Core/Items: Implemented CreateTime item field and changed refund/soulbound trade timers to also count time offline

Port From (https://github.com/TrinityCore/TrinityCore/commit/69da702b930d43738bcaf49ce57b333dfc19ecfd)
This commit is contained in:
Hondacrx
2024-08-05 19:24:12 -04:00
parent e0b26db0f9
commit 83fadf3a81
9 changed files with 68 additions and 90 deletions
+38 -61
View File
@@ -28,7 +28,6 @@ namespace Game.Entities
uState = ItemUpdateState.New;
uQueuePos = -1;
m_lastPlayedTimeUpdate = GameTime.GetGameTime();
}
public virtual bool Create(ulong guidlow, uint itemId, ItemContext context, Player owner)
@@ -59,6 +58,7 @@ namespace Game.Entities
SetExpiration(itemProto.GetDuration());
SetCreatePlayedTime(0);
SetCreateTime(GameTime.GetGameTime());
SetContext(context);
if (itemProto.GetArtifactID() != 0)
@@ -162,6 +162,7 @@ namespace Game.Entities
stmt.AddValue(++index, m_randomBonusListId);
stmt.AddValue(++index, (uint)m_itemData.Durability);
stmt.AddValue(++index, (uint)m_itemData.CreatePlayedTime);
stmt.AddValue(++index, m_itemData.CreateTime);
stmt.AddValue(++index, m_text);
stmt.AddValue(++index, GetModifier(ItemModifier.BattlePetSpeciesId));
stmt.AddValue(++index, GetModifier(ItemModifier.BattlePetBreedData));
@@ -441,16 +442,17 @@ namespace Game.Entities
}
SetCreatePlayedTime(fields.Read<uint>(11));
SetText(fields.Read<string>(12));
SetCreateTime(fields.Read<long>(12));
SetText(fields.Read<string>(13));
SetModifier(ItemModifier.BattlePetSpeciesId, fields.Read<uint>(13));
SetModifier(ItemModifier.BattlePetBreedData, fields.Read<uint>(14));
SetModifier(ItemModifier.BattlePetLevel, fields.Read<ushort>(14));
SetModifier(ItemModifier.BattlePetDisplayId, fields.Read<uint>(16));
SetModifier(ItemModifier.BattlePetSpeciesId, fields.Read<uint>(14));
SetModifier(ItemModifier.BattlePetBreedData, fields.Read<uint>(15));
SetModifier(ItemModifier.BattlePetLevel, fields.Read<ushort>(16));
SetModifier(ItemModifier.BattlePetDisplayId, fields.Read<uint>(17));
SetContext((ItemContext)fields.Read<byte>(17));
SetContext((ItemContext)fields.Read<byte>(18));
var bonusListString = new StringArray(fields.Read<string>(18), ' ');
var bonusListString = new StringArray(fields.Read<string>(19), ' ');
List<uint> bonusListIDs = new();
for (var i = 0; i < bonusListString.Length; ++i)
{
@@ -467,34 +469,34 @@ namespace Game.Entities
SetSpellCharges(i, value);
}
SetModifier(ItemModifier.TransmogAppearanceAllSpecs, fields.Read<uint>(19));
SetModifier(ItemModifier.TransmogAppearanceSpec1, fields.Read<uint>(20));
SetModifier(ItemModifier.TransmogAppearanceSpec2, fields.Read<uint>(21));
SetModifier(ItemModifier.TransmogAppearanceSpec3, fields.Read<uint>(22));
SetModifier(ItemModifier.TransmogAppearanceSpec4, fields.Read<uint>(23));
SetModifier(ItemModifier.TransmogAppearanceSpec5, fields.Read<uint>(24));
SetModifier(ItemModifier.TransmogAppearanceAllSpecs, fields.Read<uint>(20));
SetModifier(ItemModifier.TransmogAppearanceSpec1, fields.Read<uint>(21));
SetModifier(ItemModifier.TransmogAppearanceSpec2, fields.Read<uint>(22));
SetModifier(ItemModifier.TransmogAppearanceSpec3, fields.Read<uint>(23));
