Core/Quests: Drop unneeded QuestSpecialFlags

Port From (https://github.com/TrinityCore/TrinityCore/commit/dd8aed421a48225b0e60c677969d1fc133954279)
This commit is contained in:
hondacrx
2021-05-11 10:15:44 -04:00
parent d216566399
commit 852cd21cae
8 changed files with 107 additions and 126 deletions
+1 -1
View File
@@ -570,7 +570,7 @@ namespace Game.Misc
// We can always call to RequestItems, but this packet only goes out if there are actually
// items. Otherwise, we'll skip straight to the OfferReward
if (!quest.HasSpecialFlag(QuestSpecialFlags.Deliver) && canComplete)
if (!quest.HasQuestObjectiveType(QuestObjectiveType.Item) && canComplete)
{
SendQuestGiverOfferReward(quest, npcGUID, true);
return;
+1 -1
View File
@@ -694,7 +694,7 @@ namespace Game.Entities
long quest_time = result.Read<long>(2);
if (quest.HasSpecialFlag(QuestSpecialFlags.Timed) && !GetQuestRewardStatus(quest_id))
if (quest.LimitTime != 0 && !GetQuestRewardStatus(quest_id))
{
AddTimedQuest(quest_id);
+73 -83
View File
@@ -492,7 +492,7 @@ namespace Game.Entities
}
}
if (qInfo.HasSpecialFlag(QuestSpecialFlags.Timed) && q_status.Timer == 0)
if (qInfo.LimitTime != 0 && q_status.Timer == 0)
return false;
return true;
@@ -509,7 +509,7 @@ namespace Game.Entities
if (!CanTakeQuest(quest, false))
return false;
if (quest.HasSpecialFlag(QuestSpecialFlags.Deliver))
if (quest.HasQuestObjectiveType(QuestObjectiveType.Item))
foreach (QuestObjective obj in quest.Objectives)
if (obj.Type == QuestObjectiveType.Item && !HasItemCount((uint)obj.ObjectID, (uint)obj.Amount))
return false;
@@ -535,7 +535,7 @@ namespace Game.Entities
return false;
// prevent receive reward with quest items in bank
if (quest.HasSpecialFlag(QuestSpecialFlags.Deliver))
if (quest.HasQuestObjectiveType(QuestObjectiveType.Item))
{
foreach (QuestObjective obj in quest.Objectives)
{
@@ -768,10 +768,9 @@ namespace Game.Entities
}
uint qtime = 0;
if (quest.HasSpecialFlag(QuestSpecialFlags.Timed))
uint limittime = quest.LimitTime;
if (limittime != 0)
{
uint limittime = quest.LimitTime;
// shared timed quest
if (questGiver != null && questGiver.IsTypeId(TypeId.Player))
limittime = questGiver.ToPlayer().m_QuestStatus[quest_id].Timer / Time.InMilliseconds;
@@ -1195,7 +1194,7 @@ namespace Game.Entities
if (qStatus != QuestStatus.Incomplete)
{
// completed timed quest with no requirements
if (qStatus != QuestStatus.Complete || !quest.HasSpecialFlag(QuestSpecialFlags.Timed) || !quest.HasSpecialFlag(QuestSpecialFlags.CompletedAtStart))
if (qStatus != QuestStatus.Complete || quest.LimitTime == 0 || !quest.Objectives.Empty())
return;
}
@@ -1209,7 +1208,7 @@ namespace Game.Entities
SetQuestSlotState(log_slot, QuestSlotStateMask.Fail);
}
if (quest.HasSpecialFlag(QuestSpecialFlags.Timed))
if (quest.LimitTime != 0)
{
QuestStatusData q_status = m_QuestStatus[questId];
@@ -1539,7 +1538,7 @@ namespace Game.Entities
public bool SatisfyQuestTimed(Quest qInfo, bool msg)
{
if (!m_timedquests.Empty() && qInfo.HasSpecialFlag(QuestSpecialFlags.Timed))
if (!m_timedquests.Empty() && qInfo.LimitTime != 0)
{
if (msg)
{
@@ -1970,16 +1969,17 @@ namespace Game.Entities
public void AdjustQuestReqItemCount(Quest quest)
{
if (quest.HasSpecialFlag(QuestSpecialFlags.Deliver))
// adjust progress of quest objectives that rely on external counters, like items
if (quest.HasQuestObjectiveType(QuestObjectiveType.Item))
{
foreach (QuestObjective obj in quest.Objectives)
{
if (obj.Type != QuestObjectiveType.Item)
continue;
uint reqItemCount = (uint)obj.Amount;
uint curItemCount = GetItemCount((uint)obj.ObjectID, true);
SetQuestObjectiveData(obj, (int)Math.Min(curItemCount, reqItemCount));
if (obj.Type == QuestObjectiveType.Item)
{
uint reqItemCount = (uint)obj.Amount;
uint curItemCount = GetItemCount((uint)obj.ObjectID, true);
SetQuestObjectiveData(obj, (int)Math.Min(curItemCount, reqItemCount));
}
}
}
}
@@ -2144,7 +2144,7 @@ namespace Game.Entities
continue;
Quest qInfo = Global.ObjectMgr.GetQuestTemplate(questid);
if (qInfo == null || !qInfo.HasSpecialFlag(QuestSpecialFlags.Deliver))
if (qInfo == null || !qInfo.HasQuestObjectiveType(QuestObjectiveType.Item))
continue;
foreach (QuestObjective obj in qInfo.Objectives)
@@ -2183,10 +2183,9 @@ namespace Game.Entities
uint questid = GetQuestSlotQuestId(i);
if (questid == 0)
continue;
Quest qInfo = Global.ObjectMgr.GetQuestTemplate(questid);
if (qInfo == null)
continue;
if (!qInfo.HasSpecialFlag(QuestSpecialFlags.Deliver))
if (qInfo == null || !qInfo.HasQuestObjectiveType(QuestObjectiveType.Item))
continue;
