Core/Quests: Drop unneeded QuestSpecialFlags

Port From (https://github.com/TrinityCore/TrinityCore/commit/dd8aed421a48225b0e60c677969d1fc133954279)
This commit is contained in:
hondacrx
2021-05-11 10:15:44 -04:00
parent d216566399
commit 852cd21cae
8 changed files with 107 additions and 126 deletions
+3 -10
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@@ -41,7 +41,8 @@ namespace Framework.Constants
ObtainCurrency = 17, // requires the player to gain X currency after starting the quest but not required to keep it until the end (does not consume) ObtainCurrency = 17, // requires the player to gain X currency after starting the quest but not required to keep it until the end (does not consume)
IncreaseReputation = 18,// requires the player to gain X reputation with a faction IncreaseReputation = 18,// requires the player to gain X reputation with a faction
AreaTriggerEnter = 19, AreaTriggerEnter = 19,
AreaTriggerExit = 20 AreaTriggerExit = 20,
Max
} }
public enum QuestObjectiveFlags public enum QuestObjectiveFlags
@@ -494,17 +495,9 @@ namespace Framework.Constants
AutoAccept = 0x004, // Quest Is To Be Auto-Accepted. AutoAccept = 0x004, // Quest Is To Be Auto-Accepted.
DfQuest = 0x008, // Quest Is Used By Dungeon Finder. DfQuest = 0x008, // Quest Is Used By Dungeon Finder.
Monthly = 0x010, // Quest Is Reset At The Begining Of The Month Monthly = 0x010, // Quest Is Reset At The Begining Of The Month
Cast = 0x20, // Set by 32 in SpecialFlags in DB if the quest requires RequiredOrNpcGo killcredit but NOT kill (a spell cast)
// Room For More Custom Flags // Room For More Custom Flags
DbAllowed = Repeatable | ExplorationOrEvent | AutoAccept | DfQuest | Monthly | Cast, DbAllowed = Repeatable | ExplorationOrEvent | AutoAccept | DfQuest | Monthly,
Deliver = 0x080, // Internal Flag Computed Only
Speakto = 0x100, // Internal Flag Computed Only
Kill = 0x200, // Internal Flag Computed Only
Timed = 0x400, // Internal Flag Computed Only
PlayerKill = 0x800, // Internal Flag Computed Only
CompletedAtStart = 0x1000 // Internal flag computed only
} }
public enum QuestSaveType public enum QuestSaveType
+1 -1
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@@ -570,7 +570,7 @@ namespace Game.Misc
// We can always call to RequestItems, but this packet only goes out if there are actually // We can always call to RequestItems, but this packet only goes out if there are actually
// items. Otherwise, we'll skip straight to the OfferReward // items. Otherwise, we'll skip straight to the OfferReward
if (!quest.HasSpecialFlag(QuestSpecialFlags.Deliver) && canComplete) if (!quest.HasQuestObjectiveType(QuestObjectiveType.Item) && canComplete)
{ {
SendQuestGiverOfferReward(quest, npcGUID, true); SendQuestGiverOfferReward(quest, npcGUID, true);
return; return;
+1 -1
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@@ -694,7 +694,7 @@ namespace Game.Entities
long quest_time = result.Read<long>(2); long quest_time = result.Read<long>(2);
if (quest.HasSpecialFlag(QuestSpecialFlags.Timed) && !GetQuestRewardStatus(quest_id)) if (quest.LimitTime != 0 && !GetQuestRewardStatus(quest_id))
{ {
AddTimedQuest(quest_id); AddTimedQuest(quest_id);
+73 -83
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@@ -492,7 +492,7 @@ namespace Game.Entities
} }
} }
if (qInfo.HasSpecialFlag(QuestSpecialFlags.Timed) && q_status.Timer == 0) if (qInfo.LimitTime != 0 && q_status.Timer == 0)
return false; return false;
