Added some implicit operators to spell casting.

This commit is contained in:
hondacrx
2023-10-01 07:32:38 -04:00
parent 4cbee1a6bb
commit 85f37f6edf
6 changed files with 46 additions and 24 deletions
+1 -1
View File
@@ -39,7 +39,7 @@ namespace Game.Entities
protected float[][] m_weaponDamage = new float[(int)WeaponAttackType.Max][];
uint[] m_baseAttackSpeed = new uint[(int)WeaponAttackType.Max];
internal float[] m_modAttackSpeedPct = new float[(int)WeaponAttackType.Max];
public float[] m_modAttackSpeedPct = new float[(int)WeaponAttackType.Max];
protected uint[] m_attackTimer = new uint[(int)WeaponAttackType.Max];
bool _isCombatDisallowed;