SetModifier(ItemModifier.TransmogAppearanceSpec4, fields.Read<uint>(24));
SetModifier(ItemModifier.TransmogAppearanceSpec5, fields.Read<uint>(25));
SetModifier(ItemModifier.EnchantIllusionAllSpecs, fields.Read<uint>(25));
SetModifier(ItemModifier.EnchantIllusionSpec1, fields.Read<uint>(26));
SetModifier(ItemModifier.EnchantIllusionSpec2, fields.Read<uint>(27));
SetModifier(ItemModifier.EnchantIllusionSpec3, fields.Read<uint>(28));
SetModifier(ItemModifier.EnchantIllusionSpec4, fields.Read<uint>(29));
SetModifier(ItemModifier.EnchantIllusionAllSpecs, fields.Read<uint>(26));
SetModifier(ItemModifier.EnchantIllusionSpec1, fields.Read<uint>(27));
SetModifier(ItemModifier.EnchantIllusionSpec2, fields.Read<uint>(28));
SetModifier(ItemModifier.EnchantIllusionSpec3, fields.Read<uint>(29));
SetModifier(ItemModifier.EnchantIllusionSpec4, fields.Read<uint>(30));
SetModifier(ItemModifier.EnchantIllusionSpec4, fields.Read<uint>(31));
SetModifier(ItemModifier.TransmogSecondaryAppearanceAllSpecs, fields.Read<uint>(31));
SetModifier(ItemModifier.TransmogSecondaryAppearanceSpec1, fields.Read<uint>(32));
SetModifier(ItemModifier.TransmogSecondaryAppearanceSpec2, fields.Read<uint>(33));
SetModifier(ItemModifier.TransmogSecondaryAppearanceSpec3, fields.Read<uint>(34));
SetModifier(ItemModifier.TransmogSecondaryAppearanceSpec4, fields.Read<uint>(35));
SetModifier(ItemModifier.TransmogSecondaryAppearanceSpec5, fields.Read<uint>(36));
SetModifier(ItemModifier.TransmogSecondaryAppearanceAllSpecs, fields.Read<uint>(32));
SetModifier(ItemModifier.TransmogSecondaryAppearanceSpec1, fields.Read<uint>(33));
SetModifier(ItemModifier.TransmogSecondaryAppearanceSpec2, fields.Read<uint>(34));
SetModifier(ItemModifier.TransmogSecondaryAppearanceSpec3, fields.Read<uint>(35));
SetModifier(ItemModifier.TransmogSecondaryAppearanceSpec4, fields.Read<uint>(36));
SetModifier(ItemModifier.TransmogSecondaryAppearanceSpec5, fields.Read<uint>(37));
int gemFields = 4;
ItemDynamicFieldGems[] gemData = new ItemDynamicFieldGems[ItemConst.MaxGemSockets];
for (int i = 0; i < ItemConst.MaxGemSockets; ++i)
{
gemData[i] = new ItemDynamicFieldGems();
gemData[i].ItemId = fields.Read<uint>(37 + i * gemFields);
var gemBonusListIDs = new StringArray(fields.Read<string>(38 + i * gemFields), ' ');
gemData[i].ItemId = fields.Read<uint>(38 + i * gemFields);
var gemBonusListIDs = new StringArray(fields.Read<string>(39 + i * gemFields), ' ');
if (!gemBonusListIDs.IsEmpty())
{
uint b = 0;
@@ -505,13 +507,13 @@ namespace Game.Entities
}
}
gemData[i].Context = fields.Read<byte>(39 + i * gemFields);
gemData[i].Context = fields.Read<byte>(40 + i * gemFields);
if (gemData[i].ItemId != 0)
SetGem((ushort)i, gemData[i], fields.Read<uint>(40 + i * gemFields));
SetGem((ushort)i, gemData[i], fields.Read<uint>(41 + i * gemFields));
}
SetModifier(ItemModifier.TimewalkerLevel, fields.Read<uint>(49));
SetModifier(ItemModifier.ArtifactKnowledgeLevel, fields.Read<uint>(50));
SetModifier(ItemModifier.TimewalkerLevel, fields.Read<uint>(50));
SetModifier(ItemModifier.ArtifactKnowledgeLevel, fields.Read<uint>(51));