return true; return true;
@@ -509,7 +509,7 @@ namespace Game.Entities
if (!CanTakeQuest(quest, false)) if (!CanTakeQuest(quest, false))
return false; return false;
if (quest.HasSpecialFlag(QuestSpecialFlags.Deliver)) if (quest.HasQuestObjectiveType(QuestObjectiveType.Item))
foreach (QuestObjective obj in quest.Objectives) foreach (QuestObjective obj in quest.Objectives)
if (obj.Type == QuestObjectiveType.Item && !HasItemCount((uint)obj.ObjectID, (uint)obj.Amount)) if (obj.Type == QuestObjectiveType.Item && !HasItemCount((uint)obj.ObjectID, (uint)obj.Amount))
return false; return false;
@@ -535,7 +535,7 @@ namespace Game.Entities
return false; return false;
// prevent receive reward with quest items in bank // prevent receive reward with quest items in bank
if (quest.HasSpecialFlag(QuestSpecialFlags.Deliver)) if (quest.HasQuestObjectiveType(QuestObjectiveType.Item))
{ {
foreach (QuestObjective obj in quest.Objectives) foreach (QuestObjective obj in quest.Objectives)
{ {
@@ -768,10 +768,9 @@ namespace Game.Entities
} }
uint qtime = 0; uint qtime = 0;
if (quest.HasSpecialFlag(QuestSpecialFlags.Timed)) uint limittime = quest.LimitTime;
if (limittime != 0)
{ {
uint limittime = quest.LimitTime;
// shared timed quest // shared timed quest
if (questGiver != null && questGiver.IsTypeId(TypeId.Player)) if (questGiver != null && questGiver.IsTypeId(TypeId.Player))
limittime = questGiver.ToPlayer().m_QuestStatus[quest_id].Timer / Time.InMilliseconds; limittime = questGiver.ToPlayer().m_QuestStatus[quest_id].Timer / Time.InMilliseconds;
@@ -1195,7 +1194,7 @@ namespace Game.Entities
if (qStatus != QuestStatus.Incomplete) if (qStatus != QuestStatus.Incomplete)
{ {
// completed timed quest with no requirements // completed timed quest with no requirements
if (qStatus != QuestStatus.Complete || !quest.HasSpecialFlag(QuestSpecialFlags.Timed) || !quest.HasSpecialFlag(QuestSpecialFlags.CompletedAtStart)) if (qStatus != QuestStatus.Complete || quest.LimitTime == 0 || !quest.Objectives.Empty())
return; return;
} }
@@ -1209,7 +1208,7 @@ namespace Game.Entities
SetQuestSlotState(log_slot, QuestSlotStateMask.Fail); SetQuestSlotState(log_slot, QuestSlotStateMask.Fail);
} }
if (quest.HasSpecialFlag(QuestSpecialFlags.Timed)) if (quest.LimitTime != 0)
{ {
QuestStatusData q_status = m_QuestStatus[questId]; QuestStatusData q_status = m_QuestStatus[questId];
@@ -1539,7 +1538,7 @@ namespace Game.Entities
public bool SatisfyQuestTimed(Quest qInfo, bool msg) public bool SatisfyQuestTimed(Quest qInfo, bool msg)
{ {
if (!m_timedquests.Empty() && qInfo.HasSpecialFlag(QuestSpecialFlags.Timed)) if (!m_timedquests.Empty() && qInfo.LimitTime != 0)
{ {
if (msg) if (msg)
{ {
@@ -1970,16 +1969,17 @@ namespace Game.Entities
public void AdjustQuestReqItemCount(Quest quest) public void AdjustQuestReqItemCount(Quest quest)
{ {
if (quest.HasSpecialFlag(QuestSpecialFlags.Deliver)) // adjust progress of quest objectives that rely on external counters, like items
if (quest.HasQuestObjectiveType(QuestObjectiveType.Item))
{ {
foreach (QuestObjective obj in quest.Objectives) foreach (QuestObjective obj in quest.Objectives)
{ {
if (obj.Type != QuestObjectiveType.Item) if (obj.Type == QuestObjectiveType.Item)
continue; {
uint reqItemCount = (uint)obj.Amount;
uint reqItemCount = (uint)obj.Amount; uint curItemCount = GetItemCount((uint)obj.ObjectID, true);
uint curItemCount = GetItemCount((uint)obj.ObjectID, true); SetQuestObjectiveData(obj, (int)Math.Min(curItemCount, reqItemCount));
