Added some implicit operators to spell casting.
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@@ -1131,7 +1131,7 @@ namespace Game.Entities
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SetUpdateFieldStatValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.MaxDamage), maxdamage);
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}
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void SetBonusDamage(int damage)
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public void SetBonusDamage(int damage)
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{
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m_bonusSpellDamage = damage;
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Player playerOwner = GetOwner().ToPlayer();
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