// Enchants must be loaded after all other bonus/scaling data
var enchantmentTokens = new StringArray(fields.Read<string>(8), ' ');
@@ -1224,6 +1226,7 @@ namespace Game.Entities
newItem.ReplaceAllItemFlags((ItemFieldFlags)(m_itemData.DynamicFlags & ~(uint)(ItemFieldFlags.Refundable | ItemFieldFlags.BopTradeable)));
newItem.SetExpiration(m_itemData.Expiration);
newItem.SetBonuses(m_itemData.ItemBonusKey.GetValue().BonusListIDs);
newItem.SetFixedLevel(GetModifier(ItemModifier.TimewalkerLevel));
// player CAN be NULL in which case we must not update random properties because that accesses player's item update queue
if (player != null)
newItem.SetItemRandomBonusList(m_randomBonusListId);
@@ -1413,40 +1416,14 @@ namespace Game.Entities
owner.GetSession().GetCollectionMgr().AddItemAppearance(this);
}
public void UpdatePlayedTime(Player owner)
{
// Get current played time
uint current_playtime = m_itemData.CreatePlayedTime;
// Calculate time elapsed since last played time update
long curtime = GameTime.GetGameTime();
uint elapsed = (uint)(curtime - m_lastPlayedTimeUpdate);
uint new_playtime = current_playtime + elapsed;
// Check if the refund timer has expired yet
if (new_playtime <= 2 * Time.Hour)
{
// No? Proceed.
// Update the data field
SetCreatePlayedTime(new_playtime);
// Flag as changed to get saved to DB
SetState(ItemUpdateState.Changed, owner);
// Speaks for itself
m_lastPlayedTimeUpdate = curtime;
return;
}
// Yes
SetNotRefundable(owner);
}
public uint GetPlayedTime()
{
long curtime = GameTime.GetGameTime();
uint elapsed = (uint)(curtime - m_lastPlayedTimeUpdate);
return m_itemData.CreatePlayedTime + elapsed;
return m_itemData.CreatePlayedTime;
}
public bool IsRefundExpired()
{
return (GetPlayedTime() > 2 * Time.Hour);
return m_itemData.CreateTime + 2 * Time.Hour <= GameTime.GetGameTime();
}
public void SetSoulboundTradeable(List<ObjectGuid> allowedLooters)
@@ -1472,7 +1449,7 @@ namespace Game.Entities
public bool CheckSoulboundTradeExpire()
{
// called from owner's update - GetOwner() MUST be valid
if (m_itemData.CreatePlayedTime + 2 * Time.Hour < GetOwner().GetTotalPlayedTime())
if (m_itemData.CreatePlayedTime + 4 * Time.Hour < GetOwner().GetTotalPlayedTime())
{
ClearSoulboundTradeable(GetOwner());
return true; // remove from tradeable list
@@ -2626,6 +2603,7 @@ namespace Game.Entities
public int GetEnchantmentCharges(EnchantmentSlot slot) { return m_itemData.Enchantment[(int)slot].Charges; }
public void SetCreatePlayedTime(uint createPlayedTime) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.CreatePlayedTime), createPlayedTime); }
public void SetCreateTime(long createTime) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.CreateTime), createTime); }
public string GetText() { return m_text; }
public void SetText(string text) { m_text = text; }
@@ -2784,7 +2762,6 @@ namespace Game.Entities
int uQueuePos;
string m_text;
bool mb_in_trade;
long m_lastPlayedTimeUpdate;
List<ObjectGuid> allowedGUIDs = new();
uint m_randomBonusListId; // store separately to easily find which bonus list is the one randomly given for stat rerolling
ObjectGuid m_childItem;