SetQuestObjectiveData(obj, (int)Math.Min(curItemCount, reqItemCount)); }
} }
} }
} }
@@ -2144,7 +2144,7 @@ namespace Game.Entities
continue; continue;
Quest qInfo = Global.ObjectMgr.GetQuestTemplate(questid); Quest qInfo = Global.ObjectMgr.GetQuestTemplate(questid);
if (qInfo == null || !qInfo.HasSpecialFlag(QuestSpecialFlags.Deliver)) if (qInfo == null || !qInfo.HasQuestObjectiveType(QuestObjectiveType.Item))
continue; continue;
foreach (QuestObjective obj in qInfo.Objectives) foreach (QuestObjective obj in qInfo.Objectives)
@@ -2183,10 +2183,9 @@ namespace Game.Entities
uint questid = GetQuestSlotQuestId(i); uint questid = GetQuestSlotQuestId(i);
if (questid == 0) if (questid == 0)
continue; continue;
Quest qInfo = Global.ObjectMgr.GetQuestTemplate(questid); Quest qInfo = Global.ObjectMgr.GetQuestTemplate(questid);
if (qInfo == null) if (qInfo == null || !qInfo.HasQuestObjectiveType(QuestObjectiveType.Item))
continue;
if (!qInfo.HasSpecialFlag(QuestSpecialFlags.Deliver))
continue; continue;
foreach (QuestObjective obj in qInfo.Objectives) foreach (QuestObjective obj in qInfo.Objectives)
@@ -2251,36 +2250,33 @@ namespace Game.Entities
continue; continue;
Quest qInfo = Global.ObjectMgr.GetQuestTemplate(questid); Quest qInfo = Global.ObjectMgr.GetQuestTemplate(questid);
if (qInfo == null) if (qInfo == null || !qInfo.HasQuestObjectiveType(QuestObjectiveType.Monster))
continue; continue;
// just if !ingroup || !noraidgroup || raidgroup // just if !ingroup || !noraidgroup || raidgroup
QuestStatusData q_status = m_QuestStatus[questid]; QuestStatusData q_status = m_QuestStatus[questid];
if (q_status.Status == QuestStatus.Incomplete && (GetGroup() == null || !GetGroup().IsRaidGroup() || qInfo.IsAllowedInRaid(GetMap().GetDifficultyID()))) if (q_status.Status == QuestStatus.Incomplete && (GetGroup() == null || !GetGroup().IsRaidGroup() || qInfo.IsAllowedInRaid(GetMap().GetDifficultyID())))
{ {
if (qInfo.HasSpecialFlag(QuestSpecialFlags.Kill))// && !qInfo.HasSpecialFlag(QuestSpecialFlags.Cast)) foreach (QuestObjective obj in qInfo.Objectives)
{ {
foreach (QuestObjective obj in qInfo.Objectives) if (obj.Type != QuestObjectiveType.Monster)
continue;
int reqkill = obj.ObjectID;
if (reqkill == real_entry)
{ {
if (obj.Type != QuestObjectiveType.Monster) int curKillCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
continue; if (curKillCount < obj.Amount)
int reqkill = obj.ObjectID;
if (reqkill == real_entry)
{ {
int curKillCount = GetQuestObjectiveData(qInfo, obj.StorageIndex); SetQuestObjectiveData(obj, curKillCount + addKillCount);
if (curKillCount < obj.Amount) SendQuestUpdateAddCredit(qInfo, guid, obj, (uint)(curKillCount + addKillCount));
{
SetQuestObjectiveData(obj, curKillCount + addKillCount);
SendQuestUpdateAddCredit(qInfo, guid, obj, (uint)(curKillCount + addKillCount));
}
if (CanCompleteQuest(questid))
CompleteQuest(questid);
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
break;
} }
if (CanCompleteQuest(questid))
CompleteQuest(questid);
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
break;
} }
} }
} }
@@ -2298,7 +2294,7 @@ namespace Game.Entities
continue; continue;
Quest qInfo = Global.ObjectMgr.GetQuestTemplate(questid); Quest qInfo = Global.ObjectMgr.GetQuestTemplate(questid);
if (qInfo == null) if (qInfo == null || !qInfo.HasQuestObjectiveType(QuestObjectiveType.PlayerKills))
continue; continue;
