Fixed some (many) "{ get; set; }"

This commit is contained in:
Fabian
2017-10-26 19:36:15 +02:00
parent 5d1f0a8dc8
commit 8393349316
77 changed files with 3704 additions and 3697 deletions
+11 -11
View File
@@ -34,12 +34,12 @@ namespace Game.Network.Packets
_worldPacket.WriteXYZO(Location);
}
public uint SceneID;
public uint PlaybackFlags;
public uint SceneInstanceID;
public uint SceneScriptPackageID;
public ObjectGuid TransportGUID;
public Position Location;
public uint SceneID { get; set; }
public uint PlaybackFlags { get; set; }
public uint SceneInstanceID { get; set; }
public uint SceneScriptPackageID { get; set; }
public ObjectGuid TransportGUID { get; set; }
public Position Location { get; set; }
}
class CancelScene : ServerPacket
@@ -51,7 +51,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(SceneInstanceID);
}
public uint SceneInstanceID;
public uint SceneInstanceID { get; set; }
}
class SceneTriggerEvent : ClientPacket
@@ -65,8 +65,8 @@ namespace Game.Network.Packets
_Event = _worldPacket.ReadString(len);
}
public uint SceneInstanceID;
public string _Event;
public uint SceneInstanceID { get; set; }
public string _Event { get; set; }
}
class ScenePlaybackComplete : ClientPacket
@@ -78,7 +78,7 @@ namespace Game.Network.Packets
SceneInstanceID = _worldPacket.ReadUInt32();
}
public uint SceneInstanceID;
public uint SceneInstanceID { get; set; }
}
class ScenePlaybackCanceled : ClientPacket
@@ -90,6 +90,6 @@ namespace Game.Network.Packets
SceneInstanceID = _worldPacket.ReadUInt32();
}
public uint SceneInstanceID;
public uint SceneInstanceID { get; set; }
}
}