diff --git a/Source/Game/Entities/Unit/Unit.Spells.cs b/Source/Game/Entities/Unit/Unit.Spells.cs index 26154ccbe..9c7496cea 100644 --- a/Source/Game/Entities/Unit/Unit.Spells.cs +++ b/Source/Game/Entities/Unit/Unit.Spells.cs @@ -2941,6 +2941,8 @@ namespace Game.Entities bool result = false; uint spellClickEntry = GetVehicleKit() != null ? GetVehicleKit().GetCreatureEntry() : GetEntry(); + TriggerCastFlags flags = GetVehicleKit() ? TriggerCastFlags.IgnoreCasterMountedOrOnVehicle : TriggerCastFlags.None; + var clickPair = Global.ObjectMgr.GetSpellClickInfoMapBounds(spellClickEntry); foreach (var clickInfo in clickPair) { @@ -2983,7 +2985,7 @@ namespace Game.Entities } if (IsInMap(caster)) - caster.CastCustomSpell(clickInfo.spellId, SpellValueMod.BasePoint0 + i, seatId + 1, target, GetVehicleKit() != null ? TriggerCastFlags.IgnoreCasterMountedOrOnVehicle : TriggerCastFlags.None, null, null, origCasterGUID); + caster.CastCustomSpell(clickInfo.spellId, SpellValueMod.BasePoint0 + i, seatId + 1, target, flags, null, null, origCasterGUID); else // This can happen during Player._LoadAuras { int[] bp0 = new int[SpellConst.MaxEffects]; @@ -3000,7 +3002,7 @@ namespace Game.Entities else { if (IsInMap(caster)) - caster.CastSpell(target, spellEntry, GetVehicleKit() != null ? TriggerCastFlags.IgnoreCasterMountedOrOnVehicle : TriggerCastFlags.None, null, null, origCasterGUID); + caster.CastSpell(target, spellEntry, flags, null, null, origCasterGUID); else Aura.TryRefreshStackOrCreate(spellEntry, ObjectGuid.Create(HighGuid.Cast, SpellCastSource.Normal, GetMapId(), spellEntry.Id, GetMap().GenerateLowGuid(HighGuid.Cast)), SpellConst.MaxEffectMask, this, clicker, null, null, origCasterGUID); } diff --git a/Source/Game/Spells/SpellManager.cs b/Source/Game/Spells/SpellManager.cs index b2bfe728e..d556f08fd 100644 --- a/Source/Game/Spells/SpellManager.cs +++ b/Source/Game/Spells/SpellManager.cs @@ -2469,6 +2469,10 @@ namespace Game.Entities spellInfo.ConeAngle = 90.0f; } + // due to the way spell system works, unit would change orientation in Spell::_cast + if (spellInfo.HasAura(Difficulty.None, AuraType.ControlVehicle)) + spellInfo.AttributesEx5 |= SpellAttr5.DontTurnDuringCast; + if (spellInfo.ActiveIconFileDataId == 135754) // flight spellInfo.Attributes |= SpellAttr0.Passive;