// just if !ingroup || !noraidgroup || raidgroup // just if !ingroup || !noraidgroup || raidgroup
@@ -2344,32 +2340,29 @@ namespace Game.Entities
if (q_status.Status == QuestStatus.Incomplete) if (q_status.Status == QuestStatus.Incomplete)
{ {
if (qInfo.HasSpecialFlag(QuestSpecialFlags.Cast)) foreach (QuestObjective obj in qInfo.Objectives)
{ {
foreach (QuestObjective obj in qInfo.Objectives) if (obj.Type != QuestObjectiveType.GameObject)
continue;
int reqTarget = obj.ObjectID;
// other not this creature/GO related objectives
if (reqTarget != entry)
continue;
int curCastCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
if (curCastCount < obj.Amount)
{ {
if (obj.Type != QuestObjectiveType.GameObject) SetQuestObjectiveData(obj, curCastCount + addCastCount);
continue; SendQuestUpdateAddCredit(qInfo, guid, obj, (uint)(curCastCount + addCastCount));
int reqTarget = obj.ObjectID;
// other not this creature/GO related objectives
if (reqTarget != entry)
continue;
int curCastCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
if (curCastCount < obj.Amount)
{
SetQuestObjectiveData(obj, curCastCount + addCastCount);
SendQuestUpdateAddCredit(qInfo, guid, obj, (uint)(curCastCount + addCastCount));
}
if (CanCompleteQuest(questid))
CompleteQuest(questid);
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
break;
} }
if (CanCompleteQuest(questid))
CompleteQuest(questid);
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
break;
} }
} }
} }
@@ -2407,29 +2400,26 @@ namespace Game.Entities
if (q_status.Status == QuestStatus.Incomplete) if (q_status.Status == QuestStatus.Incomplete)
{ {
if (qInfo.HasSpecialFlag(QuestSpecialFlags.Kill | QuestSpecialFlags.Cast | QuestSpecialFlags.Speakto)) foreach (QuestObjective obj in qInfo.Objectives)
{ {
foreach (QuestObjective obj in qInfo.Objectives) if (obj.Type != QuestObjectiveType.TalkTo)
continue;
int reqTarget = obj.ObjectID;
if (reqTarget == entry)
{ {
if (obj.Type != QuestObjectiveType.TalkTo) int curTalkCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
continue; if (curTalkCount < obj.Amount)
int reqTarget = obj.ObjectID;
if (reqTarget == entry)
{ {
int curTalkCount = GetQuestObjectiveData(qInfo, obj.StorageIndex); SetQuestObjectiveData(obj, curTalkCount + addTalkCount);
if (curTalkCount < obj.Amount) SendQuestUpdateAddCredit(qInfo, guid, obj, (uint)(curTalkCount + addTalkCount));
{
SetQuestObjectiveData(obj, curTalkCount + addTalkCount);
SendQuestUpdateAddCredit(qInfo, guid, obj, (uint)(curTalkCount + addTalkCount));
}
if (CanCompleteQuest(questid))
CompleteQuest(questid);
// Quest can't have more than one objective for the same creature (code optimisation)
break;
} }
if (CanCompleteQuest(questid))
CompleteQuest(questid);
// Quest can't have more than one objective for the same creature (code optimisation)
break;
} }
} }
} }
-29
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@@ -7082,23 +7082,18 @@ namespace Game
switch (obj.Type) switch (obj.Type)
{ {
case QuestObjectiveType.Item: case QuestObjectiveType.Item:
qinfo.SetSpecialFlag(QuestSpecialFlags.Deliver);
if (GetItemTemplate((uint)obj.ObjectID) == null) if (GetItemTemplate((uint)obj.ObjectID) == null)
Log.outError(LogFilter.Sql, "Quest {0} objective {1} has non existing item entry {2}, quest can't be done.", qinfo.Id, obj.Id, obj.ObjectID); Log.outError(LogFilter.Sql, "Quest {0} objective {1} has non existing item entry {2}, quest can't be done.", qinfo.Id, obj.Id, obj.ObjectID);
break; break;
