Fixed some (many) "{ get; set; }"

This commit is contained in:
Fabian
2017-10-26 19:36:15 +02:00
parent 5d1f0a8dc8
commit 8393349316
77 changed files with 3704 additions and 3697 deletions
+15 -15
View File
@@ -31,9 +31,9 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(VehicleRecID);
}
public ObjectGuid MoverGUID;
public uint SequenceIndex;
public uint VehicleRecID;
public ObjectGuid MoverGUID { get; set; }
public uint SequenceIndex { get; set; }
public uint VehicleRecID { get; set; }
}
public class MoveSetVehicleRecIdAck : ClientPacket
@@ -46,8 +46,8 @@ namespace Game.Network.Packets
VehicleRecID = _worldPacket.ReadInt32(); ;
}
public MovementAck Data;
public int VehicleRecID;
public MovementAck Data { get; set; }
public int VehicleRecID { get; set; }
}
public class SetVehicleRecID : ServerPacket
@@ -60,8 +60,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(VehicleRecID);
}
public ObjectGuid VehicleGUID;
public uint VehicleRecID;
public ObjectGuid VehicleGUID { get; set; }
public uint VehicleRecID { get; set; }
}
public class OnCancelExpectedRideVehicleAura : ServerPacket
@@ -80,7 +80,7 @@ namespace Game.Network.Packets
Status = MovementExtensions.ReadMovementInfo(_worldPacket);
}
public MovementInfo Status;
public MovementInfo Status { get; set; }
}
public class RequestVehiclePrevSeat : ClientPacket
@@ -108,9 +108,9 @@ namespace Game.Network.Packets
DstSeatIndex = _worldPacket.ReadUInt8();
}
public ObjectGuid DstVehicle;
public MovementInfo Status;
public byte DstSeatIndex = 255;
public ObjectGuid DstVehicle { get; set; }
public MovementInfo Status { get; set; }
public byte DstSeatIndex { get; set; } = 255;
}
public class RequestVehicleSwitchSeat : ClientPacket
@@ -123,8 +123,8 @@ namespace Game.Network.Packets
SeatIndex = _worldPacket.ReadUInt8();
}
public ObjectGuid Vehicle;
public byte SeatIndex = 255;
public ObjectGuid Vehicle { get; set; }
public byte SeatIndex { get; set; } = 255;
}
public class RideVehicleInteract : ClientPacket
@@ -136,7 +136,7 @@ namespace Game.Network.Packets
Vehicle = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Vehicle;
public ObjectGuid Vehicle { get; set; }
}
public class EjectPassenger : ClientPacket
@@ -148,7 +148,7 @@ namespace Game.Network.Packets
Passenger = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Passenger;
public ObjectGuid Passenger { get; set; }
}
public class RequestVehicleExit : ClientPacket