diff --git a/Source/Game/Entities/GameObject/GameObject.cs b/Source/Game/Entities/GameObject/GameObject.cs index 53d375060..6e5cf9e8c 100644 --- a/Source/Game/Entities/GameObject/GameObject.cs +++ b/Source/Game/Entities/GameObject/GameObject.cs @@ -789,7 +789,9 @@ namespace Game.Entities m_usetimes = 0; } - SetGoState(GameObjectState.Ready); + // Only goobers with a lock id or a reset time may reset their go state + if (GetGoInfo().GetLockId() != 0 || GetGoInfo().GetAutoCloseTime() != 0) + SetGoState(GameObjectState.Ready); //any return here in case Battleground traps GameObjectOverride goOverride = GetGameObjectOverride();