foreach (QuestObjective obj in qInfo.Objectives)
@@ -2251,36 +2250,33 @@ namespace Game.Entities
continue;
Quest qInfo = Global.ObjectMgr.GetQuestTemplate(questid);
if (qInfo == null)
if (qInfo == null || !qInfo.HasQuestObjectiveType(QuestObjectiveType.Monster))
continue;
// just if !ingroup || !noraidgroup || raidgroup
QuestStatusData q_status = m_QuestStatus[questid];
if (q_status.Status == QuestStatus.Incomplete && (GetGroup() == null || !GetGroup().IsRaidGroup() || qInfo.IsAllowedInRaid(GetMap().GetDifficultyID())))
{
if (qInfo.HasSpecialFlag(QuestSpecialFlags.Kill))// && !qInfo.HasSpecialFlag(QuestSpecialFlags.Cast))
foreach (QuestObjective obj in qInfo.Objectives)
{
foreach (QuestObjective obj in qInfo.Objectives)
if (obj.Type != QuestObjectiveType.Monster)
continue;
int reqkill = obj.ObjectID;
if (reqkill == real_entry)
{
if (obj.Type != QuestObjectiveType.Monster)
continue;
int reqkill = obj.ObjectID;
if (reqkill == real_entry)
int curKillCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
if (curKillCount < obj.Amount)
{
int curKillCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
if (curKillCount < obj.Amount)
{
SetQuestObjectiveData(obj, curKillCount + addKillCount);
SendQuestUpdateAddCredit(qInfo, guid, obj, (uint)(curKillCount + addKillCount));
}
if (CanCompleteQuest(questid))
CompleteQuest(questid);
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
break;
SetQuestObjectiveData(obj, curKillCount + addKillCount);
SendQuestUpdateAddCredit(qInfo, guid, obj, (uint)(curKillCount + addKillCount));
}
if (CanCompleteQuest(questid))
CompleteQuest(questid);
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
break;
}
}
}
@@ -2298,7 +2294,7 @@ namespace Game.Entities
continue;
Quest qInfo = Global.ObjectMgr.GetQuestTemplate(questid);
if (qInfo == null)
if (qInfo == null || !qInfo.HasQuestObjectiveType(QuestObjectiveType.PlayerKills))
continue;
// just if !ingroup || !noraidgroup || raidgroup
@@ -2344,32 +2340,29 @@ namespace Game.Entities
if (q_status.Status == QuestStatus.Incomplete)
{
if (qInfo.HasSpecialFlag(QuestSpecialFlags.Cast))
foreach (QuestObjective obj in qInfo.Objectives)
{
foreach (QuestObjective obj in qInfo.Objectives)
if (obj.Type != QuestObjectiveType.GameObject)
continue;
int reqTarget = obj.ObjectID;
// other not this creature/GO related objectives
if (reqTarget != entry)
continue;
int curCastCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
if (curCastCount < obj.Amount)
{
if (obj.Type != QuestObjectiveType.GameObject)
continue;
int reqTarget = obj.ObjectID;
// other not this creature/GO related objectives
if (reqTarget != entry)
continue;
int curCastCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
if (curCastCount < obj.Amount)
{
SetQuestObjectiveData(obj, curCastCount + addCastCount);
SendQuestUpdateAddCredit(qInfo, guid, obj, (uint)(curCastCount + addCastCount));
}
if (CanCompleteQuest(questid))
CompleteQuest(questid);
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
break;
SetQuestObjectiveData(obj, curCastCount + addCastCount);
SendQuestUpdateAddCredit(qInfo, guid, obj, (uint)(curCastCount + addCastCount));
}
if (CanCompleteQuest(questid))
CompleteQuest(questid);
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
break;
}
}
}
@@ -2407,29 +2400,26 @@ namespace Game.Entities
if (q_status.Status == QuestStatus.Incomplete)
{
if (qInfo.HasSpecialFlag(QuestSpecialFlags.Kill | QuestSpecialFlags.Cast | QuestSpecialFlags.Speakto))
foreach (QuestObjective obj in qInfo.Objectives)
{
foreach (QuestObjective obj in qInfo.Objectives)
if (obj.Type != QuestObjectiveType.TalkTo)
continue;
int reqTarget = obj.ObjectID;
if (reqTarget == entry)
{
if (obj.Type != QuestObjectiveType.TalkTo)
continue;
int reqTarget = obj.ObjectID;
if (reqTarget == entry)
int curTalkCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
if (curTalkCount < obj.Amount)
{
int curTalkCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
if (curTalkCount < obj.Amount)
{
SetQuestObjectiveData(obj, curTalkCount + addTalkCount);
SendQuestUpdateAddCredit(qInfo, guid, obj, (uint)(curTalkCount + addTalkCount));
}
if (CanCompleteQuest(questid))
CompleteQuest(questid);
// Quest can't have more than one objective for the same creature (code optimisation)
break;
SetQuestObjectiveData(obj, curTalkCount + addTalkCount);
SendQuestUpdateAddCredit(qInfo, guid, obj, (uint)(curTalkCount + addTalkCount));
}
if (CanCompleteQuest(questid))
CompleteQuest(questid);
// Quest can't have more than one objective for the same creature (code optimisation)
break;
}
}
}