case QuestObjectiveType.Monster: case QuestObjectiveType.Monster:
qinfo.SetSpecialFlag(QuestSpecialFlags.Kill | QuestSpecialFlags.Cast);
if (GetCreatureTemplate((uint)obj.ObjectID) == null) if (GetCreatureTemplate((uint)obj.ObjectID) == null)
Log.outError(LogFilter.Sql, "Quest {0} objective {1} has non existing creature entry {2}, quest can't be done.", qinfo.Id, obj.Id, obj.ObjectID); Log.outError(LogFilter.Sql, "Quest {0} objective {1} has non existing creature entry {2}, quest can't be done.", qinfo.Id, obj.Id, obj.ObjectID);
break; break;
case QuestObjectiveType.GameObject: case QuestObjectiveType.GameObject:
qinfo.SetSpecialFlag(QuestSpecialFlags.Kill | QuestSpecialFlags.Cast);
if (GetGameObjectTemplate((uint)obj.ObjectID) == null) if (GetGameObjectTemplate((uint)obj.ObjectID) == null)
Log.outError(LogFilter.Sql, "Quest {0} objective {1} has non existing gameobject entry {2}, quest can't be done.", qinfo.Id, obj.Id, obj.ObjectID); Log.outError(LogFilter.Sql, "Quest {0} objective {1} has non existing gameobject entry {2}, quest can't be done.", qinfo.Id, obj.Id, obj.ObjectID);
break; break;
case QuestObjectiveType.TalkTo: case QuestObjectiveType.TalkTo:
// Need checks (is it creature only?)
qinfo.SetSpecialFlag(QuestSpecialFlags.Cast | QuestSpecialFlags.Speakto);
break; break;
case QuestObjectiveType.MinReputation: case QuestObjectiveType.MinReputation:
case QuestObjectiveType.MaxReputation: case QuestObjectiveType.MaxReputation:
@@ -7106,7 +7101,6 @@ namespace Game
Log.outError(LogFilter.Sql, "Quest {0} objective {1} has non existing faction id {2}", qinfo.Id, obj.Id, obj.ObjectID); Log.outError(LogFilter.Sql, "Quest {0} objective {1} has non existing faction id {2}", qinfo.Id, obj.Id, obj.ObjectID);
break; break;
case QuestObjectiveType.PlayerKills: case QuestObjectiveType.PlayerKills:
qinfo.SetSpecialFlag(QuestSpecialFlags.Kill);
if (obj.Amount <= 0) if (obj.Amount <= 0)
Log.outError(LogFilter.Sql, "Quest {0} objective {1} has invalid player kills count {2}", qinfo.Id, obj.Id, obj.Amount); Log.outError(LogFilter.Sql, "Quest {0} objective {1} has invalid player kills count {2}", qinfo.Id, obj.Id, obj.Amount);
break; break;
@@ -7403,29 +7397,6 @@ namespace Game
if (qinfo.ExclusiveGroup != 0) if (qinfo.ExclusiveGroup != 0)
_exclusiveQuestGroups.Add(qinfo.ExclusiveGroup, qinfo.Id); _exclusiveQuestGroups.Add(qinfo.ExclusiveGroup, qinfo.Id);
if (qinfo.LimitTime != 0)
qinfo.SetSpecialFlag(QuestSpecialFlags.Timed);
// Special flag to determine if quest is completed from the start, used to determine if we can fail timed quest if it is completed
if (!qinfo.HasSpecialFlag(QuestSpecialFlags.Kill | QuestSpecialFlags.Cast | QuestSpecialFlags.Speakto | QuestSpecialFlags.ExplorationOrEvent))
{
bool addFlag = true;
if (qinfo.HasSpecialFlag(QuestSpecialFlags.Deliver))
{
foreach (QuestObjective obj in qinfo.Objectives)
{
if (obj.Type == QuestObjectiveType.Item)
if (obj.ObjectID != qinfo.SourceItemId || obj.Amount > qinfo.SourceItemIdCount)
{
addFlag = false;
break;
}
}
}
if (addFlag)
qinfo.SetSpecialFlag(QuestSpecialFlags.CompletedAtStart);
}
} }
// check QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE // check QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
+2 -2
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@@ -447,7 +447,7 @@ namespace Game
if (quest != null) if (quest != null)
{ {
if (quest.HasSpecialFlag(QuestSpecialFlags.Timed)) if (quest.LimitTime != 0)
