Fixed some (many) "{ get; set; }"
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@@ -289,7 +289,7 @@ namespace Game.Scenarios
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if (Global.CriteriaMgr.GetCriteriaTree(step.CriteriaTreeID) != null)
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{
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BonusObjectiveData bonusObjectiveData;
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BonusObjectiveData bonusObjectiveData = new BonusObjectiveData();
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bonusObjectiveData.BonusObjectiveID = (int)step.Id;
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bonusObjectiveData.ObjectiveComplete = GetStepState(step) == ScenarioStepState.Done;
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bonusObjectivesData.Add(bonusObjectiveData);
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