public int Flags;
public int WorldEffectID;
public int PlayerConditionID;
public int UnkWoD1;
public List<QuestPOIBlobPoint> QuestPOIBlobPointStats = new List<QuestPOIBlobPoint>();
public int BlobIndex { get; set; }
public int ObjectiveIndex { get; set; }
public int QuestObjectiveID { get; set; }
public int QuestObjectID { get; set; }
public int MapID { get; set; }
public int WorldMapAreaID { get; set; }
public int Floor { get; set; }
public int Priority { get; set; }
public int Flags { get; set; }
public int WorldEffectID { get; set; }
public int PlayerConditionID { get; set; }
public int UnkWoD1 { get; set; }
public List<QuestPOIBlobPoint> QuestPOIBlobPointStats { get; set; } = new List<QuestPOIBlobPoint>();
}
public class QuestPOIData
{
public uint QuestID;
public List<QuestPOIBlobData> QuestPOIBlobDataStats = new List<QuestPOIBlobData>();
public uint QuestID { get; set; }
public List<QuestPOIBlobData> QuestPOIBlobDataStats { get; set; } = new List<QuestPOIBlobData>();
}
class QuestCompletionNPC
{
public uint QuestID;
public List<uint> NPCs = new List<uint>();
public uint QuestID { get; set; }
public List<uint> NPCs { get; set; } = new List<uint>();
}
}