GetPlayer().RemoveTimedQuest(questId); GetPlayer().RemoveTimedQuest(questId);
if (quest.HasFlag(QuestFlags.Pvp)) if (quest.HasFlag(QuestFlags.Pvp))
@@ -566,7 +566,7 @@ namespace Game
} }
else else
{ {
if (quest.HasSpecialFlag(QuestSpecialFlags.Deliver)) // some items required if (quest.HasQuestObjectiveType(QuestObjectiveType.Item)) // some items required
GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false); GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false);
else // no items required else // no items required
GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true);
+7
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@@ -22,6 +22,7 @@ using Game.DataStorage;
using Game.Entities; using Game.Entities;
using Game.Networking.Packets; using Game.Networking.Packets;
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
namespace Game namespace Game
@@ -252,6 +253,7 @@ namespace Game
obj.Description = fields.Read<string>(9); obj.Description = fields.Read<string>(9);
Objectives.Add(obj); Objectives.Add(obj);
_usedQuestObjectiveTypes[(int)obj.Type] = true;
} }
public void LoadQuestObjectiveVisualEffect(SQLFields fields) public void LoadQuestObjectiveVisualEffect(SQLFields fields)
@@ -575,6 +577,8 @@ namespace Game
public bool HasSpecialFlag(QuestSpecialFlags flag) { return (SpecialFlags & flag) != 0; } public bool HasSpecialFlag(QuestSpecialFlags flag) { return (SpecialFlags & flag) != 0; }
public void SetSpecialFlag(QuestSpecialFlags flag) { SpecialFlags |= flag; } public void SetSpecialFlag(QuestSpecialFlags flag) { SpecialFlags |= flag; }
public bool HasQuestObjectiveType(QuestObjectiveType type) { return _usedQuestObjectiveTypes[(int)type]; }
public bool IsAutoPush() { return HasFlagEx(QuestFlagsEx.AutoPush); } public bool IsAutoPush() { return HasFlagEx(QuestFlagsEx.AutoPush); }
public bool IsWorldQuest() { return HasFlagEx(QuestFlagsEx.IsWorldQuest);} public bool IsWorldQuest() { return HasFlagEx(QuestFlagsEx.IsWorldQuest);}
@@ -709,6 +713,7 @@ namespace Game
public uint SourceItemIdCount; public uint SourceItemIdCount;
public uint RewardMailSenderEntry; public uint RewardMailSenderEntry;
public QuestSpecialFlags SpecialFlags; // custom flags, not sniffed/WDB public QuestSpecialFlags SpecialFlags; // custom flags, not sniffed/WDB
public BitArray _usedQuestObjectiveTypes = new((int)QuestObjectiveType.Max);
public uint ScriptId; public uint ScriptId;
public List<uint> DependentPreviousQuests = new(); public List<uint> DependentPreviousQuests = new();
@@ -813,6 +818,8 @@ namespace Game
case QuestObjectiveType.WinPetBattleAgainstNpc: case QuestObjectiveType.WinPetBattleAgainstNpc:
case QuestObjectiveType.DefeatBattlePet: case QuestObjectiveType.DefeatBattlePet:
case QuestObjectiveType.CriteriaTree: case QuestObjectiveType.CriteriaTree:
case QuestObjectiveType.AreaTriggerEnter:
case QuestObjectiveType.AreaTriggerExit:
return true; return true;
default: default:
break; break;
@@ -0,0 +1,20 @@
UPDATE `quest_template_addon` SET `SpecialFlags`=`SpecialFlags`&~32;
DELETE FROM `quest_template_addon` WHERE
`MaxLevel`=0
AND `AllowableClasses`=0
AND `SourceSpellID`=0
AND `PrevQuestID`=0
AND `NextQuestID`=0
AND `ExclusiveGroup`=0
AND `RewardMailTemplateID`=0
AND `RewardMailDelay`=0
AND `RequiredSkillID`=0
AND `RequiredSkillPoints`=0
AND `RequiredMinRepFaction`=0
AND `RequiredMaxRepFaction`=0
AND `RequiredMinRepValue`=0
AND `RequiredMaxRepValue`=0
AND `ProvidedItemCount`=0
AND `SpecialFlags`=0
AND `ScriptName`='';